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Releases: iron431/irons-spells-n-spellbooks

v1.20.1-2.0.3

30 Oct 00:58
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accidently disabled mana regen while testing certain mob effects

v1.19.2-2.0.3

30 Oct 00:58
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v1.20.1-2.0.2

28 Oct 17:06
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Additions

  • Added Mana Regen attribute
  • Added the Amethyst Resonance Charm, a craftable necklace that gives +15% mana regeneration

Changes

  • Buff Magic Arrow's base damage by 5
  • Add CastSource to SpellCastEvent for developers
  • Rework Priest Armor Texture, courtesy of Crydigo
  • Tweak most jewelry textures
  • Any armor can now be upgraded instead of only mage armor (can_be_upgraded tag has been removed)
  • Spectral Hammer debris reduced

Fixes

  • Fixed inconsistent Magic Arrow block penetration
  • Fixed the two-handed sword models when using left hand mode
  • Mobs can no longer detect your armor when affected by True Invisibility
  • Fixed geckolib armor anchor points causing misaligned armor models when the player is animating
  • Fixed JEI recipe autocomplete exploit
  • Fixed Raise Dead spell not being able to find suitable ground locations at y < 0

API

  • Added InscribeSpellEvent, courtesy of Silvertide7
  • Added ChangeManaEvent
  • Added SpellDamageEvent

v1.19.2-2.0.2

28 Oct 17:05
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Additions

  • Added Mana Regen attribute
  • Added the Amethyst Resonance Charm, a craftable necklace that gives +15% mana regeneration

Changes

  • Buff Magic Arrow's base damage by 5
  • Add CastSource to SpellCastEvent for developers
  • Rework Priest Armor Texture, courtesy of Crydigo
  • Tweak most jewelry textures
  • Any armor can now be upgraded instead of only mage armor (can_be_upgraded tag has been removed)
  • Spectral Hammer debris reduced

Fixes

  • Fixed inconsistent Magic Arrow block penetration
  • Fixed the two-handed sword models when using left hand mode
  • Mobs can no longer detect your armor when affected by True Invisibility
  • Fixed geckolib armor anchor points causing misaligned armor models when the player is animating
  • Fixed JEI recipe autocomplete exploit
  • Fixed Raise Dead spell not being able to find suitable ground locations at y < 0

API

  • Added InscribeSpellEvent, courtesy of Silvertide7
  • Added ChangeManaEvent
  • Added SpellDamageEvent

v1.20.1-2.0.1

03 Oct 03:47
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Additions

  • Added SpellCastEvent and SpellHealEvent for developers, courtesy of Silvertide7

Changes

  • Significantly Optimized WorldUpgrader by skipping uninhabited chunks

Fixes

  • Fix Alchemist Cauldron having a null level when spawned in as a structure

v1.19.2-2.0.1

03 Oct 03:47
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Additions

  • Added SpellCastEvent and SpellHealEvent for developers, courtesy of Silvertide7

Changes

  • Significantly Optimized WorldUpgrader by skipping uninhabited chunks

Fixes

  • Fix Alchemist Cauldron having a null level when spawned in as a structure

v1.20.1-2.0.0

24 Sep 05:41
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Additions

  • New Spells
    • Added Earthquake Spell
    • Added Ray of Frost Spell
    • Added Summon Ender Chest Spell
    • Added Firefly Spell
    • Added Oakskin Spell
  • Added Elixirs
    • Added Oakskin Elixir
    • Added Invisibility Elixir
    • Added Evasion Elixir
    • Added Greater Potion of Healing
  • Added Firefly Jar block
  • Added the Druidic Tome, an epic Nature spell book
  • Added spell targeting success notification
  • Added school based resistance attributes
    • While these are not used in the game yet, they can be used by modpacks or addons

Changes

  • Schools
    • Poison School has been replaced by the Nature School
    • Void school has been temporarily removed while it is being reworked
      • Black Hole is now an Ender spell
      • Void Tentacles is now an Ender spell
      • Abyssal shroud is now disabled by default (configurable)
  • Spells
    • Devour spell no longer pulls enemies in, and has had its range extended
    • Long casts can no longer be held to cast
    • Long casts must be clicked again to cancel mid-cast
  • Mobs
    • Cryomancer, Pyromancer, and Archevoker max health increased by 10
    • Cryomancer, Pyromancer, Archevoker, and Necromancer will now attempt to flee from melee combat
    • Archevoker will now use the Gust spell
    • Increased Arcane Essence drop quantity from the Necromancer
  • Textures
    • Updated Anicent Codex, Enchanted Spell Book, and Grimoire of Evokation textures
    • Updated Inscription Table's Lore Page texture
    • Update Amulet of Concentration's texture
    • Updated Wandering Magician, Priest, and Electromancer Chestplate icons to better match their armor model
  • Misc
    • Potions can now be put into the Alchemist Cauldron
    • Ink can now be put into the Alchemist Cauldron
    • Ink can now be upgraded in the Alchemist Cauldron
    • The visuals of the Target Area Outline (used in spells like Healing Circle) have been improved

