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Ability Star Powers (Spyro Edition)

LordSpyro edited this page May 8, 2023 · 2 revisions

New Stuff

Balance Metric

  • D2D: +10% offensive luck (all units)
  • COZ: Default Range [0~3]
  • COP: Default Boost (+10/+10) [+1 CO Zone when reached]
  • SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]
  • Leader: Cost 1.5x base unit; Pocket CO Zone under unit

Balance Stick

  • Andy 
  • D2D - (2* +/- 2*)
  • COZ - (1* +/- 2*)
  • Veteran - (5* +/- 2*)
  • COP - ? (+/- 2*)
  • SCOP - ? (+/- 2*)
  • Leader - (0* +/- 2*)
  • Total - [16* +/- 1*] - Only one ability can be stretched to meet the total

Ruleset (Old)

  • Hawke, Andy, AWDoR firepower
  • Default (+10/+10)
  • 110/200 - 10*
  • 110/160 invincible on mountains or HQ
  • 30/30
  • No permanently changing rules allowed in the game
  • Fog becomes a Weather (AW2 Fog)

Balance Metric (Old)

  • Veteran Rank = (4* +/- 1*)
  • COZ (0~3) = (2* +/- 1*)
  • D2D = (3* +/- 1*)
  • COP = (X* +/- 1*)
  • SCOP = (X* +/- 4*)
  • Leader = (1* +/- 2*)
  • Bank - If something goes over, something else must give up stars

AW1 - AW4 Power Ratings

  • 5 units => Infantry, Tank, Rockets, Bomber, Battleship
  • 1 star => 9000G. 
  • Weather => Clear, Snow, Rain, Sandstorm

Terrain Types (30x20)

  • Road (Land Urban Terrain) = (15%)
  • Mountain (Hindering Land Terrain) = (10%)
  • Sea (Sea Nature Terrain) = (20%)
  • Plains (Land Nature Terrain) = (25%)
  • Forest (Land Cover Terrain) = (15%)
  • Properties = (15%)

Property List

  • City Properties = 10%
  • Non-City Properties = 5%

Targeted Damage

  • 0~0 Range [1 tile] = 4%
  • 0~1 Range [5 tiles] = 20%
  • 0~2 Range [13 tiles] = 52%
  • 0~3 Range [25 tiles] = 100%
  • 0~4 Range [41 tiles] = 164%
  • 0~5 Range [61 tiles] = 244% 

Situational Stuff

  • Debuffs = 75% of Buffs
  • Gamebraking Effects = 200%
  • Bannable = 400%
  • Outrageous = 1600% (out of control/busted)
  • Rulebreaking = ∞% (Can't use it at all)
  • Perfect Terrain Effects = 80%
  • Sub-Perfect Terrain Effects = 40%
  • Decision (Your Favor) = 75%
  • Decision (Situational) = 50%
  • Decision (Enemy favor) = 25%

Firepower

* [AW1] +10% firepower - 1*

  • [O] +1% firepower per 300G. - 6*
  • [O] +10% counterattack - 0.5*
  • [O] First-strike Counterattacks - 2.5*
  • [O] 3% firepower per owned property - 2.25*
  • [C] (+10/+0) per movement used - 3.75*
  • [C] (+10/+0) per attack - 9.5* [Outrageous]
  • [C] (+10/+0) per owned unit killed - 5*
  • [C] (+10/+0) per enemy unit killed - 5*
  • [C] (+10/+0) per unit killed - 10*
  • [C] (+10/+0) per vision - 3.375*
  • [C] (+10/+0) per morale bar charged - 5*
  • [C] (+10/+0) firepower per Overheal (each healed HP over 10HP) - 5.625*
  • [C] Can fire at dived/hidden - 0.5*
  • [C] Incendiary Rounds - 4*
  • [C] Offense matches Defense - 10* [GameBreaking]
  • [C] First-strike counterattack (Trapped enemy units) - 0.625*
  • [C] [Barrage] Indirect units can counterattack enemy indirect units - 2.7*
  • [C] +10 Base Damage - 2* [Gamebreaking]

