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Official Commander List (2nd Pass)

JakeSamiRulz edited this page May 2, 2021 · 1 revision

Custom Wars Tactics

CWT Commanders


CWT Ruleset

  • D2D: +10% offensive luck (all units)
  • COZ: Default Range [0~2]
  • COP: Default Boost (+10/+10) [+1 CO Zone when reached]
  • SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]
  • Leader: Cost 1.5x base unit; Pocket CO Zone under unit
  • Synergy: Only active if both Commanders are loaded into Units. Allows activation of Tag (and Merge) Powers

Keywords

  • Direct: (1~1 range) Can move and fire in same turn
  • Indirect: (1~1+ range) Can only move or fire in a turn, not both
  • Ballistic: (1~1+ range) Can move and fire in same turn
  • Hidden: Enemy must be adjacent to see or attack this unit
  • Immunity: Causes that weather type to have +7% more chance to happen in random weather
  • Penalty: Stacks these weather effects onto the D2D
  • Hologram: Unit can't join, dies at start of next turn

Ranking

  • Guard (I): (+5/+5)
  • Elite (II): (+10/+10)
  • Veteran (V): (+20/+20)
  • Ace (A): (+30/+30) Pocket CO Zone {Boss Commanders Only}

Weather

Snow (Approved by Spyro & JSRulz)

  • +1 terrain movement (Air, Infantry, Sea, Transport Move Types)
  • 2x Fuel Consumption {all units}
  • No property resupply {all units}​​​​​​​

Rain (Approved by Spyro & JSRulz)

  • FoW (Immunity grants MoW)
  • All Units Vision is 1
  • +1 terrain movement (Tires, Treads)

Sandstorm (Approved by Spyro & JSRulz)

  • MoW (Immunity grants Clear)
  • (-30/+0) {all units}
  • -1 indirect range {all units}

Heatwave (Approved by Spyro & JSRulz)

  • (+0/-20) {all units with less than 2 Terrain Stars}
  • -1 movement {all units}
  • -1 HP Repair Rate {all units}

Orange Star


Nell

Statistics

  • [Hit] Willful Students
  • [Miss] Downtime
  • [Role] Luck

Daily Abilities (D2D)

  • [Veteran Rank] Allied and Enemy CO Zones also count as Nell's CO Zone
  • +10% positive luck {owned units}

Commander Zone (COZ) [0~3 Range]

  • [Cheat Death] Units greater than .1HP has 25% chance of remaining at .1HP, ignoring destruction

Lucky Star (COP) [3*]

  • +40% positive luck {owned units}

Lady Luck (SCOP) [6*]

  • +80% positive luck {owned units}

Leader Unit - Jinx Tank (from Tank)

  • [Jinx] Adds negative luck to enemy equal to this units positive luck when in combat

Synergy

  • [Rachel] Windfall [3*]

Andy

Statistics

  • [Hit] Mechanics
  • [Miss] Waking up Early
  • [Role] Heals & Repairs

Daily Abilities (D2D)

  • [Veteran Rank] -1 HP Repair Rate {enemy properties}
  • [Veteran Rank] +1 HP Repair Rate {owned properties}
  • Free Repairs {owned units}

Commander Zone (COZ) [0~2 Range]

  • +1 HP Heal {owned units}
  • 200% Temporary Property build rate {owned units}

Hyper Repair (COP) [2*]

  • +2 HP Heal (owned units}

Hyper Upgrade (SCOP) [6*]  

  • +5 HP Heal {owned units}
  • (+20/+0) {owned units}
  • +1 move {owned units}

Leader Unit - Repair Workshop (from APC/Rig)

  • +1 HP Repair Heal {owned units adjacent to this unit}

Synergy

  • [Max] Power Wrench [1*]
  • [Eagle] Air Lift [2*]
  • [Hawke] Shaky Alliance [1*]

Sami

Statistics

  • [Hit] Chocolate
  • [Miss] Cowards
  • [Role] Soldiers & Capture

Daily Abilities (D2D)

  • [Veteran Rank] +50% capture rate {owned soldier units}
  • 150% capture rate {soldier units}
  • (+30/+0) {soldier units}
  • (-10/-0) {non-soldier direct units}
  • +1 move {transport units}

Commander Zone (COZ) [0~1 Range]

  • Double Terrain Stars on properties {owned soldier units}
  • Capture Points don't reset {non-allied buildings}

Double Time (COP) [3*]

  • (+20/+0) {soldier units}
  • +1 move {owned soldier and transport units}
  • Perfect Movement {soldier and transport units}

Victory March (SCOP) [8*]

  • (+50/+0) {soldier units}
  • +2 move {owned soldier and transport units}
  • 2000% Capture Rate {soldier units}

Leader Unit - Commando (from Infantry)

  • [MDTK] Soldier & Recon
  • [FLRE] (Non-Recon Non-soldier Ground)
  • [GNBT] Against Naval
  • 2 Ammo primary, retains old secondary * 4 move​​​​​​​

Synergy

  • [Sonja] Girl Power [1*]
  • [Eagle] Earth and Sky [3*]

Max

Statistics

  • [Hit] Weight Training
  • [Miss] Studying
  • [Role] Brawling

Daily Abilities (D2D)

  • [Veteran Rank] 200% counterattack {owned Tank units}
  • (+20/+0) {owned non-soldier direct}
  • -1 range {owned indirect units}

Commander Zone (COZ) [0~3 Range]

  • Disables Enemy Terrain Stars

Max Force (COP) [3*]

  • (+30/+0) {owned non-soldier direct}
  • +1 move {owned non-soldier direct}

Max Blast (SCOP) [6*]

  • (+60/+0) {owned non-soldier direct}
  • +2 move {owned non-soldier direct}

Leader Unit - Victory Copter (from Battle Copter)

  • 5 move [Mid-Air Copter]
  • [FGTR] Defense
  • Can fire at dived subs

Synergy

  • [Andy] Power Wrench [1*]
  • [Grit] Big Country [2*]

Hachi

Statistics

  • [Hit] Tea
  • [Miss] Medicine
  • [Role] Deployment & Trade

Daily Abilities (D2D)

  • -10% deployment costs {owned units}

Commander Zone (COZ) [0~2 Range]

  • [Veteran Rank] Ground unit city deployment {owned units}
  • Can resupply and repair from any property

Barter (COP) [3*]

  • -40% deployment costs {owned units}
  • Enemy can't deploy units

Merchant Union (SCOP) [5*]

  • -40% deployment costs {owned units}
  • Enemy units on properties are crippled

Leader Unit - Smuggler (from Recon)

  • Sitting on an enemy property changes income to 0G
  • Any enemy income property this unit sits on gives you income start of turn

Synergy

  • [Sensei] Grizzled Vets [2*]

Rachel

Statistics

  • [Hit] Hard Work
  • [Miss] Excuses
  • [Role] Combat Control

Daily Abilities (D2D)

  • [Veteran Rank] Targeted Powers and Abilities Range +1 [Ex: 0~2 -> 0~3]
  • +1 Repair Rate {owned units}
  • -5% deployment costs {owned units that cost more than 10000G}

Commander Zone (COZ) [0~3 Range]

  • Enemy Targeted Powers and Abilities can't strike inside her zone
  • When an owned indirect hits a unit, creates a 1 [0~2] 1 HP damage explosion {enemy units}
  • Takes no luck damage from enemy units {owned units}

Lucky Strike (COP) [3*]

  • +20 positive luck {owned units}
  • 1 [0~2] range 3 HP damage missile (highest combined HP)
  • -5% deployment costs {owned units that cost more than 10000G}

Covering Fire (SCOP) [7*]

  • 1 [0~2] range 3 HP damage missile (highest combined HP)
  • 1 [0~2] range 3 HP damage missile (highest unit value)
  • 1 [0~2] range 3 HP damage missile (highest capturing soldier & soldier concentration)
  • -10% deployment costs {owned units that cost more than 10000G}

Leader Unit - Medic Tank (from Flame Tank)

  • [RECN] Secondary
  • Medic Strike does [0~2] +2 HP Heal {owned units}
  • Medic Tank loses Flame abilities

Synergy

  • [Jake] Orange Crush [2*]
  • [Nell] Windfall [3*]

Jake

Statistics

  • [Hit] Clubbin'
  • [Miss] Easy Listening
  • [Role] Open Terrain & Tanks

Daily Abilities (D2D)

  • [Veteran Rank] First-strike counterattacks {owned tanks on plains, wasteland or shoal tiles}
  • (+10/+0) {owned units on plain, wasteland or shoals tiles}
  • +1 indirect range {owned vehicle units}

Commander Zone (COZ) [0~3 Range]

  • (+10/+10) {owned tank units}
  • Doubles Terrain Stars on Plain and Wastelands (owned units)

Beat Down (COP) [3*]

  • (+10/+0) {owned units on plain, wasteland or shoals tiles}
  • +1 move {owned vehicle units}

Block Rock (SCOP) [6*]

  • (+30/+0) {owned units on plain, wasteland or shoals tiles}
  • +2 move {owned vehicle units}
  • +2 terrain cost in plains, wastelands and shoals {enemy units}

Leader Unit - Hawkeye (from Missiles)

  • [1~6] range
  • [DUST] Ground damage
  • Unit can counterattack directly and indirectly

Synergy

  • [Rachel] Orange Crush [2*]
  • [Jess] Heavy Metal [1*]

Blue Moon


Olaf

Statistics

  • [Hit] Warm Boots
  • [Miss] Rain Clouds
  • [Role] Stall Tactics

Daily Abilities (D2D)

  • [Veteran Rank] Enemy units under 4 HP get crippled during snow
  • [Veteran Rank] Snowy weather lasts 1 extra day
  • Snow Immunity
  • Snow Penalty​​​​​​ {in rainy weather}
  • (+20/+20) snowy weather {owned units}
  • +1 CO Zone Range in snowy weather {affects owned CO Unit and Leader Units}

Commander Zone (COZ) [0~2 Range]

  • Hidden {owned non-CO units in snowy weather} 

Blizzard (COP) [3*]

  • Snow Weather (2 days)

Winter Fury (SCOP) [7*]

  • Snow Weather (2 days)
  • -2 HP damage {enemy units}

Leader Unit - Tundra Tank (from Md Tank)

  • [1~2] Ballistic Range
  • Non-Mountain Infantry Movement

Synergy

  • [Grit] Snow Patrol [1*]

Grit

Statistics

  • [Hit] Cats
  • [Miss] Rats
  • [Role] Marksman

Daily Abilities (D2D)

  • [Veteran Rank] -1 blind spot range (minimum 1) {owned indirect units}
  • +1 range {owned indirect units}
  • (+20/+0) {owned indirect units}
  • (-20/+0) {owned non-soldier direct units}

Commander Zone (COZ) [0~2 Range]

  • +20% positive luck {owned indirect units}

Snipe Attack (COP) [3*]

  • +1 range {owned indirect units}
  • (+30/+0) {owned indirect units}

Super Snipe (SCOP) [6*]

  • +2 range {owned indirect units}
  • (+30/+0) {owned indirect units}

Leader Unit - Siege Cannon (from Artillery)

  • 4 move [tread]
  • 3 ammo
  • [3~7] indirect range

Synergy

  • [Max] Big Country [2*]
  • [Olaf] Snow Patrol [1*]

Colin

Statistics

  • [Hit] Olaf and Grit
  • [Miss] Black Hole
  • [Role] Money

Daily Abilities (D2D)

  • [Veteran Rank] During powers, deployment funds are increased 50%
  • -20% deployment costs {owned units}
  • (-10/-0) {owned units}

Commander Zone (COZ) [0~2 Range]

  • (+10/+0) {owned units}
  • +20% income {owned properties}

Gold Rush (COP) [2*]

  • Increases deployment funds by 25%

Power of Money (SCOP) [6*]

  • Increases deployment funds by 25%
  • (+1/+0) bonus per 300G stored up

Leader Unit - Partisan (from Infantry)

  • Incendiary Rounds
  • When this unit dies, it gives 1* morale to you

Synergy

  • [Sasha] Trust Fund [3*]

Sasha

Statistics

  • [Hit] Truffles
  • [Miss] Pork Rinds
  • [Role] Economy & Demoralize

Daily Abilities (D2D)

  • [Veteran Rank] Enemy players can't use CO powers while powers are active
  • +10% income {owned properties}
  • +5% deployment costs {enemy units}

Commander Zone (COZ) [0~2 Range]

  • Damage drains the morale bar instead {enemy players}
  • -10% income {enemy properties}
  • +25% Conversion of Damage to Funds

Market Crash (COP) [2*]

  • Morale Bar Drained [(Current Funds / 50000G) * 100] {enemy players}
  • Captures reset {enemy units}
  • 75% Morale bar charge {enemy players}

War Bonds (SCOP) [6*]

  • +50% Conversion of Damage to Funds
  • Gains income from all properties
  • Damage doesn't affect morale bar {enemy players}

Leader Unit - Mantis (from Flame Tank)

  • [AAIR] (Ground and Low-Air Damage)
  • +100% Damage is taken from enemies deployment funds
  • Mantis Field does [0~2] Pocket CO Zone
  • Mantis loses Flame Abilities

Synergy

  • [Colin] Trust Fund [3*]

Yellow Comet


Kanbei

Statistics

  • [Hit] Sonja
  • [Miss] Computers
  • [Role] Strongman

Daily Abilities (D2D)

  • [Veteran Rank] +1 movement {owned units}
  • +20% deployment costs {owned units}
  • (+20/+20) {owned units}

Commander Zone (COZ) [0~2 Range]

  • -20% deployment costs {owned properties}
  • (+10/+10) {enemy leader and CO units}

Morale Boost (COP) [4*]

  • (+30/+0) {owned units}

Samurai Spirit (SCOP) [7*]

  • (+30/+30) {owned units}
  • +100% counterattacks {owned units}

Leader Unit - Royal Guard (from Md Tank)

  • Steals enemy Defense Stars during combat
  • +1 Pocket CO Zone Range

Synergy

  • [Sonja] Battle Standard [3*]
  • [Javier] Code of Honor [1*]

Sonja

Statistics

  • [Hit] Computers
  • [Miss] Bugs
  • [Role] Intelligence & Vision

Daily Abilities (D2D)

  • [Veteran Rank] MOW active
  • [Veteran Rank] Piercing vision {owned units} * HP Hidden {owned units}
  • +1 vision {owned units}
  • +50% counterattacks {owned units}
  • -1 Terrain Star {enemy units}

Commander Zone (COZ) [0~1 Range]

  • +50% counterattacks {owned units}
  • +1 Terrain Star {owned units}

Enhanced Intelligence (COP) [2*]

  • +1 vision {owned units}
  • -1 Terrain Star {enemy units}

Counter Break (SCOP) [5*]

  • +2 vision {owned units}
  • First-strike counterattacks {owned units}
  • -2 Terrain Stars {enemy units}

Leader Unit - Spyplane (from Duster)

  • Loses weapons
  • [High - Air]
  • Reveals hidden enemy units in vision range * Hides owned units in vision range from enemy

Synergy

  • [Kanbei] Battle Standard [3*]
  • [Sami] Girl Power [1*]
  • [Lash] Brainstorm [1*]

Sensei

Statistics

  • [Hit] Lazy, Rainy Days
  • [Miss] Busy Malls
  • [Role] Copters & Infantry

Daily Abilities (D2D)

  • [Veteran Rank] Spawned units have +3HP
  • (+40/+0) {owned foot soldier units}
  • (+50/+0) {owned copter units}
  • +1 movement {owned transport units}
  • (-10/+0) {owned sea units}

Commander Zone (COZ) [0~3 Range]

  • (+0/+20) {owned transport units}
  • Temporary Airports can build Copters * Destroyed loaded units drop cargo if on legal tile (1 unit only)

Copter Command (COP) [3*]

  • (+30/+0) {owned copter units}
  • Spawns ready to move 6 HP Infantry on all owned cities

Airborne Assault (SCOP) [7*]

  • (+30/+0) {owned copter units}
  • Spawns ready to move 6 HP Mechs on all owned cities
  • +1 Movement {owned foot soldier, transport & copter units}
  • All Loaded Transport Units receive the Launch Command

Leader Unit - Chinook (from T-Copter)

  • [Mid-Air Copter]
  • (1~2) Ballistic Range
  • [DUST] Primary (Ground, Low-Air, and Mid-Air damage)
  • Can load/unload 2 soldier units

Synergy

  • [Hachi] Grizzled Vets [2*]

Grimm

Statistics

  • [Hit] Doughnuts
  • [Miss] Planning
  • [Role] Might

Daily Abilities (D2D)

  • [Veteran Rank] (+0/+20) {owned units}
  • [Veteran Rank] +50% counterattacks {owned units}
  • (+30/-20) {owned units}

Commander Zone (COZ) [0~3 Range]

  • Enemy can't counterattack

Knuckleduster (COP) [3*]

  • (+30/+0) {owned units}

Haymaker (SCOP) [6*]

  • (+60/+0) {owned units}

Leader Unit - AT Cycle (from Bike)

  • [1-2] Ballistic Range
  • [MECH] Primary (5 shots)

Synergy

  • [Sensei] Rolling Thunder [1*]

Green Earth


Eagle

Statistics

  • [Hit] Lucky Goggles
  • [Miss] Swimming
  • [Role] Air Supremacy

Daily Abilities (D2D)

  • [Veteran Rank] Enemy can't counterattack {owned air units}
  • [Veteran Rank] -10% deployment costs {air units}
  • (+20/+20) {owned air units}
  • -2 Daily Fuel {owned air units}
  • (-20/+0) {owned sea units}

Commander Zone (COZ) [0~2 Range]

  • Daily Fuel Drain Disabled {owned units}
  • First-strike counterattacks {soldier units}

Lightning Drive (COP) [3*]

  • 1/2 firepower {owned units}
  • Reanimates {owned non-infantry units}

Lightning Strike (SCOP) [9*]

  • (+20/+20) {owned air units}
  • Reanimates {owned non-infantry units}

Leader Unit - Spirit (from Stealth)

  • This unit is able to fly through enemy units as though they were allied when hidden
  • [1~2] ballistic range

Synergy

  • [Andy] Airlift [2*]
  • [Sami] Earth and Sky [3*]
  • [Drake] Stormwatch [2*]

Drake

Statistics

  • [Hit] The Sea
  • [Miss] Heights
  • [Role] Naval & Sabotage

Daily Abilities (D2D)

  • [Veteran Rank] Deals double direct HP damage during powers {enemy units}
  • [Veteran Rank] Rainy Weather replaces Clear Weather
  • Rain Immunity {owned units}
  • +2 Terrain Stars {owned units on water tiles and during rain}
  • (+20/+20) {owned sea units}
  • (-10/+0) {owned air units}

Commander Zone (COZ) [0~2 Range]

  • Disables Enemy Properties (Can't build, supply income, repair, or resupply)
  • Steals income {enemy properties}
  • +1 terrain movement {enemy units}

Tsunami (COP) [4*]

  • Rainy Weather (1 day)
  • -1 HP Damage {enemy units}
  • -50% remaining fuel drain {enemy units}
  • +1 Move {owned sea units}

Typhoon (SCOP) [7*]

  • Rainy Weather (1 day)
  • -2 HP Damage {enemy units}
  • -50% remaining fuel drain {enemy units}
  • +2 Move {owned sea units}

Leader Unit - Frigate (from Gunboat)

  • [1~3] Ballistic Range
  • 3 Ammo

Synergy

  • [Eagle] Stormwatch [2*]

Jess

Statistics

  • [Hit] Dandelions
  • [Miss] Unfit Commanders
  • [Role] Vehicles

Daily Abilities (D2D)

  • [Veteran Rank] +1 move during powers {owned vehicle units}
  • (+20%/+0%) {owned vehicle units}
  • (-10%/+0%) {owned air and sea units}

Commander Zone (COZ) [0~3 Range]

  • Perfect Movement {owned vehicle units}

Turbo Charge (COP) [3*]

  • +1 move {owned vehicle units}
  • (+20%/+0%) {owned vehicle units)
  • Full Resupply {owned units}

Overdrive (SCOP) [6*]

  • +2 move {owned vehicle units}
  • (+40%/+0%) {owned vehicle units}
  • Full Resupply {owned units}

Leader Unit - Tank Hunter (from Tank)

  • [ATNK] (Low-Air and Ground damage)
  • Attacks reduce enemy fuel by 1/2

Synergy

  • [Jake] Heavy Metal [1*]
  • [Javier] Green Flash [1*]

Javier

Statistics

  • [Hit] Honor
  • [Miss] Retreating
  • [Role] Indirect Defense

Daily Abilities (D2D)

  • [Veteran Rank] Owned non-city properties act like Comm Towers
  • Sandstorm Immunity
  • Owned Comm Towers give an additional (+5/+5) firepower and defense
  • (+0%/+20%) vs. indirect attacks {owned units}

Commander Zone (COZ) [0~2 Range]

  • Assist can't target in zone {owned units}
  • 50% chance of indirect fire immunity during combat {owned units}

Storm Shield (COP) [3*]

  • Sandstorm (1 day)
  • (+0%/+40%) vs. indirect attacks {owned units}
  • (+0%/+20%) {owned non-moved units}

Royal Charge (SCOP) [6*]  

  • Sandstorm (1 day)
  • (+0%/+60%) vs. indirect attacks {owned units}
  • (+5%/+0%) per movement used {owned units}

Leader Unit - Chaperon (from Anti-Air)

  • Can always use Assist

Synergy

  • [Kanbei] Code of Honor [1*]
  • [Jess] Green Flash [1*]
  • [Forsythe] Code of Valor [2*]

Black Hole


Sturm

Statistics

  • [Hit] Invasions
  • [Miss] Peace
  • [Role] Conquerer

Daily Abilities (D2D)

  • [Veteran Rank] All Enemy CO Zones Disabled
  • (+30/-20) {owned units}
  • Perfect Movement in All Weather but Snow

Commander Zone (COZ) [0~0 Range]

  • (+0/+20) {owned units} * CO Zone doesn't grow

None (COP) [0*]

  • So powerful, he doesn't need a CO Power

Meteor Strike (SCOP) [10*]

  • 1 [0~2] range 8 HP damage meteor (highest combined HP)
  • (+20/+0) {owned units}

Leader Unit - Tactical Bomber (from Duster)

  • Loses All Weapons
  • Gains the Bomb Command
  • Bomb Command  able to [0-2] 2 HP damage to all units
  • 5 Ammo
  • Limited to Vision Range

Synergy

  • None

Hawke

Statistics

  • [Hit] Black Coffee
  • [Miss] Incompetence
  • [Role] Power

Daily Abilities (D2D)

  • [Veteran Rank] Enemy units receive no terrain star bonuses
  • (+20/+0) {owned units}

Commander Zone (COZ) [0~2 Range]

  • HP Reduction doesn't affect damage output {owned units}

Black Wave (COP) [5*]

  • +1 HP Heal {owned units}
  • -1 HP Damage {enemy units}

Black Storm (SCOP) [9*]

  • +2 HP Heal {owned units}
  • -2 HP Damage {enemy units}

Leader Unit - Zeppelin (from Rockets)

  • [T-Copter] Defense
  • [Mid-Air] 4 move 
  • [2~4] indirect range

Synergy

  • [Andy] Shaky Alliance [1*]
  • [Lash] Rebel Yell [1*]

Adder

Statistics

  • [Hit] His Own Face
  • [Miss] Dirty Things
  • [Role] Speed & Venom

Daily Abilities (D2D)

  • [Veteran Rank] Enemy units adjacent to owned units take 1 HP damage
  • +1 capture rate {owned units}
  • Damage rounds down to nearest .1 HP after combat {enemy units}​​​​​​​​​​​​​

Commander Zone (COZ) [0~3 Range]

  • Perfect Movement {owned units}​​​​​​​
  • +1 movement {owned tread and tire units}

Sideslip (COP) [2*]

  • +1 move {owned units}

Snake Bite (SCOP) [5*]

  • +2 move {owned units}
  • First-strike counterattacks {owned units}

Leader Unit - Marauder (from Md. Tank)

  • When this unit dies, it creates a 1 [0~2] range enemy crippling EMP bolt on itself

Synergy

  • [Koal] Creepy Crawly [1*]

Lash

Statistics

  • [Hit] Getting her way
  • [Miss] Not getting it
  • [Role] Terrain

Daily Abilities (D2D)

  • [Veteran Rank] Gains additional (+10%/+0%) per defending enemy unit defense star
  • (+10%/+0%) per Defense Star {owned units}

Commander Zone (COZ) [0~3 Range]

  • Terrain Stars can't be reduced {owned units}

Terrain Tactics (COP) [4*] ​​​​​​​

  • Perfect Move {owned units}
  • +2 Terrain Stars {owned units}

Prime Tactics (SCOP) [7*] ​​​​​​​

  • Perfect Move {owned units}
  • Double Defense Stars {owned units}

Leader Unit - Spidertank (from Tank)

  • 5 move [Infantry Movement]

Synergy

  • [Flak] Bruise Cruise [1*]
  • [Hawke] Rebel Yell [1*]
  • [Sonja] Brainstorm [1*]

Flak

Statistics

  • [Hit] Meat
  • [Miss] Veggies
  • [Role] Strongman

Daily Abilities (D2D)

  • [Veteran Rank] Negative Luck is turned into firepower bonuses
  • (+10/+0) {owned units)
  • +15% positive luck
  • -10% negative luck
  • -10% counterattacks {owned units}

Commander Zone (COZ) [0~3 Range]

  • His luck values are inversely applied to enemy units

Brute Force (COP) [3*]

  • (+10/+0) {owned units}
  • +25% positive luck
  • -10% negative luck

Barbaric Blow (SCOP) [6*]

  • (+20/+0) {owned units}
  • +65% positive luck
  • -20% negative luck

Leader Unit - Spitfire (from Bomber)

  • [SEAP] (Ground and Sea damage)
  • [1~2] ballistic range

Synergy

  • [Lash] Bruise Cruise [1*]

Bolt Guard


Von Bolt

Statistics

  • [Hit] Long Life
  • [Miss] Young 'Uns
  • [Role] Siphon

Daily Abilities (D2D)

  • (+20/+20) {owned units}

Commander Zone (COZ) [0~2 Range]

  • +1 terrain movement {enemy units}

None (COP) [0*]

  • So powerful, he doesn't need a CO Power

Ex Machina (SCOP) [10*]

  • [Veteran Rank] -1 move {enemy units}
  • 1 [0~3] range 5 HP damage crippling bolt (highest combined HP or highest funds value)

Leader Unit - Prism Tank (from Md Tank)

  • Loses Secondary Weapon
  • Absorbs HP damage this unit deals to the enemy

Synergy

  • None

Kindle

Statistics

  • [Hit] Anything chic
  • [Miss] Anything passe
  • [Role] Urban Warfare

Daily Abilities (D2D)

  • [Veteran Rank] Terrain Stars Disabled {enemy cities}
  • [Veteran Rank] 4x income {owned properties} 
  • (+40/+0) on properties {owned units}

Commander Zone (COZ) [0~3 Range]

  • Non-HQ Enemy Properties are 10 capture points 
  • Captures Disabled {enemy units}

Urban Blight (COP) [3*]

  • (+40/+0) on properties {owned units}
  • -3 HP damage {enemy units}

High Society (SCOP) [6*]

  • (+80/+0) on properties {owned units}
  • (+3/+0) for every owned property {owned units}

Leader Unit - Oynx Copter (from Battle Copter)

  • 5 move [Mid-Air Copter]
  • [PRNR] (Ground, Sea, Mid-Air, and Low-Air Damage)
  • Can also resupplies on Cities
  • Damage ignores terrain stars

Synergy

  • [Koal] Flash Point [1*]
  • [Jugger] Fireworks [1*]

Koal

Statistics

  • [Hit] Proverbs, Ramen
  • [Miss] Fondue
  • [Role] Success & Just f***ing roads

Daily Abilities (D2D)

  • [Veteran Rank] Defense matches offense {owned units on roads}
  • (+20/+0) {owned units on roads}

Commander Zone (COZ) [0~3 Range]

  • First-strike counterattacks {owned units on roads}
  • (+20/+0) {enemy units with no defense stars}

Forced March (COP) [3*]

  • +1 move {owned units}
  • (+20/+0) {owned units on roads}

Trail of Woe (SCOP) [5*]

  • +2 move {owned units}
  • (+40/+0) {owned units on roads}

Leader Unit - Hot Tank (from Recon)

  • [AAIR] (Non-soldier ground damage)
  • Attacking doesn't cause this unit to wait

Synergy

  • [Jugger] Power Surge [2*]
  • [Kindle] Flash Point [1*]
  • [Adder] Creepy Crawly [1*]

Jugger

Statistics

  • [Hit] Energy
  • [Miss] Static Electricity
  • [Role] Despersion

Daily Abilities (D2D)

  • [Veteran Rank] All negative luck becomes positive luck
  • [Veteran Rank] HP Hidden {owned units}
  • +20% positive luck
  • -15% negative luck

Commander Zone (COZ) [0~1 Range]

  • Luck is also applied to defense

Overclock (COP) [3*]

  • +25% positive luck
  • -10% negative luck

System Crash (SCOP) [7*]

  • +65% positive luck
  • -30% negative luck

Leader Unit - Autotank (from Tank)

  • First-strike counterattacks
  • +1 HP Heal on itself each day

Synergy

  • [Koal] Power Surge [2*]
  • [Kindle] Fireworks [1*]

12th Battalion


Brenner

Statistics

  • [Hit] Life
  • [Miss] Dishonor
  • [Role] Medic

Daily Abilities (D2D)

  • [Veteran Rank] Units offense matches their defense {owned units}
  • (+0/+20) {owned units}
  • Allowed to repair and resupply at owned temp property {owned units}

Commander Zone (COZ) [0~3 Range]

  • Free Repairs {owned units}
  • Resupplies {owned loaded units}
  • 50% capture {owned soldier units}
  • Immune to non-combat damage {owned units} 

First Aid (COP) [3*]

  • (+0/+20) {owned units}
  • 1 HP Heal {owned units and loaded units}
  • +1 move {owned loaded units}

Lifeline (SCOP) [7*]

  • (+0/+40) {owned units}
  • 3 HP Heal {owned units and loaded units}
  • +2 move {owned loaded units}
  • [Cheat Death] Units greater than .1HP remain at .1HP, ignoring destruction  

Leader Unit - IFV (from Recon)

  • [APC] Defenses
  • Can Load one foot-infantry unit

Synergy

  • [Lin] Heartbreak [1*]
  • [Will] Reinforce [1*]

Lin

Statistics

  • [Hit] Teasing
  • [Miss] Flying
  • [Role] Willpower & Sight

Daily Abilities (D2D)

  • [Veteran Rank] 5 vision {owned ground units}
  • (+10/+10) {owned ground units}
  • (+5/+0) per vision {owned units}

Commander Zone (COZ) [0~1 Range]

  • Piercing vision {owned ground units}
  • (+0/-20) vs. owned ground units {enemy units}

Scout (COP) [4*]

  • +1 vision {owned ground units}
  • (+10/+10) {owned ground units}

Night Vision (SCOP) [7*]

  • +2 vision {owned ground units}
  • (+10/+10) {owned ground units}
  • (+5/+0) per vision {owned units}

Leader Unit - Buggy (from Recon)

  • [ARTY] Primary (Ground Damage)
  • 1 Primary Ammo
  • 2x vision range

Synergy

[Brenner] Heartbreak [3*]


Will

Statistics

  • [Hit] Hope
  • [Miss] Giving Up
  • [Role] Inspire & Demoralize

Daily Abilities (D2D)

  • [Veteran Rank] (+5/+0) per morale star charged {owned units}
  • (+20/+0) {owned direct ground units}
  • +10% positive luck vs. enemy CO and Leader Units {owned units}

Commander Zone (COZ) [0~2 Range]

  • Leader Unit and CO Unit build cost 20% more {enemy players}
  • First-strike counterattacks vs. enemy CO and Leader Units {owned units}
  • Upgrading doesn't cause units to wait {owned units}

Rally Cry (COP) [3*]

  • (+20/+0) {owned non-wait units}
  • +1 move (owned direct ground units}
  • Cripples {enemy CO Unit and Leader Units}

Last Stand (SCOP) [7*]

  • (+20/+20) {owned non-wait units}
  • +2 move {owned direct ground units}
  • +20% deployment costs {enemy properties}
  • (+1/+1) per owned unit {owned units}

Leader Unit - Humvee (from Recon)

  • 6 movement [AAIR] Defense
  • [NTNK] Primary [2 ammo]

Synergy

  • [Brenner] Reinforce [1*]
  • [Isabella] Rally Cry [2*]
  • [Tasha] New Era [2*]

Isabella

Statistics

  • [Hit] Knowledge
  • [Miss] Amnesia
  • [Role] Intelligence & Disruption

Daily Abilities (D2D)

  • [Veteran Rank] Invincibility shield each time power is used {owned units}
  • 1/2 Terrain Star Defense {enemy units in combat}
  • D2D Bar Hidden
  • -5% deployment costs {owned units that cost more than 10000G}
  • +5% deployment costs {owned units that cost 10000G or less}
  • (+10/+10) {owned units}

​## Commander Zone (COZ) [0~2 Range]

  • Hidden HP {owned units}
  • Disables Enemy CO zones
  • Loss of HP doesn't affect her capture rate {owned units}

Decoy (COP) [4*] ​​​​​​​

  • Performing an action with an owned unit leaves a (80/80) 1 ammo hologram copy in the original spot
  • (+10/+10) {owned non-hologram units}

Deep Strike (SCOP) [7*] ​​​​​​​

  • +1 Movement {owned units}
  • +1 Range {owned units}
  • (+60/+0) {owned units}
  • -1 Terrain Star {enemy units}

Leader Unit - Oleander (from NeoTank)

  • 4 movement [Mech movement]
  • 1-3 Ballistic Range
  • [WTNK] Defense
  • [NTNK] (Ground and Sea Damage)
  • [AAIR] (Air Damage)

Synergy

  • [Will] Morning Bloom [2*]

Lazurian Army


Forsythe

Statistics

  • [Hit] Rules of War
  • [Miss] Tyrants
  • [Role] Resilience

Daily Abilities (D2D)

  • [Veteran Rank] Owned units can rank up outside CO Zone
  • (+10/+0) vs. more expensive enemy units {owned units}

Commander Zone (COZ) [0~3 Range]

  • (+10/+10) {owned units}
  • (+10/+10) vs. more expensive enemy units {owned units}

Braveheart (COP) [2*]

  • (+10/+0) vs. more expensive enemy units {owned units}
  • -1 rank {enemy units}

Field Promotion (SCOP) [5*]  

  • +1 rank {owned units}
  • -10% deployment costs {owned units}
  • First-strike counterattacks vs. more expensive enemy units {owned units}

Leader Unit - Juggernaut (from Mech)

  • Minigun - [AAIR] (Ground, Low-Air, and Mid-Air Damage)
  • Loss of HP doesn't affect firepower

Synergy

  • [Gage] Stronghold [1*]
  • [Javier] Code of Valor [2*]

Gage

Statistics

  • [Hit] Results
  • [Miss] Mistakes
  • [Role] Naval & Sniper

Daily Abilities (D2D)

  • [Veteran Rank] Hidden on properties {owned units}
  • Vision can't be reduced {owned units}
  • Indirect units can counterattack {owned units}
  • +1 Movement {owned sea or indirect units}​​​​​​​

Commander Zone (COZ) [0~3 Range]

  • (+30/+20) {owned sea or indirect units}
  • Hidden in Forests, Ruins and Reefs {owned indirect units}
  • Piercing Vision {owned units}

Long Shot (COP) [3*]

  • (+20/+0) {owned sea or indirect units}
  • +1 range {owned indirect units}

Double Shot (SCOP) [6*]

  • (+40/+20) {owned sea or indirect units}
  • +2 range {owned indirect units}
  • Enemy hidden units are always visible
  • Reanimation {owned indirect units}

Leader Unit - Missile Sub (from Submarine)

  • [3~6] ballistic range
  • Unit is forced to surface when it attacks if dived
  • [SUBM] (Sea and undersea damage)
  • [MDTK] (Ground Damage)

Synergy

  • [Forsythe] Stronghold [1*]
  • [Tasha] Old Soldiers [1*]

Tasha

Statistics

  • [Hit] Revenge
  • [Miss] Sympathy
  • [Role] Air & Revenge

Daily Abilities (D2D)

  • [Veteran Rank] (+10/+0) for each enemy unit killed this turn {owned units}
  • [Veteran Rank] Air movement bonus is doubled during powers {owned units}
  • (+20/+0) vs. non-retaliating enemy units {owned units}
  • (+20/+0) {owned air units}

Commander Zone (COZ) [0~1 Range]

  • (+20/+20) {owned air units}
  • First-Strike counterattacks {owned soldier units}
  • +10% counterattack for each owned destroyed unit this turn {owned units}

Sonic Boom (COP) [3*]

  • +1 move {owned air units}
  • Enemy can't counterattack {enemy units}
  • (+20/+0) vs. non-retaliating enemy units {owned units}

Fox One (SCOP) [7*] 

  • +2 move {owned air units}
  • Enemy can't counterattack {enemy units}
  • (+20/+0) vs. non-retaliating enemy units {owned units}
  • 1 [0~2] range crippling damage missile (highest combined HP)

Leader Unit - Albatross (from Bomber)

  • First-strike counterattacks

Synergy

  • [Will] Air Support [2*]
  • [Gage] Old Soldiers [1*]

New Rubinelle Army


Greyfield

Statistics

  • [Hit] Power
  • [Miss] Insubordinates
  • [Role] Tech & Supplies

Daily Abilities (D2D)

