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Player Metrics
Todd Taylor edited this page Aug 17, 2024
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Each combat instance has a list of players. Each player has a list of events/abilities they performed during that combat instance.
- Started: The start time of the combat instance.
- Ended: The end time of the combat instance.
- Duration: **Ended **- Started.
- Players: The number of players detected.
- Non-Players: The number of non-players detected.
- Events: The total number of events/abilities used.
- (Experimental) Map: The name of the map where combat took place.
- It's difficult detecting a map using the STO combat log. In most cases, the best it can do is detect if the map is ground or space based.
- See Map-Detection
Most of the player level metrics are a total for all EventTypes combined.
- Name: The display label for the player in game.
- Id: A unique id for the player, not typically displayed in game.
- Started: The first time the player used an event/ability in the combat instance.
- Ended: The last time the player used an event/ability in the combat instance.
- Duration: **Ended **- Started.
- Attacks: The total number of attacks between **Started **and **Ended **for the player.
- Kills: The total number of kills between Started and Ended for the player.
- Damage: The total amount of damage between Started and Ended for the player.
- DPS: The total amount of DPS between Started and Ended for the player.
- (Experimental/Optional) Inactive: The total amount of time the player was inactive between Started and Ended.
- Note: This will adjust your DPS and HPS values if this feature is enabled.
- See EnableInactiveTimeAdjustments in Tools/Settings
Each event/ability/weapon counts as an event type. i.e Phaser Array, Plasma Torpedo, Gravity Well III, and etc.
- Damage: The total amount of damage for this EventTypes by the player.
- DPS: Damage per second for this EventTypes by the player.
- Heals: The total amount of heals for this EventTypes by the player.
- HPS: Heals per second for this EventTypes by the player.
- MaxDamageHit: The highest damage hit for this eEventTypes by the player.
- HullDamage: The total amount of damage to the hull of a ship (or player HP), for this EventTypes by the player.
- ShieldDamage: The total amount of shield damage done by this EventTypes by the player.
- Attacks: The total number of attacks of this EventTypes by the player.
- Kills: The total number of kill of this EventTypes by the player.
- CriticalPercentage: The critical hit chance achieved for this EventTypes by the player.
- FlankPercentage: The flank hit chance achieved for this EventTypes by the player.