Defense

* [AW1] +10% defense (AW2) - 2*

  • [O] -1 terrain star - 1.5*
  • [O] +1 terrain star - 2*
  • [O] Double terrain stars - 3*
  • [O] (+0/+10) per each Com Tower - 5* [Bannable]
  • [C] Defense matches Offense - 10* [GameBreaking]
  • [C] Air Terrain Star Access - 0.75*
  • [C] Gain Defense Stars {owned air units} - 0.75*
  • [C] (+0/+10) if unit less 10HP - 1.8*

Intelligence/Luck

* [AW1] +1 vision - 1.5*

  • [O] Piercing Vision - 0.675* * [AW1] +10% luck - 1.25*
  • [C] [Jinx] Adds negative luck to enemy equal to this units positive luck in combat - 4.6875*
  • [C] Negative Luck becomes Positive Luck - 6.25*
  • [C] +10% Luck Armor (Defensive Luck) - 2.5*
  • [C] Vision Range Doubled - 4.5*
  • [C] Negative Luck is turned into firepower bonuses - 3.75*
  • [C] Adds positive luck to enemies negative luck - 4.6875*
  • [C] Luck is inversely applied to enemies luck pool - 3.5*
  • [C] [Detection] Enemy hidden units are always visible - 10.8* [Outrageous]
  • [C] D2D Bar Hidden - 5*
  • [C] Units are hidden - 5*
  • [C] Hidden Unit is forced visible when attacking - (-3.75*)

Movement/Extra Turn

* [AW1] +1 movement - 2* * [AW1] Perfect Movement - 4*

  • [O] Reanimation (all units) - 10* [GameBreaking]
  • [C] Non-Attack Reanimation - 7.5* 
  • [C] Attack Reanimation - 2.5*
  • [C] Movement Reanimation - 5*
  • [C] Non-Movement Reanimation - 5*
  • [C] Upgrade Reanimation - 1*
  • [C] -1 terrain movement - 3*
  • [C] Movement Doubled - 10*
  • [C] [Shadow] Units can move through enemy units as though they were allied - 8* [Gamebreaking]

CO Zone/Range

* [AW1] +1 indirect range - 3*

  • [C] +1 direct range - 4.5*
  • [C] -1 inner range (Minimum one) - 2.25*
  • [C] +1 Targeted Power and Ability Range - 1.5*
  • [O] +1 CO Zone - 1.125*
  • [C] All CO Zones act as your Pocket CO Zone - 4.5*
  • [O] +1 Rank - 1.5* [GameBreaking]
  • [C] Rank Reset - 6* [Gamebreaking]
  • [C] Enemy CO Zone is 0 range - 3.375*
  • [C] All Enemy and Allied CO Zones are 0 range - 4.5* [Gamebreaking]
  • [C] CO Zone doesn't grow - 2.25*
  • [C] Owned units can rank up outside CO Zone - 4*

Economy/Joining

  • [O] -10% deployment costs - 1* * [AW1] +10% deployment funds - 1*
  • [O] +10% income (Sasha D2D) - 0.75*
  • [O] +10% damage to funds (Platinum Attack) - 1.25*
  • [C] 2x join funds - 1.5*
  • [C] +10% damage steals enemy deployment funds (Gold Attack) - 1.25*
  • [C] +10% Leader and CO Unit Build Cost - 0.1*

Healing/Direct Damage

* [AW1] +1 HP Heal - 1.5*

  • [O] +1 HP Damage - 3*
  • [O] +1 Repair Rate (Rachel) - 0.3*
  • [O] +1 Repair Heal (Caulder) - 0.75*
  • [C] Free Repairs - 1*
  • [C] [Cheat Death] Units greater than 0.1HP remain at 0.1HP, ignoring destruction - 0.375*
  • [C] Double HP Damage - 6*
  • [C] [HP Siphon] Absorb enemy HP - 5.625*
  • [C] [Venom] HP Rounds down to nearest .1 HP after combat - 1.2*
  • [C] Incendiary Targeted Powers and Abilities - 6*
  • [C] +1 HP Damage Targeted Powers and Abilities - 1.5*
  • [C] +1 HP Damage per passed through unit - 2* [Gamebreaking]
  • [C] Delete {enemy units} - 80* [Outrageous]

Building, Supplies and Cargo

  • [O] +2000% capture rate - 6.6* [GameBreaking] [Approved Twice] * [AW1] +10% capture rate - 0.033*
  • [C] +10% build rate - 0.0165*
  • [C] Captures Reset - 1* [GameBreaking]
  • [C] Capture Points don't reset - 1.32* [Bannable]
  • [C] +1 capture point - 0.132* 
  • [C] -1 property max capture point - 0.132* [Bannable if HQ included]
  • [O] -1 Daily fuel - 0.25*
  • [O] -10% fuel - 0.13*
  • [O] +10% fuel - 0.17* 
  • [O] All unit Resupply - 1*
  • [C] +1 ammo - 1*
  • [C] 1/2 primary enemy ammo (rounding up) - 2.5*
  • [C] Reducing enemy primary ammo to 1 - 5*
  • [O] Build Infantry Every City - 1* [GameBreaking]
  • [O] Spawn Infantry Every City - 1.5* [GameBreaking]
  • [C] Can Launch Loaded Units - 1*
  • [C] +1 Infantry Load Capacity - 1.25*
  • [C] Enemy can only unload on Temp Buildings - 1.65* 
  • [C] Non-foot soldier units can only be loaded/unloaded on Airports and Temp Airports - 1.23*
  • [C] Destroyed transports drop loaded units (1 unit only) - 1.65*
  • [C] -1 ammo per enemy unit killed - 5*
  • [C] Owned non-city properties act like Comm Towers - 1.875*

Weather/Tile Abilities

* [AW1] Single Weather - 3* * [AW1] Single Weather Immunity - 2.25*

  • [O] Random Weather - 4.5*
  • [C] Weather lasts +1 day - 3* [GameBreaking]
  • [C] Weather Penalties Doubled - 6* [Gamebreaking]
  • [C] Fire Immunity - 2*​​​​​​​
  • [C] Fire has Single Weather Immunity - 1.5*
  • [C] [Firestorm] Setting all enemy unit tiles on Fire - 4*
  • [C] Fire lasts +1 day - 4*
  • [C] Rainy Weather replaces Clear Weather - 3* [Gamebreaking]
  • [C] MOW active - 6* [Rulebreaking]

Morale

  • [O] 5000G. per 1 star drain - 2* [GameBreaking]
  • [C] Damage negatively affects enemy morale bar - 1.3*
  • [C] Morale Reset - 10* [GameBreaking]
  • [C] Damage doesn't affect morale bar {enemy players} 0.65* [Gamebreaking]
  • [C] +0.1* morale when owned unit dies - 1*
  • [C] Morale Bar doesn't reset on CO Unit Death - 1.25*
  • [C] Morale Bar Charges during powers - 5.1*

Disable

  • [O] Cripple [Disable Movement] (Von Bolt) - 4.5* [GameBreaking]
  • [C] Disables Healing - 3* [Gamebreaking]
  • [C] Disables Enemy Daily Abilities - 4* [Bannable]
  • [C] Disables Enemy Commander Zones - 4.5* [GameBreaking]
  • [C] Disables Enemy Terrain Stars - 3*
  • [C] Ignores Terrain Stars - 3*
  • [C] Disable attack - 6* [Gamebreaking]
  • [C] Disable primary - 4* [Gamebreaking]
  • [C] Disable secondary - 2* [Gamebreaking]
  • [C] Disable Daily Fuel Drain - 0.625*
  • [C] Disable counterattack - 3*
  • [C] Deployment disabled - 3.75*
  • [C] Disable Income - 1.875*
  • [C] Disable Properties - 5.5*
  • [C] Disable Captures - 1.32* [GameBreaking]
  • [C] Enemy Luck Disabled - 12.5* [GameBreaking] [Outrageous]
  • [C] Can't use CO Powers - 20* [Rulebreaking]

