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Cars – Aerodynamics
Marocco2 edited this page Jan 30, 2021
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Example:
[DYNAMIC_CONTROLLER_0]
WING=1
COMBINATOR=ADD ; or MULT, same as any other controller
INPUT=HEADLIGHTS
LUT=controller.lut ; 0 is off, 1 is on
FILTER=0.5
UP_LIMIT=90
DOWN_LIMIT=0
New option to use inline LUTs in aero.ini
Example implementation:
aero.ini
- note: at least one [WING] element is still required for AC to load
[MAP_0]
NAME = name
MAP_CL_RH = filename.2Dlut ;cl*area versus meters (ride heights at each axle)
MAP_CD_RH = filename.2Dlut ;cd*area versus meters (ride heights at each axle)
MAP_BALANCE_RH = filename.2Dlut ;ratio of front:rear cl*area versus meters (ride heights at each axle)
MAP_YAW_CL = filename.lut ;degrees|multiplier
MAP_YAW_CD = filename.lut ;degrees|multiplier
MAP_YAW_BALANCE = filename.lut ;degrees|addition
MAP_ROLL_CL = filename.lut ;degrees|multiplier
MAP_ROLL_CD = filename.lut ;degrees|multiplier
MAP_ROLL_BALANCE = filename.lut ;degrees|addition
MAP_STEER_CL = filename.lut ;degrees (average at wheels)|multiplier
MAP_STEER_CD = filename.lut ;degrees (average at wheels)|multiplier
MAP_STEER_BALANCE = filename.lut ;degrees (average at wheels)|addition
MAP_SPEED_CL = filename.lut ;kph|multiplier
MAP_SPEED_CD = filename.lut ;kph|multiplier
MAP_SPEED_BALANCE = filename.lut ;kph|addition
FRONT_RH_OFFSET = 0.00 ;meters (static ride height offset - it adds to the ride height input that's sent to the 2D-LUT lookup)
REAR_RH_OFFSET = 0.00 ;same as above
CL_MULT = 1.00
CD_MULT = 1.00
BALANCE_OFFSET = 0.00 ;%/100
INTERPOLATION = LINEAR ; LINEAR, CUBIC
DRAG_OFFSET = 0.00, 0.00 ;meters, meters - left/right, up/down
FRONT_FORCE_DELAY=0.05 ;delay for forces at the front of the car - higher numbers mean less lag
REAR_FORCE_DELAY=0.04 ;delay for forces at the rear of the car - higher numbers mean less lag
DRAG_FORCE_DELAY=0.045 ;delay for drag forces - higher numbers mean less lag
2D LUT example (x-axis is front ride height, y-axis is rear - axis values must ascend as you move right and down):
0.015 0.020 0.025
0.020 1 1 1
0.025 1 1 1
0.030 1 1 1
0.035 1 1 1
0.040 1 1 1
Tab/space-separated for ease of import from spreadsheet software (e.g. MS Excel). It is recommended that you build the table in Excel and copy and paste it into your 2DLUT file.
Example implementation:
aero.ini
[FAN_0]
NAME=Name
MAP_FORCE_RH=filename.2Dlut ; meters (ride heights at each axle) vs. force produced
MAP_BALANCE_RH=filename.2Dlut ; meters (ride heights at each axle) vs. front balance (%/100)
MAP_SPEED_FORCE=filename.lut ; kph|force_multiplier
MAP_SPEED_BALANCE=filename.lut ; kph|balance_offset
FRONT_RH_OFFSET=0.000 ; meters (static ride height offset)
REAR_RH_OFFSET=0.000 ; meters (static ride height offset)
FORCE_MULT=1.00
BALANCE_OFFSET=0.00 ; %/100
INTERPOLATION=LINEAR ; LINEAR, CUBIC
Example implementation:
setup.ini
[AEROMAP]
SHOW_CLICKS=0
TAB=AERO
NAME=Aero Configuration ; the setup option's title
LUT=aero_map_setup.lut ; format: display_name|aeromap_index
DEFAULT=0 ; the default index of map (others contained in the LUT will be switched off unless selected in the setup window)
POS_X=0.5
POS_Y=9
HELP=NULL ; vanilla AC options only, for now.
If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers