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Individual Contributions

Oliver Allen edited this page Oct 23, 2017 · 38 revisions

Individual contribution:

David Qi:

  • Level 1 room 1 design & layout & implementation
  • Level 1 room 2 visual/art improvement
  • Initial design of the dialogue system
  • Inventory system implementation
  • Item/enviornmental asset creation
  • Random item spawn

Will Molloy:

  • Team leader: Allocate and help team members with tasks such as how to use git
  • Pressure pad mechanic implementation and animation
  • Rotation/opening of doors for rooms 1 and 2 (seen as planks in the game)
  • Bug fixing: E.g. Placement of sprites such as levers in Level 1 Room 3
  • Change of 'Door' to a portal placeholder with a number of remaining players required to activate
  • Game manager to persist items/player location when switching rooms (incomplete atm)
  • General management E.g.
    • Merging and pruning of VCS branches
    • Issue tracking
    • Refactoring of C# scripts for increased cohesion and reuse

Minha Kim:

  • Welcome screen implementation
  • 'Door' mechanism to connect different rooms in a level
  • Storyline and item descriptions

Oliver Allen:

  • Team leader: Help team members with tasks
  • Pressure pad mechanic implementation
  • Rotation/opening of doors (seen as planks in the game)
  • Invisible barrier between box and walls so box doesn't get stuck
  • Level 2 Room 1 implemented., including animation for animal.
  • Deep mapping for critical thinking riddles
  • Put together prototype checklist and mapping document
  • Team reflection

Chen Li:

  • Brainstorm game elements for deep critical thinking mapping
  • Welcome screen graphics
  • NPC dialogue implementation
    • Coming up with NPC lines based on storyline
    • Adding NPCs to all levels
    • Adding NPC dialogues to inventory system alongside item descriptions

Injae Park:

  • Timer implementation
  • Health System implementation
  • Victory Screen implementation
  • Pause Screen implementation
  • Game Over Screen implementation

Jack Huang:

  • Level design and implementation
    • Level 1
    • Level 2
  • Mechanics design and implementation
  • Storyline concept and draft

Dovahkiin Huang:

  • Character design, animation and rigging
  • Characters movement
  • General rigging
  • Change of 'Door' to a portal placeholder with a number of remaining players required to activate
  • Game manager to persist items/player location when switching rooms
  • Refactoring of C# scripts for increased cohesion and making more generic for reuse e.g. lever can translate objects or rotate them based on parameter
  • LEVEL 2
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