  • [Veteran Rank] -20 primary weapon base damage [minimum one] {enemy units}
  • (+20%/+0%) {owned units that cost more than 10000G}​​​​​​​
  • -1 HP Repair Rate [minimum one] (owned non-city properties)

Commander Zone (COZ) [0~3 Range]

  • Resupply Full {owned units}
  • Enemy units can't resupply

Supply Chain (COP) [3*]

  • (+20%/+10%) {owned transport, sea, air, and owned units that cost more than 10000G}
  • +1 move {owned transport units}
  • Enemy units ammo reduced to 1

High Command (SCOP) [7*]

  • (+40%/+20%) {owned sea, air, and owned units that cost more than 10000G}
  • +1 Move {owned units}
  • Killing an enemy unit reduces all enemies primary ammo by 1
  • Deletes 2 enemy units sitting on an owned properties (highest funds, highest terrain stars)

Leader Unit - Air Fortress (from Lander)

  • [SEAP] (Air defense)
  • Mid-Air unit

Synergy

  • [Waylon] Command & Conquer [1*]

Waylon

Statistics

  • [Hit] Living it up
  • [Miss] Responsibility
  • [Role] Self-Preservation & Cheating

Daily Abilities (D2D)

  • [Veteran Rank] Air units can be built from Temporary Airports
  • [Veteran Rank] Air units are invincible during powers
  • Morale Bar doesn't reset on CO Unit Death
  • Terrain Star access {owned air units}
  • (+0/+20) {owned air units}

Commander Zone (COZ) [0~2 Range]

  • Morale Bar Charges during powers
  • 25% chance of missing {enemy units vs. owned units of different type} 

Wingman Retreat (COP) [3*]

  • (+10/+30) {owned air units}
  • Wait Units Reanimate, but can only move and wait {owned units}

Bad Company (SCOP) [7*]

  • (+20/+60) {owned air units}
  • +1 move {owned units}
  • Wait Units Reanimate, but can't attack or assist {owned units}

Leader Unit - Gremlin (from Interceptor)

  • Always Hidden
  • [MDTK] Ground Damage
  • First-strike counterattack (Trapped enemy units)

Synergy

  • [Greyfield] Command & Conquer [1*]

IDS (Intelligent Defense Systems)


Caulder

Statistics

  • [Hit] Experiments
  • [Miss] Ethics
  • [Role] Enhancements and Disease
  • Has Green Mist for the super power

Daily Abilities (D2D)

  • [Veteran Rank] Free Repairs {owned units}
  • (+20/+20) {owned units}
  • +1 HP Repair Heal {owned units}

Commander Zone (COZ) [0~2 Range]

  • +2 HP Repair Heal {owned units}

None (COP) [0*]

  • So powerful, he doesn't need a CO Power

Fallout (SCOP) [10*]

  • +3 HP Repair Heal {owned units}
  • -3 HP Damage {enemy units}

Leader Unit - Enforcer (from Mech)

  • 4 movement Mid-Air Unit 
  • T-Copter Defense 
  • [DUST] (Mid-Air Damage)
  • [TANK] (Ground damage)
  • When this unit dies, it spawns a 1 HP Mech in its place 

Synergy

  • None

Tabitha

Statistics

  • [Hit] Breakfast in Bed
  • [Miss] Weak People
  • [Role] Fear & Flame
  • While she is active CO on any army, fire shows up as blue

Daily Abilities (D2D)

  • [Veteran Rank] Killing owned units creates a 1 [0~2] Incendiary explosion
  • 1 HP Damage {enemy units on fire tiles}
  • (+30/+20) {owned CO units} * Targeted Powers and Abilities are Incendiary
  • Immune to Fire, Fire is immune to weather and lasts 1 extra day

Commander Zone (COZ) [0~0 Range]

  • Incendiary Rounds {owned units}
  • (+10/+10) per rank {owned units}

Firestorm (COP) [5*]

  • 1 [0~2] range 2 HP damage bomb (highest combined HP, gunboat mult 0.5x)
  • 1 [0~2] range 2 HP damage bomb (highest funds value, gunboat mult 0.5x)

Inferno (SCOP) [9*] 

  • 1 [0~2] range 8 HP damage bomb (highest combined HP, gunboat mult 0.5x)
  • Enemy unit tiles are set on fire

Leader Unit - Dreadnaught (from Destroyer)

  • [BSHP] (Sea and Ground Damage)
  • 6 ammo

Synergy

  • [Penny] Weathervane [2*]

Penny

Statistics

  • [Hit] Mr. Bear
  • [Miss] Broken Toys
  • [Role] Weather & Explosions

Daily Abilities (D2D)​​​​​​​

  • [Veteran Rank] Non-Percentage Based Weather Penalties Doubled
  • Immune to Weather
  • (+10/+10) {owned units}​​​​​​​
  • (+10/+10) {owned units during weather}

Commander Zone (COZ) [0~3 Range]

  • Immune to non-combat damage {owned units during weather}
  • 1 HP Damage {enemy units}

Stormfront (COP) [2*]

  • Random Weather for 1 day

Enigma (SCOP) [7*]

  • Random Weather for 3 days
  • 1 [0~3] range 5 HP damage bomb (highest combined HP)

Leader Unit - Pulsatrix Lite (from Bomber)

  • Hidden during Weather
  • Drops a 1 [0~1] 1 HP damage explosion after combat {enemy units}
  • When this unit is destroyed, it creates 1 [0~2] 3 HP damage explosion {enemy units}

Synergy

  • [Tabitha] Weathervane [2*]
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