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Official Keyword Glossary

JakeSamiRulz edited this page May 31, 2023 · 10 revisions

Custom Wars Tactics

Custom Wars Tactics - Keyword Glossary

-A-

-- Acid abilities [A] --

Actions that target an enemy unit will infect the tile with [Acid]

Acid (Tile Attribute)

Acid tiles give the following attributes:

  • Acid tiles burn away excess HP {Damage rounds down to nearest .1 HP} (9.9HP -> 9.1HP; 0.5HP -> 0.1HP; 2.3HP -> 2.1HP)

General Weather

Acid tile lasts until end of current turn

-B-

-- Bad Luck --

-- Ballistic Firepower --

Describes when an indirect unit can move and fire like a direct unit

-- Blind Spot Range Number --

  • This describes the inner range of an indirect unit
  • The minimum for the blind spot range number is 1

Examples

  • An Artillery Unit has (2~3) indirect range, the blind spot range number for an artillery unit is 2 [range 1-1].
  • A Rocket Unit has (3~5) indirect range, the blind spot range number for a rocket unit is 3 [range 1-2].
  • An Aircraft Carrier has (3~8) indirect range, the blind spot range number for an aircraft carrier unit is 3 [range 1-2].
  • An Anti-tank unit has (1~3) indirect range, the blind spot range number for an anti-air unit is 1 [No blind spot].

-C-

-- Cheat Death [X% chance][#Y HP] --

Units greater than #Y Hit Points has X% chance of remaining at #Y HP, ignoring destruction

CWT Defaults

  • X%: 100%
  • #Y: .1

-- Counterattack --

Combat that occurs during the enemies turn

-- Cripple Attribute [Stun] --

Afflicts the [Stun] ailment on a unit, preventing it from using the move action

-D-

-- Defense equals Offense --

Sets the Defense stat equal to the Attack stat during combat calculations

-- Double-strike --

  • Units with double strike have a first-strike combat phase (where they engage the enemy first) followed by a normal combat phase
  • If defending unit also has first strike, then the defending unit fires before the second combat phase

-E-

-F-

-- Fire (Flame/Incendiary) abilities [F] --

Actions that target an enemy unit will ignite the tile, setting it on [Fire]

Fire (Tile Attribute)

Fire tiles give the following effects:

  • Piercing vision on the tile for all players
  • [0~2] normal vision around the fire for all players
  • Units on this tile, Defensive terrain stars are set to 0

Rainy Weather

Fire tile lasts until end of current turn

Heatwave Weather

Fire tile will not extinguish during this weather type

General Weather

Fire tile lasts until beginning of player's turn when the [Fire] tile was created

-- First-strike --

  • Units with first strike will engage the enemy first during combat
  • If both parties have first-strike, combat proceeds as normal

-- First-strike counterattack --

A combination of First-strike and Counterattack, which means a unit strikes first when defending during combat on an enemies turn. Advance Wars 2 Commanding Officer Sonja uses this during her Super Power: Counter Break.

-G-

-H-

-- Hidden Attribute --

Hidden units are invisible to the enemy unless an enemy unit is adjacent to it

-I-

-- Ice abilities [I] {Leader Units Only} --

Actions that target an enemy unit will freeze the tile, turning it to [Ice]

Ice (Tile Attribute)

Ice tiles give the following attributes:

  • Units on ice tiles have dramatically reduced counterattacks (-75% counters)
  • Gives non-[RIVR] tiles +1 terrain movement for non-air movement type
  • Units can't wait on ice tiles with less than 2 terrain defense
  • Gives [RIVR] tiles [ROAD] attributes, allow land units to cross

Heatwave Weather

Ice tile lasts until end of current turn

Snowy Weather

Ice tile will not disappear during this weather type

General Weather

Ice tile lasts until beginning of player's turn when the [Ice] tile was created

-- Immunity [Weather] [+X% random chance] --

  • Grants immunity to the chosen [weather] type(s), ignoring the negative effects
  • Grants +X% more chance of the chosen [weather] type(s) in random weather

AW Defaults

  • Weather: All weather
  • X%: 0%

CWT Defaults

  • Weather: All weather
  • X%: 15%

-J-

-- Jinx --

Adds negative luck to enemy equal to this unit's positive luck when in combat

-K-

-L-

-- Launch --

Unit ability

Allows a unit its normal actions when being unloaded

Property ability

When a [SILO] has a missile equipped, allows the user to target a space on the current map with the missile

-- Lightning abilities [L] --

Actions that target an enemy unit will strike the tile with [Lightning]

Lightning (Tile Attribute)

Lightning tiles give the following attributes:

  • Disables the movement of the unit (Stun ailment)
  • Disables the units ability to attack and counterattack

General Weather

  • Lightning tile lasts until beginning of player's turn when the [Lightning] tile was created

-- Luck Ranges --

Luck Ranges can also be described using [X%/Y%] where X% is negative luck and Y% is positive luck

CWT Defaults

  • X%: 0%
  • Y%: 10%

-M-

-- Mine abilities [M] {Leader Units Only} --

Actions that target a tile will place a [Mine] on it

Mine (Tile Attribute)

Mine tiles give the following attributes:

  • Deals 3 HP Non-Lethal damage to enemy units which move over or on the tile before combat

General Weather

Mine tile will not disappear

-N-

-- X% Negative Luck --

Bad Luck Range +0 - X%

CWT Defaults

  • X%: 0%

-- Non-Combat Damage Immunity --

Describes immunity, which ignores the negative effects, to the following types of damage:

  • Non-Lethal Projectiles (like Missile Silos, Black Bombs, and Area of Effect Damage Powers)
  • Global Mass Damage

-- Non-retaliating --

This describes defending units that did not perform a counterattack during combat

-O-

-- Offense equals Defense --

Sets the Attack stat equal to the Defense stat during combat calculations

-P-

-- Penalty [Weather] --

Applies the negative of the chosen [weather] type(s) to the player

CWT Defaults

  • Weather: All weather

-- Perfect Movement [Weather] --

Terrain movement costs for the chosen [weather] type(s) are reduced to 1

CWT Defaults

  • Weather: All weather

-- Piercing Vision --

  • Applies Piercing vision to tiles within a certain range
  • Units in these tiles ignore hidden attributes

-- X% Positive Luck --

Luck Range +0% - +X%

CWT Defaults

  • X%: 10%

-Q-

-R-

-- Reanimation [General Type] --

When triggered, this removes the [Wait] status of a unit

[General Type]

  • Unit Group Types (Like Non-Soldier, Copter, Vehicle)
  • Status Type (Like Join, Non-Moved, Damaged, Attacked)

-- Repair Heal --

  • Units are healed, but 10% the total cost of the unit per HP gained is depleted from remaining funds
  • Funds are drained per HP healed
  • Will not heal if there are not enough remaining funds

-- Resupply --

This refills the ammo and fuel stores of a unit to maximum

-S-

-- Shadow Attribute --

Units with shadow can move through any enemy or allied unit as though it is allied

-- Spawn [Unit Type] --

Creates a free [unit type] for the player

-T-

-- Targeted Non-Lethal (Area of Effect) Projectile --

Any power or map object that targets a focused area on the map

Examples

  • Missile Silos
  • Sturm's Meteor Strike Meteor
  • Rachel's Covering Fire Missile
  • Von Bolt's Ex Machina Bolt

Not Included

  • Global Mass Damage
  • Units that explode (Black Bomb)

-- Trapped --

This status happens when a unit tries to perform an illegal move, causing the following actions:

  • Cancel all current actions
  • Moves the unit back to the last legal space crossed
  • Causes the affected unit to wait

-U-

-V-

-- Veteran Rank --

These abilities are applied when this Commander Unit's Rank is Veteran (or higher)

-- Vine abilities [V] {Leader Units Only} --

Actions that target an enemy unit will set [Vines] on the tile

Vines (Tile Attribute)

Vine tiles give the following attributes:

  • Increases terrain movement +1 for all unit movement types

General Weather

Vine tile lasts until beginning of player's turn when the [Vine] tile was created

-W-

-- Wind abilities [W] {Leader Units Only} --

  • Actions that target an enemy unit will afflict [Wind] to the tile

Wind (Tile Attribute)

Wind tiles give the following attributes:

  • Pushes back unit in opposite of attacker by 1 space (if possible)
  • Units wait action is disabled on [Wind] tiles

General Weather

Wind tile lasts until end of current turn

-X-

-Y-

-Z-

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