Immunity

  • [C] Area can't be targeted by powers or abilities - 4.5* [Bannable]
  • [C] Loss of HP doesn't affect firepower - 7.5*
  • [C] Loss of HP doesn't affect capture rate - 0.25*
  • [C] Terrain Stars can't be reduced - 1.5*
  • [C] Vision can't be reduced - 1.68*
  • [C] Immune to non-combat damage [GameBreaking] - 4.5*
  • [C] Indirect Fire Immunity - 16.5* [Outrageous]
  • [C] Assist can't target in CO Zone - 1.2*
  • [C] Steal Income - 3.75*
  • [C] Steal Terrain Stars - 6*
  • [C] 50% chance of indirect fire immunity during combat [Rulebreaking]
  • [C] Unit Immunity - 15* [Rulebreaking]

Images

Invention Ranges Missile Ranges

Old Stuff

Balance Metric

  • Veteran Rank = (4* +/- 1*)
  • COZ (0~3) = (2* +/- 1*)
  • D2D = (3* +/- 1*)
  • COP = (X* +/- 1*)
  • SCOP = (X* +/- 4*)
  • Leader = (1* +/- 2*)

AW1 - AW4 Power Ratings

  • 5 units => Infantry, Tank, Rockets, Bomber, Battleship
  • 1 star => 9000G. 

Terrain Types

  • Road (Land Urban Terrain) = 20%
  • Mountain (Hindering Land Terrain) = 5% 
  • Sea (Sea Nature Terrain) = 20%
  • Plains (Land Nature Terrain) = 40%
  • Forest (Land Cover Terrain) = 20%

Property List

  • City Properties = 32%
  • Non-City Properties = 8%

Targeted Damage

  • 0~0 Range [1 tile] = 4%
  • 0~1 Range [5 tiles] = 20%
  • 0~2 Range [13 tiles] = 52%
  • 0~3 Range [25 tiles] = 100%
  • 0~4 Range [41 tiles] = 164%
  • 0~5 Range [61 tiles] = 244% 

Situational Stuff

  • Debuffs = 1/2 the buffs
  • Gamebraking Effects = 200%
  • Bannable = 400%
  • Perfect Terrain Effects = 80%
  • Sub-Perfect Terrain Effects = 40%
  • Decision (Your Favor) = 75%
  • Decision (Situational) = 50%
  • Decision (Enemy favor) = 25%

Firepower/Defense

  • +10% firepower = 1*
  • +10% AW4 defense = 1*
  • +10% AW2 defense = 2*
  • +1% firepower per 300G. = 6*
  • +10% counterattack = 0.25*
  • First-strike counterattack = 2*
  • +1 terrain star = 1.5*
  • Double Terrain Stars = 3*
  • (+0/+10) per each Com Tower = 3* (Gamebreaking)
  • 3% firepower per owned property (Platinum Attack) = 3.25* 

Intelligence/Luck

  • +10 luck = 1.5* 
  • HP Hidden = 0.25*
  • +1 vision = 1.5*
  • Piercing Vision = 0.5*

Movement/Extra Turn

  • +1 move (Adder) = 2*
  • Perfect Movement (Lash) = 4*
  • All units Reanimation = 10*
  • Movement Reanimation = 5*
  • Cripple (all units) = 5*

Buildings and Supplies

  • Spawn Infantry Every City = 1.5*
  • Build Infantry Every City = 1*
  • +10% capture rate = 0.25*
  • -1 daily fuel = 0.25*
  • -25% fuel = 0.25*
  • -1 ammo = 0.25*
  • All unit Resupply = 1*

Weather

  • Weather Spawn (1 day) = 2.5*
  • Weather Immunity/Punish = 2*

Morale

  • 5000G. per 1 star drain = 2*
  • Morale Bar doesn't reset on CO Unit Death = 2.5*
  • Morale Bar Charges during powers = 5*

Range

  • +1 indirect range = 3*
  • -1 inner range = 2.25* 
  • +1 CO Zone Range = 2.25*

Economy

  • -10% deployment cost (Hachi) = 1*
  • +10% deployment funds (Colin COP) = 0.5*  
  • +10% income (Sasha D2D) = 0.75*
  • +10% damage to funds = 1.25*

Healing/Damage

  • +1 HP Heal = 1*
  • -1 HP Damage = 3.5*
  • +1 Repair Heal (Caulder) = .75*
  • +1 Repair Rate (Rachel) = .25*

Custom Wars Power Ratings

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