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Ability Star Points (Spyro Edition)

LordSpyro edited this page Jul 13, 2023 · 33 revisions

New Stuff

Balance Metric

  • D2D: +10% offensive luck {additional damage to an attack} (all units)
  • COZ: Default Range [0~3]
  • COP: Default Boost (+10/+10) or [+10/-10] (AW1 All-Around Damage for All Units) [+1 CO Zone when reached]
  • SCOP: Default Boost (+10/+10) or [+10/-10] (AW1 All-Around Damage for All Units) [+2 CO Zone when reached]
  • Leader: Cost 1.5x base unit; Pocket CO Zone under unit

Balance Stick

  • Andy 
  • D2D - (2* +/- 2*)
  • COZ - (1* +/- 2*)
  • Veteran - (5* +/- 2*)
  • COP - ? (+/- 2*)
  • SCOP - ? (+/- 2*)
  • Leader - (0* +/- 2*)
  • Total - [16* +/- 1*] - Only one ability can be stretched to meet the total

Ruleset (Old)

  • Hawke, Andy, AWDoR firepower
  • Default (+10/+10)
  • 110/200 - 10*
  • 110/160 invincible on mountains or HQ
  • 30/30
  • No permanently changing rules allowed in the game
  • Fog becomes a Weather (AW2 Fog)

Balance Metric (Old)

  • Veteran Rank = (4* +/- 1*)
  • COZ (0~3) = (2* +/- 1*)
  • D2D = (3* +/- 1*)
  • COP = (X* +/- 1*)
  • SCOP = (X* +/- 4*)
  • Leader = (1* +/- 2*)
  • Bank - If something goes over, something else must give up stars

AW1 - AWDS Power Ratings

Class Units Contained
Soldiers Infantry, Mech
Vehicle Units Tank, Medium Tank, Neotank, Megatank, Recon, Anti-Air, Artillery, Rockets, Missiles, Piperunner, APC
Aerial Units Fighter, Bomber, Battle Copter, Transport Copter, Stealth, Black Bomb
Naval Units Battleship, Cruiser, Submarine, Lander, Black Boat, Carrier
Direct Combat Units Tank, Medium Tank, Neotank, Megatank, Recon, Anti-Air, Fighter, Bomber, Battle Copter, Stealth, Cruiser, Submarine
Indirect Combat Units Artillery, Rockets, Missiles, Piperunner, Battleship, Carrier
Transports APC, Transport Copter, Lander
  • 1 Star (Advance Wars) => 10,000 G
  • 1 star (Advance Wars 2) => 9000 G.
  • 1 Star (Advance Wars DS) => 50 Points
  • Weather => Clear, Snow, Rain, Sandstorm

AW Abilities


Nell

Daily Abilities (D2D)

  • +10% Luck (additional damage to an attack)

Lucky Star (COP) [30,000 G]

  • +40% Luck (additional damage to an attack)

Andy

Daily Abilities (D2D)

  • None

Hyper Repair (COP) [30,000 G]

  • +2 HP Heal

Max

Daily Abilities (D2D)

  • [+50/+0] (Non-Foot Soldier Direct Units)
  • [-10/-10] (Indirect Units)
  • -1 Range (Indirect Units)

Max Force (COP) [30,000 G]

  • [+20/+0] (Non-Foot Soldier Direct Units)
  • +1 Movement (Non-Foot Soldier Direct Units)
  • +1 Movement (Transport Units)

Olaf

Daily Abilities (D2D)

  • Clear movement costs in Snow.
  • Snow movement costs in Rain.

Blizzard (COP) [30,000 G]

  • Snow falls for 1 day.

Sami

Daily Abilities (D2D)

  • +50% Capture Rate
  • [+20/+10] (Foot Soldier units)
  • +1 Movement (Transport Units)
  • [-10/-0] (Non-Foot Soldier Direct Units)

Double Time (COP) [25,000 G]

  • Terrain movement set to 1 in all weather (Foot Soldier Units)
  • [+20/+10] (Foot Soldier units)
  • +1 movement (Foot Soldier Units)

Grit

Daily Abilities (D2D)

  • +1 Range (Indirect Units)
  • [-20/0] (Direct Units)

Snipe Attack (COP) [30,000 G]

  • [+50/+0] (Indirect Units)
  • +2 Range (Indirect Units)

Kanbei

Daily Abilities (D2D)

  • +20% Unit Price
  • [+20/+20] (All-Around Damage [All Units])

Moral Boost (COP) [50,000 G]

  • [+20/+10] (All-Around Damage [All Units])

Sonja

Daily Abilities (D2D)

  • +15% Luck (additional damage to attack)
  • +15% Bad Luck (less damage to attack)
  • Hidden HP (All Units)
  • +1 Vision (All Units)

Enhanced Vision (COP) [30,000 G]

  • Piercing Vision
  • +2 Vision (All Units)

Eagle

Daily Abilities (D2D)

  • -2 Air Fuel Consumption
  • [+15/+10] (Air Units)
  • [-20/-0] (Naval Units)

Lightning Strike (COP) [50,000 G]

  • All Units except Foot Soldiers can move again.
  • [-20/-30] (All-Around Damage [All Units])

Drake

Daily Abilities (D2D)

  • +7% Rainbringer
  • Clear Movement in Rain
  • +2 Terrain Stars (Naval Units)
  • +1 Move (Naval Units)
  • [-20/-0] (Air Units)

Tsunami (COP) [40,000 G]

  • Deals 1 HP Damage

Campaign Sturm

Daily Abilities (D2D)

  • Terrain movement set to 1 for clear and Rain (All Units)
  • Snow Regular Costs
  • [+30/-20] (All-Around Damage [All Units])

Meteor Strike (COP) [50,000 G]

  • Meteor causes 8 HP Damage
  • [+20/+10] (All-Around Damage [All Units])

Versus Sturm

Daily Abilities (D2D)

  • Terrain movement set to 1 for clear and Rain (All Units)
  • Snow Regular Costs
  • [-20/+20] (All-Around Damage [All Units])

Meteor Strike (COP) [50,000 G]

  • Meteor causes 4 HP Damage
  • [+10/+10] (All-Around Damage [All Units])

AW 2 Abilities


Orange Star


Nell

Daily Abilities (D2D)
  • +10% Luck
Lucky Star (COP) [3*] [27,000 G]
  • +40% Luck
Lady Luck (SCOP) [6*] [54,000 G]
  • +80% Luck

Andy

Daily Abilities (D2D)
  • None
Hyper Repair (COP) [3*] [27,000 G]
  • +2 HP Heal
Hyper Upgrade (SCOP) [6*] [54,000 G]
  • +5 HP Heal
  • [+20/+0] (All Units)
  • +1 Movement (All Units)

Max

Daily Abilities (D2D)
  • [+20/+0] (Non-Soldier Direct units)
  • [-10/+0] (Indirect Units)
  • -1 Range (Indirect Units)
Max Force (COP) [3*] [27,000 G]
  • [+20/+0] (Non-Soldier Direct units)
  • +1 Movement (Non-Soldier Direct Units)
Max Blast (SCOP) [6*] [54,000 G]
  • [+40/+0] (Non-Soldier Direct units)
  • +2 Movement (Non-Soldier Direct Units)

Sami

Daily Abilities (D2D)
  • [+30/+0] (Soldier units)
  • +1 Movement (Transport Units)
  • [-10/-0] (Non-Soldier Direct Units)
  • +50% Capture Rate
Double Time (COP) [3*] [27,000 G]
  • [+20/+0] (Soldier units)
  • +1 Movement (Soldier Units)
Victory March (SCOP) [8*] [72,000 G]
  • [+50/+0] (Soldier units)
  • +2 Movement (Soldier Units)
  • +1950% Capture Rate

Hachi

Daily Abilities (D2D)
  • -10% Unit Price
Barter (COP) [3*] [27,000 G]
  • -40% Unit Price
Merchant Union (SCOP) [5*] [45,000 G]
  • -40% Unit Price
  • Cities become able to deploy ground units.

Blue Moon


Olaf

Daily Abilities (D2D)
  • Clear Weather movement penalties in Snowy Weather
  • Snow Weather movement penalties in Rainy Weather
Blizzard (COP) [3*] [27,000 G]
  • Snow falls for 1 day.
Winter Fury (SCOP) [7*] [63,000 G]
  • Snow falls for 1 day.
  • Deals 2 HP Damage

Grit

Daily Abilities (D2D)
  • [+20/+0] (Indirect Units)
  • +1 Range (Indirect Units)
  • [-20/-0] (Non-Soldier Direct Units)
Snipe Attack (COP) [3*] [27,000 G]
  • [+30/+0] (Indirect Units)
  • +1 Range (Indirect Units)
Super Snipe (SCOP) [6*] [54,000 G]
  • [+30/+0] (Indirect Units)
  • +2 Range (Indirect Units)

Colin

Daily Abilities (D2D)
  • [-10/+0] (All Units)
  • -20% Unit Price
Gold Rush (COP) [2*] [18,000 G]
  • Current Funds are increased by +50%
Power of Money (SCOP) [6*] [54,000 G]
  • Firepower rises by 1% for every 300G funds he has available at the time of the power's activation.

Yellow Comet


Kanbei

Daily Abilities (D2D)
  • [+30/+30] (All Units)
  • +20% Unit Price
Morale Boost (COP) [4*] [36,000 G]
  • [+20/+0] (All Units)
Samurai Spirit (SCOP) [7*] [54,000 G]
  • [+20/+20] (All Units)
  • +50% Counter Attack Strength

Sonja

Daily Abilities (D2D)
  • +1 Vision (All Units)
  • Unit HP is Hidden
  • +10% Bad Luck
  • +50% Counter Attack Strength
Enhanced Vision (COP) [3*] [27,000 G]
  • +1 Vision (All Units)
  • Piercing Vision
Counter Break (SCOP) [5*] [45,000 G]
  • +1 Vision (All Units)
  • Piercing Vision
  • -50% Counter Attack Strength
  • Counterattacks happen before the enemy's attacks.

Sensei

Daily Abilities (D2D)
  • [+40/+0] (Foot Soldier Units)
  • [+50/+0] (Battle Copters)
  • +1 Movement (Transport Units)
  • [-10/-0] (Vehicle & Naval Units)
Copter Command (COP) [2*] [18,000 G]
  • [+25/+0] (Battle Copters)
  • Infantry with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).
Airborne Assault (SCOP) [6*] [54,000 G]
  • [+25/+0] (Battle Copters)
  • Mech with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).

Green Earth


Eagle

Daily Abilities (D2D)
  • [+15/+10] (Air Units)
  • -2 Daily Fuel
  • [-30/-0] (Naval Units)
Lightning Drive (COP) [3*] [27,000 G]
  • [+15/+10] (Air Units)
Lightning Strike (SCOP) [9*] [81,000 G]
  • [+15/+10] (Air Units)
  • Non-Infantry Units that are currently in Wait mode are set to Active

Drake

Daily Abilities (D2D)
  • [+0/+10] (Naval Units)
  • +1 Movement (Naval Units)
  • [-30/-0] (Air Units)
  • Clear weather movement penalties in Rainy weather
  • +7% Increased Rain Chance
Tsunami (COP) [4*] [36,000 G]
  • Deals 1 HP Damage
  • Enemy units lose 50% Fuel
Typhoon (SCOP) [7*] [63,000 G]
  • Deals 2 HP Damage
  • Enemy units lose 50% Fuel
  • Causes Rain for 1 day

Jess

Daily Abilities (D2D)
  • [+10/+0] (Vehicle Units)
  • [-10/+0] (Non-vehicle Units)
Turbo Charge (COP) [3*] [27,000 G]
  • [+20/+0] (Vehicle Units)
  • +1 Movement (Vehicle Units)
  • Allied Units Recover all fuel & ammo
Overdrive (SCOP) [6*] [54,000 G]
  • [+40/+0] (Vehicle Units)
  • +2 Movement (Vehicle Units)
  • Allied Units Recover all fuel & ammo

Black Hole


Sturm

Daily Abilities (D2D)
  • [+20/+20] (All Units)
  • Terrain movement set to 1 for clear and Rain (All Units)
  • Snow Regular Costs
Meteor Strike (SCOP) [10*] [90,000 G]
  • [+20/+20] (All Units)
  • 1 [0-2] Silo range 8 HP damage meteor (highest combined HP, highest unit value, or 2x indirect value)

Hawke

Daily Abilities (D2D)
  • [+10/+0] (All Units)
Black Wave (COP) [5*] [45,000 G]
  • Deals 1 HP Damage
  • 1 HP Heal
Black Storm (SCOP) [9*] [81,000 G]
  • Deals 2 HP Damage
  • 2 HP Heal

Adder

Daily Abilities (D2D)
  • None
Sideslip (COP) [2*] [18,000 G]
  • +1 Movement (All Units)
Sidewinder (SCOP) [5*] [45,000 G]
  • +2 Movement (All Units)

Lash

Daily Abilities (D2D)
  • Units gain 10% firepower per terrain star (Ground & Naval Units)
Terrain tactics (COP) [4*] [36,000 G]
  • Terrain movement set to 1 for clear and Rain (All Units)
Prime Tactics (SCOP) [7*] [63,000 G]
  • +100% Terrain Defense
  • Terrain movement set to 1 for clear and Rain (All Units)

Flak

Daily Abilities (D2D)
  • +5% Luck
  • +10% Bad Luck
Brute Force (COP) [3*] [27,000 G]
  • +35% Luck
  • +10% Bad Luck
Barbaric Blow (SCOP) [6*] [54,000 G]
  • +75% Luck
  • +20% Bad Luck

AW DS Abilities


Orange Star


Nell

Daily Abilities (D2D)
  • +10% Luck
Lucky Star (COP) [3*] [150 Points]
  • +40% Luck
Lady Luck (SCOP) [6*] [300 Points]
  • +80% Luck

Andy

Daily Abilities (D2D)
  • None
Hyper Repair (COP) [3*] [150 Points]
  • +2 HP Heal
Hyper Upgrade (SCOP) [6*] [300 Points]
  • +5 HP Heal
  • [+20/+0] (All Units)
  • +1 Movement (All Units)

Max

Daily Abilities (D2D)
  • [+20/+0] (Non-Soldier Direct units)
  • -1 Range (Indirect Units)
Max Force (COP) [3*] [150 Points]
  • [+30/+0] (Non-Soldier Direct units)
  • +1 Movement (Non-Soldier Direct Units)
Max Blast (SCOP) [6*] [300 Points]
  • [+50/+0] (Non-Soldier Direct units)
  • +2 Movement (Non-Soldier Direct Units)

Sami

Daily Abilities (D2D)
  • [+20/+0] (Soldier units)
  • [-10/-0] (Non-Soldier Direct Units)
  • +50% Capture Rate
Double Time (COP) [3*] [150 Points]
  • [+30/+0] (Soldier units)
  • +1 Movement (Soldier Units)
Victory March (SCOP) [8*] [400 Points]
  • [+60/+0] (Soldier units)
  • +2 Movement (Soldier Units)
  • +1950% Capture Rate

Hachi

Daily Abilities (D2D)
  • -10% Unit Price
Barter (COP) [3*] [150 Points]
  • -40% Unit Price
Merchant Union (SCOP) [5*] [250 Points]
  • -40% Unit Price
  • Cities become able to deploy ground units.

Jake

Daily Abilities (D2D)
  • (+10%/+0) On Plains Tiles (All Units)
Beat Down (COP) [3*] [150 Points]
  • (+20%/+0) On Plains Tiles (All Units)
  • +1 Range (Indirect Ground Units)
Block Rock (SCOP) [6*] [300 Points]
  • (+40%/+0) On Plains Tiles (All Units)
  • +1 Range (Indirect Ground Units)
  • +2 Movement (All Ground Units)

Rachel

Daily Abilities (D2D)
  • +1 Repair Rate
Lucky Lass (COP) [3*] [150 Points]
  • +30% Luck
Covering Fire (SCOP) [6*] [300 Points]
  • 1 [0~2] range 3 HP damage missile (highest combined HP, foot soldiers 2x, capturing foot soldiers 8x)
  • 1 [0~2] range 3 HP damage missile (highest unit value)
  • 1 [0~2] range 3 HP damage missile (highest combined HP)

Blue Moon


Olaf

Daily Abilities (D2D)
  • [+20/+0]% (snowy weather)
  • Standard Fuel Consumption (snowy weather)
Blizzard (COP) [3*] [150 Points]
  • Snow falls for 2 days.
Winter Fury (SCOP) [7*] [350 Points]
  • Snow falls for 2 days.
  • Deals 2 HP Damage

Grit

Daily Abilities (D2D)
  • [+20/+0] (Indirect Units)
  • +1 Range (Indirect Units)
  • [-20/-0] (Non-Soldier Direct Units)
Snipe Attack (COP) [3*] [150 Points]
  • [+30/+0] (Indirect Units)
  • +1 Range (Indirect Units)
Super Snipe (SCOP) [6*] [300 Points]
  • [+30/+0] (Indirect Units)
  • +2 Range (Indirect Units)

Colin

Daily Abilities (D2D)
  • [-10/+0] (All Units)
  • -20% Unit Price
Gold Rush (COP) [2*] [100 Points]
  • Current Funds are increased by +50%
Power of Money (SCOP) [6*] [300 Points]
  • Firepower rises by 1% for every 300G funds he has available at the time of the power's activation.

Sasha

Daily Abilities (D2D)
  • +100G Income per day (all owned properties)
Market Crash (COP) [2*] [100 Points]
  • Reduces all enemies' power charge by ((Current Funds / 50,000) x 100)%.
War Bonds (SCOP) [6*] [300 Points]
  • +50% Conversion of Damage to Funds

Yellow Comet


Kanbei

Daily Abilities (D2D)
  • [+20/+20] (All Units)
  • +20% Unit Price
Morale Boost (COP) [4*] [200 Points]
  • [+30/+0] (All Units)
Samurai Spirit (SCOP) [7*] [350 Points]
  • [+30/+30] (All Units)
  • +100% Counter Attack Strength

Sonja

Daily Abilities (D2D)
  • +1 Vision (All Units)
  • Unit HP is Hidden
  • +5% Bad Luck
  • -1 Enemy terrain stars (min 0, reduced before Lash's star-doubling power).
Enhanced Vision (COP) [3*] [150 Points]
  • +1 Vision (All Units)
  • Piercing Vision
  • -1 Enemy terrain stars (min 0, reduced before Lash's star-doubling power).
Counter Break (SCOP) [5*] [250 Points]
  • +1 Vision (All Units)
  • Piercing Vision
  • -2 Enemy terrain stars (min 0, reduced before Lash's star-doubling power).
  • Counter-attacks strike first.

Sensei

Daily Abilities (D2D)
  • [+10/+0] (Foot Soldier Units)
  • [+50/+0] (Battle Copters)
  • +1 Movement (Transport Units)
  • [-10/-0] (Naval Units)
Copter Command (COP) [2*] [100 Points]
  • [+20/+0] (Battle Copters)
  • Infantry with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).
Airborne Assault (SCOP) [6*] [300 Points]
  • [+20/+0] (Battle Copters)
  • Mech with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).

Grimm

Daily Abilities (D2D)
  • [+30/-20] (All Units)
Knuckleduster (COP) [3*] [150 Points]
  • [+20/+0] (All Units)
Haymaker (SCOP) [6*] [300 Points]
  • [+50/+0] (All Units)

Green Earth


Eagle

Daily Abilities (D2D)
  • [+20/+0] (Air Units)
  • -2 Daily Fuel
  • [-10/-0] (Naval Units)
Lightning Drive (COP) [3*] [150 Points]
  • Non-Infantry Units that are currently in Wait mode are set to Active
  • 1/2 Firepower (reactivated units)
Lightning Strike (SCOP) [9*] [450 Points]
  • Non-Infantry Units that are currently in Wait mode are set to Active

Drake

Daily Abilities (D2D)
  • [+20/+0] (Naval Units)
  • [-10/-0] (Air Units)
Tsunami (COP) [4*] [200 Points]
  • Deals 1 HP Damage
  • Enemy units lose 50% Fuel
Typhoon (SCOP) [7*] [350 Points]
  • Deals 2 HP Damage
  • Enemy units lose 50% Fuel
  • Causes Rain for 1 day

Jess

Daily Abilities (D2D)
  • [+20/+0] (Vehicle Units)
  • [-10/+0] (Air & Naval Units)
Turbo Charge (COP) [3*] [150 Points]
  • [+20/+0] (Vehicle Units)
  • +1 Movement (Vehicle Units)
  • Allied Units Recover all fuel & ammo
Overdrive (SCOP) [6*] [300 Points]
  • [+40/+0] (Vehicle Units)
  • +2 Movement (Vehicle Units)
  • Allied Units Recover all fuel & ammo

Javier

Daily Abilities (D2D)
  • [+0/+20]% against Ranged Attacks
  • [+10/+10] per Comm. Tower
Tower Shield (COP) [3*] [150 Points]
  • [+0/+40]% against Ranged Attacks
  • [+20/+20] per Comm. Tower
Tower of Power (SCOP) [6*] [300 Points]
  • [+0/+60]% against Ranged Attacks
  • [+30/+30] per Comm. Tower

Black Hole


Von Bolt

Daily Abilities (D2D)
  • [+10/+10] (All Units)
Ex Machina (SCOP) [10*] [500 Points]
  • 1 [0~2] range 3 HP damage crippling bolt (highest combined HP or highest funds value)

Kindle

Daily Abilities (D2D)
  • [+40/+0] (non-silo properties)
Urban Blight (COP) [3*] [150 Points]
  • [+40/+0] (non-silo properties)
  • 3 HP of damage to Enemy Units (non-silo properties)
High Society (SCOP) [6*] [300 Points]
  • [+80/+0] (non-silo properties)
  • [+3/+0] (per owned Property)

Koal

Daily Abilities (D2D)
  • [+10/+0] (Road Tiles)
Forced March (COP) [3*] [150 Points]
  • [+10/+0] (Road Tiles)
  • +1 Movement (All Units)
Trail of Woe (SCOP) [5*] [250 Points]
  • [+20/+0] (Road Tiles)
  • +2 Movement (All Units)

Jugger

Daily Abilities (D2D)
  • +20% Luck
  • +15% Bad Luck
Overclock (COP) [3*] [150 Points]
  • +35% Luck
  • +10% Bad Luck
System Crash (SCOP) [7*] [350 Points]
  • +75% Luck
  • +30% Bad Luck

Hawke

Daily Abilities (D2D)
  • [+10/+0] (All Units)
Black Wave (COP) [5*] [250 Points]
  • Deals 1 HP Damage
  • 1 HP Heal
Black Storm (SCOP) [9*] [450 Points]
  • Deals 2 HP Damage
  • 2 HP Heal

Adder

Daily Abilities (D2D)
  • None
Sideslip (COP) [2*] [100 Points]
  • +1 Movement (All Units)
Sidewinder (SCOP) [5*] [250 Points]
  • +2 Movement (All Units)

Lash

Daily Abilities (D2D)
  • Units gain 5% firepower per terrain star (Ground & Naval Units)
Terrain tactics (COP) [4*] [200 Points]
  • Terrain movement set to 1 for clear and Rain (All Units)
Prime Tactics (SCOP) [7*] [350 Points]
  • +100% Terrain Defense
  • Terrain movement set to 1 for clear and Rain (All Units)

Flak

Daily Abilities (D2D)
  • +15% Luck
  • +10% Bad Luck
Brute Force (COP) [3*] [150 Points]
  • +35% Luck
  • +10% Bad Luck
Barbaric Blow (SCOP) [6*] [300 Points]
  • +75% Luck
  • +30% Bad Luck

AW DoR Abilities


Will

Commander Zone (COZ) [2~4 Range]

  • [+20/+0] (Direct-Attack Ground units)

Rally Cry (COP) [60 Points Damage]

  • +2 movement (Direct-Attack Ground units)

Brenner

Commander Zone (COZ) [3~5 Range]

  • [+0/+20] (All Units)

Reinforce (COP) [60 Points Damage]

  • +3 HP Heal

Lin

Commander Zone (COZ) [1~3 Range]

  • [+20/+20] (All Ground Units

Scout (COP)

  • +2 Vision (ground Units)
  • Piercing vision (ground units)

Isabella

Commander Zone (COZ) [2~4 Range]

  • [+10/+10] (All Units)

Deep Strike (COP) [60 Points Damage]

  • +2 movement (All Units)
  • +2 Range (Indirect Units)

Tasha

Commander Zone (COZ) [1~3 Range]

  • [+40/+20] (Air Units)

Sonic Boom (COP) [60 Points Damage]

  • +2 Movement (Air Units)

Gage

Commander Zone (COZ) [2~4 Range]

  • [+20/+10] (Indirect & Naval Units)

Longshot (COP) [60 Points Damage]

  • +2 Range (Indirect Units)

Forsythe

Commander Zone (COZ) [5~5 Range]

  • [+10/+10] (All Units)

Waylon

Commander Zone (COZ) [2~4 Range]

  • [+20/+30] (Air Units)

Wingman (COP) [60 Points Damage]

  • [+0/+270] (Air Units)

Greyfield

Commander Zone (COZ) [3~5 Range]

  • [+10/+40] (Naval, Seaplanes and Copters)

Supply Chain (COP) [60 Points Damage]

  • Refills fuel, ammo and materials for all units.

Penny

Commander Zone (COZ) [3~5 Range]

  • All units are unaffected by weather conditions (even outside zone)

Stormfront (COP) [60 Points Damage]

  • Randomly changes the weather to Snow, Rain or Sandstorm. The weather lasts for 3 days.

Tabitha

Commander Zone (COZ) [0~2 Range]

  • [+50/+50] (all units)

Firestorm (COP) [60 Points Damage]

  • 1 [0~2] range 8 HP damage bomb (highest combined HP, gunboat mult 0.5x)

Caulder

Commander Zone (COZ) [3~5 Range]

  • [+50/+50] (All Units)
  • Regain 5 HP per turn (costs funds)
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