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Spike edited this page Jan 4, 2021 · 4 revisions

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PowerHeroes - 0.7.1

Changelog

Fixes:

  • Fixed a bug that caused the Server to wrongly check existing armies
  • The Server no longer breaks return values of functions
  • The Client no longer breaks return values of functions
  • Clients Tileinfo now closes when selected army is destroyed
  • Sounds are muted on loading
  • Fixed maploading
  • disabled mapreview being created
  • Fixed a bug that allowed players to use debug/testing functions
  • Fixed a bug that caused building destruction sounds being played
  • Fixed some maps

Changes:

  • Removed player face
  • Armies no longer have a random graphic
  • Armies no longer have melee/range/horse regiments
  • Armies now have a level
  • Armies can be merged
  • It's possible to merge buy an army
  • Default army hitpoints is now 3 (was 5)
  • Armies now cost 35 gold, 60 food, 5 people
  • Pathfinding has been improved (taking diagonal distance into account)
  • Removed hardcoded keymapping
  • Removed archer range building
  • Removed stable building
  • Unified graphics array
  • Increased barracks cost (was 40g/20w, is 55g/20w)
  • Decreased tower cost (was 85g/85w, is 70g/80w)
  • Decrease headquarter HP (was 1000, is 120)
  • Decreased house(small) HP (was 150, is 12)
  • Decreased house(medium) HP (was 250, is 24)
  • Decreased house(large) HP (was 400, is 48)
  • Decreased farm HP (was 100, is 18)
  • Decreased field HP (was 50, is 8)
  • Decreased mine HP (was 300, is 30)
  • Decreased sawmill HP (was 250, is 30)
  • Decreased barracks HP (was 400, is 30)
  • Decreased tower HP (was 750, is 100)
  • Decreased house(small) buildspeed (was 1, is 0.5)
  • Decreased house(medium) buildspeed (was 0.5, is 0.25)
  • Decreased barracks buildspeed (was 0.25, is 0.2)
  • Increased tower buildspeed (was 0.17, is 0.2)
  • Increased field production amount (was 1, is 2)
  • Fields now lose 2 HP each round, making it now longer viable to destroy farms
  • Changed how armies battle each other, attacking army now deals 100% damage (level * 2), defending army now always deals 50% damage (level * 2 * 0.5)
  • Building damage no longer is a random value but the same as attacking an army (level * 2)
  • For a building required wares are now colored red or green (according to player wares) when selecting a building
  • Armies no longer regenerate health
  • Building images are now player colored
  • Buildings are now player colored
  • Changed army tileinfo according to army changes
  • Army tileinfo now shows some basic (debug) information
  • Removed some debug output (decreasing log size)
  • Before each players turn their buildings/armies/resources are initialized

Additions:

  • [WIP] Working on a Fog of War implementation
  • Added keymapping (see \DAT\KEY_MAP.dat)
  • Added keyfunctions (see \DAT\KEY_FUNCTION.dat)
  • [WIP] Added basic AI functionality (and therefore design)
  • Tileinfo now allows switchting sleep state for selected army
  • Added a discord button to the main menu
  • Added an army help button
  • Added building overview
  • Removed some maps
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