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Developer Manual (Animation)
Nick Sharp edited this page Nov 14, 2017
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There are four primary components that must be implemented to support Animation functionality.
- Task 1: Spline Interpolation
- Task 2: Skeleton Kinematics
- Task 3: Linear Blend Skinning
- Task 4: Physical Simulation
Each of these components is described at the linked page, with additional links on the sidebar to the right.
Additionally, the assignment specification asks you to create a video of your animation. Some brief technical notes on creating videos from images are here.
- Task 1: Camera Rays
- Task 2: Intersecting Primitives
- Task 3: BVH
- Task 4: Shadow Rays
- Task 5: Path Tracing
- Task 6: Materials
- Task 7: Environment Light
Notes:
- Task 1: Spline Interpolation
- Task 2: Skeleton Kinematics
- Task 3: Linear Blend Skinning
- Task 4: Physical Simulation
Notes: