Releases: iron431/irons-spells-n-spellbooks
Releases · iron431/irons-spells-n-spellbooks
v1.20.1-1.2.0
Additions
- Added the Alchemist Cauldron
- Allows for scrolls to be recycled into ink
- Allows for brewing of 4 potions at once
- Allows for production of Blood Vials
- Supports interactions with dispensers, hoppers, and observers
- Added Mana Potion, which can be brewed from Arcane Essence
- Added loot integration to all of Yung's structure mods
- Added loot integration to Structory
Changes
- Priests will now heal friendly players
- Aoe and Cone spells no longer cause knockback
- Instant cast spells no longer spam their cooldown error if right click is held down
- Some loot table rebalances, including ink now dropping outside of Iron's Spellbooks structures
Fixes
- Fixed Aoe entities damaging summons and teammates
- Fixed Wall of Fire igniting summons and teammates
- Fixed True Invisibility effect icon disappearing
v1.19.2-1.2.0
Additions
- Added the Alchemist Cauldron
- Allows for scrolls to be recycled into ink
- Allows for brewing of 4 potions at once
- Allows for production of Blood Vials
- Supports interactions with dispensers, hoppers, and observers
- Added Mana Potion, which can be brewed from Arcane Essence
- Added loot integration to all of Yung's structure mods
- Added loot integration to Structory
Changes
- Priests will now heal friendly players
- Aoe and Cone spells no longer cause knockback
- Instant cast spells no longer spam their cooldown error if right click is held down
- Some loot table rebalances, including ink now dropping outside of Iron's Spellbooks structures
Fixes
- Fixed Aoe entities damaging summons and teammates
- Fixed Wall of Fire igniting summons and teammates
- Fixed True Invisibility effect icon disappearing
v1.20.1-1.1.8
Additions
- Added spell descriptions to tooltips in Inscription Table and Scroll Forge
- Added config option for the cooldown multiplier of imbued weapons
- Added entity collision to the Shield Spell
- Added JEI descriptions on how to obtain various materials
Changes
- Updated Affinity Ring Textures
- Updated Arcane Cloth and Ingot Textures
- Level of Vigor gained from Devour Spell is now capped at level 10
- Fang Strike default fang count of increased by 2
- Fang Strike fangs now activate faster
- Fang Strike and Fang Ward base cast time reduced to .75 seconds
- Fang Ward fang count now increases exponentially with its ring count
- Imbued weapons now have half the cooldown instead of twice the cooldown
- Updated to new patchouli book format
Fixes
- Fixed an exploit that could bypass a spell book's rarity limit when inscribing a spell (fixes #94)
- Fixed an exploit that allowed a different focus to be used to craft a scroll (fixes #100)
- Fixed some magic projectiles ignoring shield spell
- Fixed aoe damage sources damaging shields multiple times
- Fixed Magehunter not showing Counterspell until used
- Fixed casting mobs causing null crash if casting while dying
v1.19.2-1.1.8
Additions
- Added spell descriptions to tooltips in Inscription Table and Scroll Forge
- Added config option for the cooldown multiplier of imbued weapons
- Added entity collision to the Shield Spell
- Added JEI descriptions on how to obtain various materials
Changes
- Updated apotheosis compatibility (thanks to amo) (fixes #101, #103)
- Updated Affinity Ring Textures
- Updated Arcane Cloth and Ingot Textures
- Level of Vigor gained from Devour Spell is now capped at level 10
- Fang Strike default fang count of increased by 2
- Fang Strike fangs now activate faster
- Fang Strike and Fang Ward base cast time reduced to .75 seconds
- Fang Ward fang count now increases exponentially with its ring count
- Imbued weapons now have half the cooldown instead of twice the cooldown
Fixes
- Fixed an exploit that could bypass a spell book's rarity limit when inscribing a spell (fixes #94)
- Fixed an exploit that allowed a different focus to be used to craft a scroll (fixes #100)
- Fixed some magic projectiles ignoring shield spell
- Fixed aoe damage sources damaging shields multiple times
- Fixed Magehunter not showing Counterspell until used
- Fixed casting mobs causing null crash if casting while dying
v1.20.1-1.1.7
Forge Version Requirement of 47.0.46
Additions
- Added Amulet of Concentration
Changes
- Redid Icicle Projectile Visuals
- Slowed Down Icicle Projectile
- Redid Icicle Spell Icon
- Redid Snowflake Particle Texture
- Redid Magic Missile Visuals
- Redid Magic Missile Icon
- Replaced Dead King Boss Model and Weapon Model, thanks to Crydigo. Includes Programmer Art Texture Pack
Fixes
- Fixed Spellcasting Mobs casting Fang Strike while out of range
- Fixed Quick Casting a spell out of bounds of your current spell book causing a crash
- Fixed summoned horse being able to enter a glitched death state if summoned while dying
- Fixed the Dead King not using a second single use spell during his second phase
- Lightning Bolt Spell no longer strikes multiple times
- Fixed latest version of Forge causing loot modifiers to crash game
v1.19.2-1.1.7
Additions
- Added Amulet of Concentration
Changes
- Redid Icicle Projectile Visuals
- Slowed Down Icicle Projectile
- Redid Icicle Spell Icon
- Redid Snowflake Particle Texture
- Redid Magic Missile Visuals
- Redid Magic Missile Icon
- Replaced Dead King Boss Model and Weapon Model, thanks to Crydigo. Includes Programmer Art Texture Pack
Fixes
- Fixed Spellcasting Mobs casting Fang Strike while out of range
- Fixed Quick Casting a spell out of bounds of your current spell book causing a crash
- Fixed summoned horse being able to enter a glitched death state if summoned while dying
- Fixed the Dead King not using a second single use spell during his second phase
- Lightning Bolt Spell no longer strikes multiple times
v1.18.2-1.1.4.3
Fixed Invalid Loot table entry breaking curio loot table drops
Fixed summoned horse being able to enter a glitched death state if summoned while dying
v1.20.1-1.1.6.2
Manually dropping entity loot while waiting for MinecraftForge/MinecraftForge#9551
v1.20.1-1.1.6.1
Fixed polar bear riding
Fixed compile error caused by latest version of forge
v1.20.1-1.1.6
Additions
- Added Devour Spell, patreon request of Yorhavich
- Added Patchouli Guide Book
- Added descriptions in JEI for Bottles o' Lightning and Blood vials for how to obtain them
- Added config for Priest House spawn rate
Changes
- Combined Long and Charge Casts
- Made battlegrounds smaller and more rare
- Reworked Priest House to better fit vanilla and modded villages
- Priest shakes his head like a villager if you interact with him
- Refactored mana bar's hunger Y value calculation to automatically fit with other mods UI elements
Fixes
- Fixed piglins in the battlegrounds not having weapons
- Chain Lightning can no longer target non-living entities, such as minecarts
- Ceased cancelling the use item finish event
- Magical Area of Effect entities are now affected by counterspell
- Fixed typo in language file causing guiding bolt and chaing lightning death messages to not appear