Releases: iron431/irons-spells-n-spellbooks
Releases · iron431/irons-spells-n-spellbooks
v1.21-3.7.1
v1.20.1-3.4.0.2
Fixes
- Backport Alchemist Cauldron hopper interaction fix
v1.21-3.7.0
Additions
- Added new Advancement, A Fool's Foley
- Anger a wizard by looting a nearby chest
- Added config for Hoglins to pass on Netherward Tincture's effect when bred (defaulted to true)
- Added Waterlogging to Inscription Table, Scroll Forge, Firefly Jar, Armor Pile, and Pedestal
Changes
Fixes
- Fixed advancements not being visible due to 1.21 format change
- Fixed blood cauldron block crashbug due to missing default interaction
- Fixed poison cancelling long casts
- Fixed Alchemist Cauldron and hopper interaction
API
v1.20.1-3.4.0.1
Additions
Changes
- Backported Spell Balance Changes
- Guiding Bolt
- Guiding Bolt Projectile Speed increased by 30%
- Guided Effect duration increased from 15s -> 25s
- Guided Projectiles home from farther, and more quickly
- These changes should make hitting the Guiding Bolt debuff more rewarding and worthwhile
- Fortify
- Decreased cast range from 16 -> 8 blocks
- Sunbeam
- Increased base damage from 10 -> 12
- Increased damage per level from 1 -> 1.5
- Decreased windup time from 20 -> 15 ticks
- These changes should make Sunbeam more viable compared to other pillar aoe spells
- Heal (Requires Config Reset)
- Base Healing reduced from 6 -> 5 HP
- Max Level reduced from 10 -> 8
- Min Rarity increased from common -> uncommon
- Cooldown increased from 25s -> 30s
- Mana Cost per level increased from 10 -> 15
- While Heal was intended to be a jack-of-all-trades, Heal always outperformed and overshadowed other healing spells in their own niche. These changes should make relying on just Heal without specing holy power less universally viable
- Blessing of Life
- Base healing increased from 4 -> 6 HP
- Healing Circle
- Increased radius from 4 -> 5 blocks
- Divine Smite
- Improved damage hitbox placement
- Increased damage hitbox radius
- Increased base damage from 5 -> 8
- Flaming Strike
- Improved damage hitbox placement and hit registration
- Decreased damage per level from 3 -> 2
- Redid Spell Icon
- Acid Spit:
- Remove spell power scaling of rend percent
- Increased base rend percent (5%->20%)
- Increased base effect duration (15s->20s)
- Heat Surge:
- Removed spell power scaling of rend percent
- Decreased default rend percent (20% -> 15%)
- Blight:
- Removed spell power scaling from effect percents
- Teleport, Blood Step, Frost Step:
- Teleport range now scales with a softcap
- Guiding Bolt
- Backported Nerfed Necromancer’s spell power
Fixes
- Backported Fixes
- Fixed Flaming Strike Spell being able to damage items
- Fixed Scorch Spell entity recast positioning
- Fixed some spells not using config power multiplier
- Fixed Affinity Rings being able to roll disabled spells
- Fixed Chain Lightning entity using a dangerous comparator
- Fixed Priest dangerous level lookup during spawn
- Fixed casting mobs dangerous server operation during load from nbt
API
v1.21-3.6.2
Fixes
- Fixed generated resources being omitted from last build
v1.21-3.6.1
Changes
- Wither Effect can now be cleansed
v1.21-3.6.0
Additions
- Added Cleanse Spell
- Added Ice Spikes Spell
Changes
- Necromancers now only drop Scrolls on player kill
- Spell Balance Changes:
- Guiding Bolt
- Guiding Bolt Projectile Speed increased by 30%
- Guided Effect duration increased from 15s -> 25s
- Guided Projectiles home from farther, and more quickly
- These changes should make hitting the Guiding Bolt debuff more rewarding and worthwhile
- Fortify
- Decreased cast range from 16 -> 8 blocks
- Sunbeam
- Increased base damage from 10 -> 12
- Increased damage per level from 1 -> 1.5
- Decreased windup time from 20 -> 15 ticks
- These changes should make Sunbeam more viable compared to other pillar aoe spells
- Heal (Requires Config Reset)
- Base Healing reduced from 6 -> 5 HP
- Max Level reduced from 10 -> 8
- Min Rarity increased from common -> uncommon
- Cooldown increased from 25s -> 30s
- Mana Cost per level increased from 10 -> 15
- While Heal was intended to be a jack-of-all-trades, Heal always outperformed and overshadowed other healing spells in their own niche. These changes should make relying on just Heal without specing holy power less universally viable
- Blessing of Life
- Base healing increased from 4 -> 6 HP
- Healing Circle
- Increased radius from 4 -> 5 blocks
- Divine Smite
- Improved damage hitbox placement
- Increased damage hitbox radius
- Increased base damage from 5 -> 8
- Flaming Strike
- Improved damage hitbox placement and hit registration
- Decreased damage per level from 3 -> 2
- Redid Spell Icon
- Guiding Bolt
Fixes
- Fixed Healing Circle Entity Effect Particles
- Fixed Flaming Strike Spell being able to damage items
- Fixed Scorch Spell entity recast positioning
- Fixed some spells not using config power multiplier
- Fixed entity tags not being loaded
API
v1.21-3.5.0
Additions
- Added Portal Frame block, allowing for permanent portal spell connections
- Added King's Lullaby music disc (Music by Caner Crebes)
- Added Sunbeam Spell
- Added decorated pots to various Catacombs rooms
- Added decorated pot room to Pyromancer Tower cellar
Changes
- Spell Balance Changes:
- Acid Spit:
- Remove spell power scaling of rend percent
- Increased base rend percent (5%->20%)
- Increased base effect duration (15s->20s)
- Heat Surge:
- Removed spell power scaling of rend percent
- Decreased default rend percent (20% -> 15%)
- Blight:
- Removed spell power scaling from effect percents
- Teleport, Blood Step, Frost Step:
- Teleport range now scales with a softcap
- Acid Spit:
- Aoe Fields now fit to the ground better
- Overhauled Ancient Battlegrounds origin structure piece
- Separated Fire Particle from Fire Emitter Particle, and now use fire particle is various contexts
Fixes
- Fixed Priest's Villager Bible trade
- Fixed Scrolls without spell container component crashing the client
- Fixed Armor Cape Layer not tracking to entity's during various animations
- Fixed Affinity Rings being able to roll disabled spells
- Fixed geckolib mob invisibility handling
v1.21-3.4.5
Additions
- Added Amulet of Teleportation
Changes
- Nerfed Necromancer's spell power
Fixes
- Fixed Necromancers not spawning naturally
- Fixed anger particles playing when they shouldn't for neutral casting mobs
- Fixed Rod o' Lightning no longer being fire resistant
- Fixed holding on to references of various objects, causing additional memory consumption
- Fixed Chain Lightning entity using a dangerous comparator
- Fixed Priest dangerous level lookup during spawn
- Fixed casting mobs dangerous server operation during load from nbt
- Fixed SyncedSpellData copying all data on death, instead of only persistent data
- Fixed duplicate curio attribute modifier ids
v1.21-3.4.4
Changes
- Remove InterModComms with curios to fix compat with a different curios API port that broke inter mod comms