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Cars – Body flex
Body flex is a new feature added in v0.1.80-preview428 (it was added some time before, but needed a revision) allowing to simulate torsional stiffness of a car (and show it visually). To use it, add to suspensions.ini
:
[_EXTENSION_FLEX]
TORSIONAL_STIFFNESS=10000 ; Nm/deg
TORSIONAL_DAMPING=100 ; Nm/(deg/s)
With this method, you get rotational bending along Z axis, which is sufficient for most cases. Actual stiffness values can be found online. For damping, it’s a bit trickier, but something should be possible to estimate.
If for some reason you do need car to flex in other axises or have a positional flex, you can do it by setting explicit CFM and ERP values, but I haven’t figured out a good way to split CFM across axis, so it’s pretty rough at the moment.
If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers