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STO Combat Log File Breakdown
Todd Taylor edited this page Apr 20, 2024
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I found the following reddit post while I was looking for information on the STO combat log files. https://www.reddit.com/r/stobuilds/comments/39ku0q/understanding_the_sto_combat_log/
24:04:13:13:10:03.9::Sindari,P[13112078@59823 Sindari@Ackamandar],,*,Broln’ta Cruiser,C[265242 Space_Tzenkethi_Cruiser_Var2],Plasma Array,Pn.4g1l7r,Plasma,Critical|Flank,219.621,4035.1
24:04:13:13:10:03.9::zxeltor,P[2117915@4455101 zxeltor@zxeltor],,*,Broln’ta Cruiser,C[265242 Space_Tzenkethi_Cruiser_Var2],Phaser Wide Angle Dual Heavy Beam Bank,Pn.H0nxac1,Phaser,,573.766,4007.87
24:04:13:13:10:04.1::zxeltor,P[2117915@4455101 zxeltor@zxeltor],,*,Broln’ta Cruiser,C[265242 Space_Tzenkethi_Cruiser_Var2],Inhibiting Phaser Array,Pn.L86zo81,Shield,,-75.4859,-632.392
24:04:13:13:10:04.1::zxeltor,P[2117915@4455101 zxeltor@zxeltor],,*,Broln’ta Cruiser,C[265242 Space_Tzenkethi_Cruiser_Var2],Inhibiting Phaser Array,Pn.L86zo81,Phaser,,1171.22,1881.92
24:04:13:13:10:04.2::zxeltor,P[2117915@4455101 zxeltor@zxeltor],,*,Broln’ta Cruiser,C[265242 Space_Tzenkethi_Cruiser_Var2],Terran Task Force Phaser Array,Pn.Hc3qwf1,Shield,,-288.602,-2622.98
24:04:13:13:10:04.2::zxeltor,P[2117915@4455101 zxeltor@zxeltor],,*,Broln’ta Cruiser,C[265242 Space_Tzenkethi_Cruiser_Var2],Terran Task Force Phaser Array,Pn.Hc3qwf1,Phaser,Critical,4857.88,7195.04
24:04:13:13:10:04.4::zxeltor,P[2117915@4455101 zxeltor@zxeltor],,*,Broln’ta Cruiser,C[265242 Space_Tzenkethi_Cruiser_Var2],Beam Array,Pn.Cujitu,Shield,,-251.545,-2286.19
24:04:13:13:10:04.4::zxeltor,P[2117915@4455101 zxeltor@zxeltor],,*,Broln’ta Cruiser,C[265242 Space_Tzenkethi_Cruiser_Var2],Beam Array,Pn.Cujitu,Phaser,Critical,4234.13,6271.21
A STO combat log is basically a CSV file. Assuming the author of the above reddit post is correct, a log line breaks down to the following fields.
- Timestamp
- Display name of owner
- Internal name of owner
- Display name of source(only appears if Pet/Gravity Well etc)
- Internal name of source
- Display name of target
- Internal name of target
- Display name of event
- Internal name of event
- Type(Shield or Plasma/Antiproton etc)
- Flags(Critical, Flank, Dodge, Miss etc)
- Magnitude
- Base magnitude
The above fields are what I use to populate my CombatEvent object.