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Cars – Wheels
Ilja Jusupov edited this page Jun 12, 2022
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4 revisions
Some settings related to wheels.
By default CSP uses physics dimensions to estimate tyre size, but those don’t always match visuals. With these settings it’s possible to override those. Dimensions will be used, for example, by Skidmarks FX and Particles FX, so it’s a good idea to make sure they match.
All the parameters are optional, if not set, CSP would revert to guessed values.
[WHEEL_LF, WHEEL_RF, WHEEL_LR, WHEEL_RR] ; use whatever tyres you need to configure
IS_OPEN = 0 ; Set to 1 if this wheel is not covered by something, very important for tyres smoke
TYRE_WIDTH = 0.3 ; Tyre width
TYRE_OFFSET = 0.035 ; Tyre offset
RIM_WIDTH = 0.24 ; Rim width
RIM_OFFSET = 0.05 ; Rim offset
; DEBUG = 1 ; Uncomment to show debug outlines, helps with calibrating dimensions
[SKIDMARKS_FX]
ALPHA = 0.6, 0.9 ; Minimum and maximum alpha
COLOR_BASE = '#131419' ; Base color
COLOR = '#131419' ; Accent color
; Optionally, settings can be redefined for certain wheels:
[SKIDMARKS_FX_TYRES_...]
TYRES = ST ; If set, only applies to certain compounds (use short names here)
TYRES_FRONT = 1 ; If set, only applies to front wheels
TYRES_REAR = 1 ; If set, only applies to rear wheels
TYRES_LEFT = 1 ; If set, only applies to left wheels
TYRES_RIGHT = 1 ; If set, only applies to right wheels
ALPHA = 0.6, 0.9 ; Minimum and maximum alpha
COLOR_BASE = '#131419' ; Base color
COLOR = '#131419' ; Accent color
TODO
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If you have any question or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers