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Glide event
Triggered when your ship enters or exits glide.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows:
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{event.bodyname} - The nearest body to the commander
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{event.bodytype} - The type of the nearest body to the commander
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{event.gliding} - The glide status (either true or false, true if entering a glide)
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{event.systemname} - The system at which the commander is currently located
To respond to this event in VoiceAttack, create a command entitled ((EDDI glide)). VoiceAttack variables will be generated to allow you to access the event information.
The following VoiceAttack variables are available for this event:
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{TXT:EDDI glide bodyname} - The nearest body to the commander
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{TXT:EDDI glide bodytype} - The type of the nearest body to the commander
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{BOOL:EDDI glide gliding} - The glide status (either true or false, true if entering a glide)
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{TXT:EDDI glide systemname} - The system at which the commander is currently located
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.