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Ability Star Points (Spyro Edition)
LordSpyro edited this page Jul 13, 2023
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- D2D: +10% offensive luck {additional damage to an attack} (all units)
- COZ: Default Range [0~3]
- COP: Default Boost (+10/+10) or [+10/-10] (AW1 All-Around Damage for All Units) [+1 CO Zone when reached]
- SCOP: Default Boost (+10/+10) or [+10/-10] (AW1 All-Around Damage for All Units) [+2 CO Zone when reached]
- Leader: Cost 1.5x base unit; Pocket CO Zone under unit
- Andy
- D2D - (2* +/- 2*)
- COZ - (1* +/- 2*)
- Veteran - (5* +/- 2*)
- COP - ? (+/- 2*)
- SCOP - ? (+/- 2*)
- Leader - (0* +/- 2*)
- Total - [16* +/- 1*] - Only one ability can be stretched to meet the total
- Hawke, Andy, AWDoR firepower
- Default (+10/+10)
- 110/200 - 10*
- 110/160 invincible on mountains or HQ
- 30/30
- No permanently changing rules allowed in the game
- Fog becomes a Weather (AW2 Fog)
- Veteran Rank = (4* +/- 1*)
- COZ (0~3) = (2* +/- 1*)
- D2D = (3* +/- 1*)
- COP = (X* +/- 1*)
- SCOP = (X* +/- 4*)
- Leader = (1* +/- 2*)
- Bank - If something goes over, something else must give up stars
Class | Units Contained |
---|---|
Soldiers | Infantry, Mech |
Vehicle Units | Tank, Medium Tank, Neotank, Megatank, Recon, Anti-Air, Artillery, Rockets, Missiles, Piperunner, APC |
Aerial Units | Fighter, Bomber, Battle Copter, Transport Copter, Stealth, Black Bomb |
Naval Units | Battleship, Cruiser, Submarine, Lander, Black Boat, Carrier |
Direct Combat Units | Tank, Medium Tank, Neotank, Megatank, Recon, Anti-Air, Fighter, Bomber, Battle Copter, Stealth, Cruiser, Submarine |
Indirect Combat Units | Artillery, Rockets, Missiles, Piperunner, Battleship, Carrier |
Transports | APC, Transport Copter, Lander |
- 1 Star (Advance Wars) => 10,000 G
- 1 star (Advance Wars 2) => 9000 G.
- 1 Star (Advance Wars DS) => 50 Points
- Weather => Clear, Snow, Rain, Sandstorm
- +10% Luck (additional damage to an attack)
- +40% Luck (additional damage to an attack)
- None
- +2 HP Heal
- [+50/+0] (Non-Foot Soldier Direct Units)
- [-10/-10] (Indirect Units)
- -1 Range (Indirect Units)
- [+20/+0] (Non-Foot Soldier Direct Units)
- +1 Movement (Non-Foot Soldier Direct Units)
- +1 Movement (Transport Units)
- Clear movement costs in Snow.
- Snow movement costs in Rain.
- Snow falls for 1 day.
- +50% Capture Rate
- [+20/+10] (Foot Soldier units)
- +1 Movement (Transport Units)
- [-10/-0] (Non-Foot Soldier Direct Units)
- Terrain movement set to 1 in all weather (Foot Soldier Units)
- [+20/+10] (Foot Soldier units)
- +1 movement (Foot Soldier Units)
- +1 Range (Indirect Units)
- [-20/0] (Direct Units)
- [+50/+0] (Indirect Units)
- +2 Range (Indirect Units)
- +20% Unit Price
- [+20/+20] (All-Around Damage [All Units])
- [+20/+10] (All-Around Damage [All Units])
- +15% Luck (additional damage to attack)
- +15% Bad Luck (less damage to attack)
- Hidden HP (All Units)
- +1 Vision (All Units)
- Piercing Vision
- +2 Vision (All Units)
- -2 Air Fuel Consumption
- [+15/+10] (Air Units)
- [-20/-0] (Naval Units)
- All Units except Foot Soldiers can move again.
- [-20/-30] (All-Around Damage [All Units])
- +7% Rainbringer
- Clear Movement in Rain
- +2 Terrain Stars (Naval Units)
- +1 Move (Naval Units)
- [-20/-0] (Air Units)
- Deals 1 HP Damage
- Terrain movement set to 1 for clear and Rain (All Units)
- Snow Regular Costs
- [+30/-20] (All-Around Damage [All Units])
- Meteor causes 8 HP Damage
- [+20/+10] (All-Around Damage [All Units])
- Terrain movement set to 1 for clear and Rain (All Units)
- Snow Regular Costs
- [-20/+20] (All-Around Damage [All Units])
- Meteor causes 4 HP Damage
- [+10/+10] (All-Around Damage [All Units])
- +10% Luck
- +40% Luck
- +80% Luck
- None
- +2 HP Heal
- +5 HP Heal
- [+20/+0] (All Units)
- +1 Movement (All Units)
- [+20/+0] (Non-Soldier Direct units)
- [-10/+0] (Indirect Units)
- -1 Range (Indirect Units)
- [+20/+0] (Non-Soldier Direct units)
- +1 Movement (Non-Soldier Direct Units)
- [+40/+0] (Non-Soldier Direct units)
- +2 Movement (Non-Soldier Direct Units)
- [+30/+0] (Soldier units)
- +1 Movement (Transport Units)
- [-10/-0] (Non-Soldier Direct Units)
- +50% Capture Rate
- [+20/+0] (Soldier units)
- +1 Movement (Soldier Units)
- [+50/+0] (Soldier units)
- +2 Movement (Soldier Units)
- +1950% Capture Rate
- -10% Unit Price
- -40% Unit Price
- -40% Unit Price
- Cities become able to deploy ground units.
- Clear Weather movement penalties in Snowy Weather
- Snow Weather movement penalties in Rainy Weather
- Snow falls for 1 day.
- Snow falls for 1 day.
- Deals 2 HP Damage
- [+20/+0] (Indirect Units)
- +1 Range (Indirect Units)
- [-20/-0] (Non-Soldier Direct Units)
- [+30/+0] (Indirect Units)
- +1 Range (Indirect Units)
- [+30/+0] (Indirect Units)
- +2 Range (Indirect Units)
- [-10/+0] (All Units)
- -20% Unit Price
- Current Funds are increased by +50%
- Firepower rises by 1% for every 300G funds he has available at the time of the power's activation.
Yellow Comet
- [+30/+30] (All Units)
- +20% Unit Price
- [+20/+0] (All Units)
- [+20/+20] (All Units)
- +50% Counter Attack Strength
- +1 Vision (All Units)
- Unit HP is Hidden
- +10% Bad Luck
- +50% Counter Attack Strength
- +1 Vision (All Units)
- Piercing Vision
- +1 Vision (All Units)
- Piercing Vision
- -50% Counter Attack Strength
- Counterattacks happen before the enemy's attacks.
- [+40/+0] (Foot Soldier Units)
- [+50/+0] (Battle Copters)
- +1 Movement (Transport Units)
- [-10/-0] (Vehicle & Naval Units)
- [+25/+0] (Battle Copters)
- Infantry with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).
- [+25/+0] (Battle Copters)
- Mech with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).
Green Earth
- [+15/+10] (Air Units)
- -2 Daily Fuel
- [-30/-0] (Naval Units)
- [+15/+10] (Air Units)
- [+15/+10] (Air Units)
- Non-Infantry Units that are currently in Wait mode are set to Active
- [+0/+10] (Naval Units)
- +1 Movement (Naval Units)
- [-30/-0] (Air Units)
- Clear weather movement penalties in Rainy weather
- +7% Increased Rain Chance
- Deals 1 HP Damage
- Enemy units lose 50% Fuel
- Deals 2 HP Damage
- Enemy units lose 50% Fuel
- Causes Rain for 1 day
- [+10/+0] (Vehicle Units)
- [-10/+0] (Non-vehicle Units)
- [+20/+0] (Vehicle Units)
- +1 Movement (Vehicle Units)
- Allied Units Recover all fuel & ammo
- [+40/+0] (Vehicle Units)
- +2 Movement (Vehicle Units)
- Allied Units Recover all fuel & ammo
Black Hole
- [+20/+20] (All Units)
- Terrain movement set to 1 for clear and Rain (All Units)
- Snow Regular Costs
- [+20/+20] (All Units)
- 1 [0-2] Silo range 8 HP damage meteor (highest combined HP, highest unit value, or 2x indirect value)
- [+10/+0] (All Units)
- Deals 1 HP Damage
- 1 HP Heal
- Deals 2 HP Damage
- 2 HP Heal
- None
- +1 Movement (All Units)
- +2 Movement (All Units)
- Units gain 10% firepower per terrain star (Ground & Naval Units)
- Terrain movement set to 1 for clear and Rain (All Units)
- +100% Terrain Defense
- Terrain movement set to 1 for clear and Rain (All Units)
- +5% Luck
- +10% Bad Luck
- +35% Luck
- +10% Bad Luck
- +75% Luck
- +20% Bad Luck
- +10% Luck
- +40% Luck
- +80% Luck
- None
- +2 HP Heal
- +5 HP Heal
- [+20/+0] (All Units)
- +1 Movement (All Units)
- [+20/+0] (Non-Soldier Direct units)
- -1 Range (Indirect Units)
- [+30/+0] (Non-Soldier Direct units)
- +1 Movement (Non-Soldier Direct Units)
- [+50/+0] (Non-Soldier Direct units)
- +2 Movement (Non-Soldier Direct Units)
- [+20/+0] (Soldier units)
- [-10/-0] (Non-Soldier Direct Units)
- +50% Capture Rate
- [+30/+0] (Soldier units)
- +1 Movement (Soldier Units)
- [+60/+0] (Soldier units)
- +2 Movement (Soldier Units)
- +1950% Capture Rate
- -10% Unit Price
- -40% Unit Price
- -40% Unit Price
- Cities become able to deploy ground units.
- (+10%/+0) On Plains Tiles (All Units)
- (+20%/+0) On Plains Tiles (All Units)
- +1 Range (Indirect Ground Units)
- (+40%/+0) On Plains Tiles (All Units)
- +1 Range (Indirect Ground Units)
- +2 Movement (All Ground Units)
- +1 Repair Rate
- +30% Luck
- 1 [0~2] range 3 HP damage missile (highest combined HP, foot soldiers 2x, capturing foot soldiers 8x)
- 1 [0~2] range 3 HP damage missile (highest unit value)
- 1 [0~2] range 3 HP damage missile (highest combined HP)
- [+20/+0]% (snowy weather)
- Standard Fuel Consumption (snowy weather)
- Snow falls for 2 days.
- Snow falls for 2 days.
- Deals 2 HP Damage
- [+20/+0] (Indirect Units)
- +1 Range (Indirect Units)
- [-20/-0] (Non-Soldier Direct Units)
- [+30/+0] (Indirect Units)
- +1 Range (Indirect Units)
- [+30/+0] (Indirect Units)
- +2 Range (Indirect Units)
- [-10/+0] (All Units)
- -20% Unit Price
- Current Funds are increased by +50%
- Firepower rises by 1% for every 300G funds he has available at the time of the power's activation.
- +100G Income per day (all owned properties)
- Reduces all enemies' power charge by ((Current Funds / 50,000) x 100)%.
- +50% Conversion of Damage to Funds
Yellow Comet
- [+20/+20] (All Units)
- +20% Unit Price
- [+30/+0] (All Units)
- [+30/+30] (All Units)
- +100% Counter Attack Strength
- +1 Vision (All Units)
- Unit HP is Hidden
- +5% Bad Luck
- -1 Enemy terrain stars (min 0, reduced before Lash's star-doubling power).
- +1 Vision (All Units)
- Piercing Vision
- -1 Enemy terrain stars (min 0, reduced before Lash's star-doubling power).
- +1 Vision (All Units)
- Piercing Vision
- -2 Enemy terrain stars (min 0, reduced before Lash's star-doubling power).
- Counter-attacks strike first.
- [+10/+0] (Foot Soldier Units)
- [+50/+0] (Battle Copters)
- +1 Movement (Transport Units)
- [-10/-0] (Naval Units)
- [+20/+0] (Battle Copters)
- Infantry with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).
- [+20/+0] (Battle Copters)
- Mech with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).
- [+30/-20] (All Units)
- [+20/+0] (All Units)
- [+50/+0] (All Units)
Green Earth
- [+20/+0] (Air Units)
- -2 Daily Fuel
- [-10/-0] (Naval Units)
- Non-Infantry Units that are currently in Wait mode are set to Active
- 1/2 Firepower (reactivated units)
- Non-Infantry Units that are currently in Wait mode are set to Active
- [+20/+0] (Naval Units)
- [-10/-0] (Air Units)
- Deals 1 HP Damage
- Enemy units lose 50% Fuel
- Deals 2 HP Damage
- Enemy units lose 50% Fuel
- Causes Rain for 1 day
- [+20/+0] (Vehicle Units)
- [-10/+0] (Air & Naval Units)
- [+20/+0] (Vehicle Units)
- +1 Movement (Vehicle Units)
- Allied Units Recover all fuel & ammo
- [+40/+0] (Vehicle Units)
- +2 Movement (Vehicle Units)
- Allied Units Recover all fuel & ammo
- [+0/+20]% against Ranged Attacks
- [+10/+10] per Comm. Tower
- [+0/+40]% against Ranged Attacks
- [+20/+20] per Comm. Tower
- [+0/+60]% against Ranged Attacks
- [+30/+30] per Comm. Tower
Black Hole
- [+10/+10] (All Units)
- 1 [0~2] range 3 HP damage crippling bolt (highest combined HP or highest funds value)
- [+40/+0] (non-silo properties)
- [+40/+0] (non-silo properties)
- 3 HP of damage to Enemy Units (non-silo properties)
- [+80/+0] (non-silo properties)
- [+3/+0] (per owned Property)
- [+10/+0] (Road Tiles)
- [+10/+0] (Road Tiles)
- +1 Movement (All Units)
- [+20/+0] (Road Tiles)
- +2 Movement (All Units)
- +20% Luck
- +15% Bad Luck
- +35% Luck
- +10% Bad Luck
- +75% Luck
- +30% Bad Luck
- [+10/+0] (All Units)
- Deals 1 HP Damage
- 1 HP Heal
- Deals 2 HP Damage
- 2 HP Heal
- None
- +1 Movement (All Units)
- +2 Movement (All Units)
- Units gain 5% firepower per terrain star (Ground & Naval Units)
- Terrain movement set to 1 for clear and Rain (All Units)
- +100% Terrain Defense
- Terrain movement set to 1 for clear and Rain (All Units)
- +15% Luck
- +10% Bad Luck
- +35% Luck
- +10% Bad Luck
- +75% Luck
- +30% Bad Luck
- [+20/+0] (Direct-Attack Ground units)
- +2 movement (Direct-Attack Ground units)
- [+0/+20] (All Units)
- +3 HP Heal
- [+20/+20] (All Ground Units
- +2 Vision (ground Units)
- Piercing vision (ground units)
- [+10/+10] (All Units)
- +2 movement (All Units)
- +2 Range (Indirect Units)
- [+40/+20] (Air Units)
- +2 Movement (Air Units)
- [+20/+10] (Indirect & Naval Units)
- +2 Range (Indirect Units)
- [+10/+10] (All Units)
- [+20/+30] (Air Units)
- [+0/+270] (Air Units)
- [+10/+40] (Naval, Seaplanes and Copters)
- Refills fuel, ammo and materials for all units.
- All units are unaffected by weather conditions (even outside zone)
- Randomly changes the weather to Snow, Rain or Sandstorm. The weather lasts for 3 days.
- [+50/+50] (all units)
- 1 [0~2] range 8 HP damage bomb (highest combined HP, gunboat mult 0.5x)
- [+50/+50] (All Units)
- Regain 5 HP per turn (costs funds)
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