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Player Metrics

Todd Taylor edited this page Aug 17, 2024 · 18 revisions

Each combat instance has a list of players. Each player has a list of events/abilities they performed during that combat instance.

Combat level Metrics

  • Started: The start time of the combat instance.
  • Ended: The end time of the combat instance.
  • Duration: **Ended **- Started.
  • Players: The number of players detected.
  • Non-Players: The number of non-players detected.
  • Events: The total number of events/abilities used.
  • (Experimental) Map: The name of the map where combat took place.
    • It's difficult detecting a map using the STO combat log. In most cases, the best it can do is detect if the map is ground or space based.
    • See Map-Detection

Player level Metrics

Most of the player level metrics are a total for all EventTypes combined.

  • Name: The display label for the player in game.
  • Id: A unique id for the player, not typically displayed in game.
  • Started: The first time the player used an event/ability in the combat instance.
  • Ended: The last time the player used an event/ability in the combat instance.
  • Duration: **Ended **- Started.
  • Attacks: The total number of attacks between **Started **and **Ended **for the player.
  • Kills: The total number of kills between Started and Ended for the player.
  • Damage: The total amount of damage between Started and Ended for the player.
  • DPS: The total amount of DPS between Started and Ended for the player.
  • (Experimental/Optional) Inactive: The total amount of time the player was inactive between Started and Ended.
    • Note: This will adjust your DPS and HPS values if this feature is enabled.
    • See EnableInactiveTimeAdjustments in Tools/Settings

EventType level Metrics

Each event/ability/weapon counts as an event type. i.e Phaser Array, Plasma Torpedo, Gravity Well III, and etc.

  • Damage: The total amount of damage for this EventTypes by the player.
  • DPS: Damage per second for this EventTypes by the player.
  • Heals: The total amount of heals for this EventTypes by the player.
  • HPS: Heals per second for this EventTypes by the player.
  • MaxDamageHit: The highest damage hit for this eEventTypes by the player.
  • HullDamage: The total amount of damage to the hull of a ship (or player HP), for this EventTypes by the player.
  • ShieldDamage: The total amount of shield damage done by this EventTypes by the player.
  • Attacks: The total number of attacks of this EventTypes by the player.
  • Kills: The total number of kill of this EventTypes by the player.
  • CriticalPercentage: The critical hit chance achieved for this EventTypes by the player.
  • FlankPercentage: The flank hit chance achieved for this EventTypes by the player.