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Cars – Driver model
Ilja Jusupov edited this page Jun 12, 2022
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Few options affecting driver model.
If you’re not using vertex ambient occlusion, another way to stop driver head from glowing (without occlusion it looks way too bright from exterior cameras) is to set a virtual occlusion sphere above driver head:
[SHADOWED_DRIVER]
OPACITY = 0.7 ; shadow opacity
OFFSET = 1 ; how high is the sphere above driver head
RADIUS_INNER = 1 ; inner fully shadowed radius
RADIUS_OUTER = 1.6 ; outer not-at-all shadowed radius
This particular tweak can be useful for a custom skin using a different driver model:
[DRIVER3D_MODEL]
NAME = driver_80 ; file name from content/drivers (without “.kn5” extension)
; Don’t forget to list to hide:
[DRIVER3D_HIDE_OBJECT_...]
NAME = DRIVER:HELMET_SUB0
If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers