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Prototype Team Development Log
Will Molloy edited this page Oct 9, 2017
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2 revisions
All members were present and the development was done in UG4.
Pair programming was used extensively and hence some members have fewer commits.
Tuesday 1 p.m. - 3 p.m. (20170926)
- Level design brainstorming (room one)
- Discussion on deep mapping between game elements and critical thinking
Wednesday 4 p.m. - 6 p.m. (20170927)
- Discussion on game elements that map to critical thinking proposed by different team members
- Discussion on overall storyline
- Level design brainstorming (room two)
- GitHub set up, first commit includes central character, movements, simple platforms and background
- Trello set up, task allocation to team members
Thursday 10 a.m. - 1 p.m. (20170928)
- Finalising storyline and game dialogue scripts
- Level design brainstorming (room three)
- Level collaboration mechanism implementation (room one, room two)
Thursday 10 a.m. - 6 p.m. (20171005)
- Merge prefabs into level layouts for level one rooms one and two
- Discuss serious game concept of critical thinking
- Playtesting
Friday 1 p.m. - 5 p.m. (20171006)
- Level collaboration mechanism implementation (room three)
- NPC dialogue and item placement (room one)
- Item inventory and character profile system
Sunday 12 p.m. - 6 p.m. (20171008)
- Merged all branches to master branch
- Level collaboration mechanism implementation (room three)
- NPC dialogue and item placement (room one)
- Item inventory
Monday 10 p.m. - 8 p.m. (20171009)
- Merged all branches to master branch
- Deleted any unnecessary elements in project
- NPC dialogue and item placement
- Polished all scenes
Game Overview and Required Features Selection
Mapping Critical Thinking to Game Aspects
Prototype Team Development Log