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Final Team Development Log
cli727 edited this page Oct 25, 2017
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1 revision
All members were present and the development was done in UG4.
Pair programming was used extensively and hence some members have fewer commits.
Each meeting involved all or some members merging individual work together, therefore this is not explicitly stated under each team meeting log.
Each meeting also involved play testing of different features, therefore this is not explicitly stated under each team meeting log.
Friday 12 p.m. - 6 p.m. (20171020)
- Persistence of character positions and item inventories in level 1 rooms
- Editing graphics of character profile
Sunday 11 a.m. - 11 p.m. (20171022)
- Writing unit tests and integration tests
- Persistence of NPC statements into pageable character profile
- Pause players while they are speaking with NPC
- Adding reset buttons to scenes
- Working on audio, background music and sound effects
- Level collaboration mechanism implementation of level 2 room one
- Added control page in on welcome screen
Monday 10 a.m. - 11 p.m. (20171023)
- Working on leaderboard, persisting high scores
- Added item description box in item inventory
- Level collaboration mechanism implementation of level 2 room two, room three
- Mechanism to select both items and statements and confirm/verify the players selections
- Cut scene before level 1 begins
- Integrate mini game into level 1 room 3
- Fixed screen resolution so that dialogue box does not disappear
Tuesday 1 a.m. - 9 a.m. (20171024)
- Integrate NPC dialogues to level 2 all rooms
- Finalise cut scenes before and after level one and level two
- Finalise leaderboard mechanism
Game Overview and Required Features Selection
Mapping Critical Thinking to Game Aspects
Prototype Team Development Log