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Version 0.7.1
Spike edited this page Jan 4, 2021
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4 revisions
- Fixed a bug that caused the Server to wrongly check existing armies
- The Server no longer breaks return values of functions
- The Client no longer breaks return values of functions
- Clients Tileinfo now closes when selected army is destroyed
- Sounds are muted on loading
- Fixed maploading
- disabled mapreview being created
- Fixed a bug that allowed players to use debug/testing functions
- Fixed a bug that caused building destruction sounds being played
- Fixed some maps
- Removed player face
- Armies no longer have a random graphic
- Armies no longer have melee/range/horse regiments
- Armies now have a level
- Armies can be merged
- It's possible to merge buy an army
- Default army hitpoints is now 3 (was 5)
- Armies now cost 35 gold, 60 food, 5 people
- Pathfinding has been improved (taking diagonal distance into account)
- Removed hardcoded keymapping
- Removed archer range building
- Removed stable building
- Unified graphics array
- Increased barracks cost (was 40g/20w, is 55g/20w)
- Decreased tower cost (was 85g/85w, is 70g/80w)
- Decrease headquarter HP (was 1000, is 120)
- Decreased house(small) HP (was 150, is 12)
- Decreased house(medium) HP (was 250, is 24)
- Decreased house(large) HP (was 400, is 48)
- Decreased farm HP (was 100, is 18)
- Decreased field HP (was 50, is 8)
- Decreased mine HP (was 300, is 30)
- Decreased sawmill HP (was 250, is 30)
- Decreased barracks HP (was 400, is 30)
- Decreased tower HP (was 750, is 100)
- Decreased house(small) buildspeed (was 1, is 0.5)
- Decreased house(medium) buildspeed (was 0.5, is 0.25)
- Decreased barracks buildspeed (was 0.25, is 0.2)
- Increased tower buildspeed (was 0.17, is 0.2)
- Increased field production amount (was 1, is 2)
- Fields now lose 2 HP each round, making it now longer viable to destroy farms
- Changed how armies battle each other, attacking army now deals 100% damage (level * 2), defending army now always deals 50% damage (level * 2 * 0.5)
- Building damage no longer is a random value but the same as attacking an army (level * 2)
- For a building required wares are now colored red or green (according to player wares) when selecting a building
- Armies no longer regenerate health
- Building images are now player colored
- Buildings are now player colored
- Changed army tileinfo according to army changes
- Army tileinfo now shows some basic (debug) information
- Removed some debug output (decreasing log size)
- Before each players turn their buildings/armies/resources are initialized
- [WIP] Working on a Fog of War implementation
- Added keymapping (see \DAT\KEY_MAP.dat)
- Added keyfunctions (see \DAT\KEY_FUNCTION.dat)
- [WIP] Added basic AI functionality (and therefore design)
- Tileinfo now allows switchting sleep state for selected army
- Added a discord button to the main menu
- Added an army help button
- Added building overview
- Removed some maps