Releases: iron431/irons-spells-n-spellbooks
v1.1.2
Changes
- Ray of Siphoning render overhaul
- Firebolt render overhaul
- Fireball render overhaul
- Replaced vanilla fireballs with new fireball model (configurable)
- Added School to a spell's configuration
- Added client config for hiding mana bar text
- Added Fire Bomb, Starfall, and Healing Circle Spells
- Cloud of Regeneration is now disabled by default (won't take effect in preexisting world, reset your serverconfig)
- Added Affinity Rings, which give + 1 level to a random spell
- Added item model override support to scrolls and affinity rings
- Replaced all ring textures (thanks to crispytwig)
Fixes
- Fixed Ancient Knight rendering at improper scale and color with shaders
- Fixed Dead King teleport collision check
- Fixed casting mobs improperly tracking aggression
- Fixed imbued weapon overlay not disapearing after dropping imbued item
- Fixed casting mobs being able to reuse a single use spell if the player relogs or goes out of combat
- Added null check to tooltip renderer
v1.1.1
Updated Chinese Language File
Fixed Spell Book Advancement Chain
Renamed Poison Breath to Poison Spray (No other changes)
Adjust Black Hole cast animation
Reduced default max level of blight from 10->8 (will not take effect in preexisting worlds)
Increase Aspect of the Spider default cooldown from 35s->90s (will not take effect in preexisting worlds)
Added Blood Needles Spell
Added Acupuncture Spell
Increased Ray of Siphoning lifesteal rate from 35%->100%
Increase Blood Slash lifesteal rate from 10%->15%
Updated Spell Descriptions to include lifesteal rate
Added error message if you try to cast a targeted spell with no target
Redid Void Tentacles texture, also fixing #24 #25 #30
Redid Void Tentacle spell icon
v1.1.0
v1.0.9
1.0.8
v1.0.7
Changes
Summons now show death and despawn messages to their owner
Summons now actively track their number through the pre-existing timer effect (mouse over in inventory to see how many are remaining)
Summons now remove their effect timer if all summons are dead
The summon effect timers are not wiped after player death
Added summon damage attribute, which increases your active summon's damage
Added Conjurer's Talisman, a necklace that gives +10% summon damage
Increased Summoned Polar Bear's speed
Summons and Tamed Animals can no longer agro each other
Reworked fog particle to be significantly more visually appealing (currently only used in the Void Tentacle spell)
Fixes
Fixed a bug where summoned skeleton arrows could anger other summons
Fixed Summoned Polar Bear not letting the player on after the player dies and respawns
Fixed Black Pixels appearing around certain spells with some visual mods/shaders
Fixed the tree half of the Evoker Fort being able to clip into the ground
Fixed invalid rarity config entries being able to crash the game when looking at a tooltip
1.0.6
v1.0.5
v1.0.4
- Spawn eggs added (Archevoker, Necromancer, Cryomancer, Pyromancer, Keeper, Dead King)
- Mana bar X,Y position offset in client config
- Tetra Materials
- Mangrove hut placement fix
- Chinese Language Support (Thanks @LILPRINCES)
- Cleaned up summoned entities, fixing #8
- SpellWheel no spells bug fix