Fixes

  • Fixed an issue causing casting mobs to have a difficult time teleporting around non-flat terrain
  • Fixed input issues caused by hybrid long casting inputs
  • Fixed Cyromancer's armor attribute not reflecting his worn armor

v1.19.2-2.0.0

24 Sep 05:09
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Additions

  • New Spells
    • Added Earthquake Spell
    • Added Ray of Frost Spell
    • Added Summon Ender Chest Spell
    • Added Firefly Spell
    • Added Oakskin Spell
  • Added Elixirs
    • Added Oakskin Elixir
    • Added Invisibility Elixir
    • Added Evasion Elixir
    • Added Greater Potion of Healing
  • Added Firefly Jar block
  • Added the Druidic Tome, an epic Nature spell book
  • Added spell targeting success notification
  • Added school based resistance attributes
    • While these are not used in the game yet, they can be used by modpacks or addons

Changes

  • Schools
    • Poison School has been replaced by the Nature School
    • Void school has been temporarily removed while it is being reworked
      • Black Hole is now an Ender spell
      • Void Tentacles is now an Ender spell
      • Abyssal shroud is now disabled by default (configurable)
  • Spells
    • Devour spell no longer pulls enemies in, and has had its range extended
    • Long casts can no longer be held to cast
    • Long casts must be clicked again to cancel mid-cast
  • Mobs
    • Cryomancer, Pyromancer, and Archevoker max health increased by 10
    • Cryomancer, Pyromancer, Archevoker, and Necromancer will now attempt to flee from melee combat
    • Archevoker will now use the Gust spell
    • Increased Arcane Essence drop quantity from the Necromancer
  • Textures
    • Updated Anicent Codex, Enchanted Spell Book, and Grimoire of Evokation textures
    • Updated Inscription Table's Lore Page texture
    • Update Amulet of Concentration's texture
    • Updated Wandering Magician, Priest, and Electromancer Chestplate icons to better match their armor model
  • Misc
    • Potions can now be put into the Alchemist Cauldron
    • Ink can now be put into the Alchemist Cauldron
    • Ink can now be upgraded in the Alchemist Cauldron
    • The visuals of the Target Area Outline (used in spells like Healing Circle) have been improved

Fixes

  • Fixed an issue causing casting mobs to have a difficult time teleporting around non-flat terrain
  • Fixed input issues caused by hybrid long casting inputs
  • Fixed Cyromancer's armor attribute not reflecting his worn armor

v1.20.1-1.2.1

10 Aug 19:48
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Additions

  • Added the Decrepit Flamberge sword
  • Added error message to the Wayward Compass if there is no found structure

Changes

  • Slimmed down Electromancer Chestplate Model
  • Slimmed down Priest Chestplate Model
  • Slimmed down Archevoker Chestplate Model
  • Removed Black Pixel from Archevoker Shoulderpad
  • Updated Archevoker, Pyromancer, Electromancer, and Scarecrow Hat icons
  • Updated Archevoker and Electromancer Chestplate icons to better match their models
  • Slightly Tweaked Pyromancer Hat model
  • Updated Plagued Helmet and Chestplate icons
  • Overhauled Ancient Knight animations
  • Overhauled Ancient Knight sounds
  • Overhauled Ancient Knight energy layer
  • Ancient Knights now carry Decrepit Flamberges
  • Magehunter sword reworked
  • Tweaked Chain Lightning and Healing Circle spell icons

Fixes

  • Fixed Black Holes of small enough radius causing a divide by zero crash

v1.19.2-1.2.1

10 Aug 19:49
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Additions

  • Added the Decrepit Flamberge sword
  • Added error message to the Wayward Compass if there is no found structure

Changes

  • Slimmed down Electromancer Chestplate Model
  • Slimmed down Priest Chestplate Model
  • Slimmed down Archevoker Chestplate Model
  • Removed Black Pixel from Archevoker Shoulderpad
  • Updated Archevoker, Pyromancer, Electromancer, and Scarecrow Hat icons
  • Updated Archevoker and Electromancer Chestplate icons to better match their models
  • Slightly Tweaked Pyromancer Hat model
  • Updated Plagued Helmet and Chestplate icons
  • Overhauled Ancient Knight animations
  • Overhauled Ancient Knight sounds
  • Overhauled Ancient Knight energy layer
  • Ancient Knights now carry Decrepit Flamberges
  • Magehunter sword reworked
  • Tweaked Chain Lightning and Healing Circle spell icons

Fixes

  • Fixed Black Holes of small enough radius causing a divide by zero crash