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Extra Lights
leBluem edited this page Apr 6, 2023
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3 revisions
-You can add LIGHT_EXTRA_1 to ..._4 for the 4 extra buttons, like this:
[LIGHT_EXTRA_1]
; either use
; POSITION=1,0,1
; or this:
LINE_FROM=0.422, 0.1, -0.9
LINE_TO=0.422, 0.1, 0.9
BIND_TO_EXTRA_A=0
BOUND_TO=g_BODY_EXT_SUB6
BOUND_EMISSIVE_MAX=0.5
BIND_TO_HEADLIGHTS=0
BIND_TO_BRAKELIGHTS=0
COLOR=10
; or you can use:
; COLOR_FROM = 0,1,0
; COLOR_TO = 1,0,0
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
DIFFUSE_CONCENTRATION=0.9
DIRECTION=0, -1, 0
FADE_AT=40
FADE_SMOOTH=10
FADE_FAKE_SHADOW=0.8
LAG_OFF=0
LAG_ON=0
LAG=0.0
MIRROR=0.0
NOT_WITH_HEADLIGHTS=0
RANGE=0.9
RANGE_GRADIENT_OFFSET=0.3
SKIP_LIGHT_MAP=1
SPOT=210
SPOT_EDGE=0
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
SELF_LIGHTNING=1
VOLUMETRIC_LIGHT=0
If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers