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Official Unit List (Spyro Edition)
LordSpyro edited this page May 16, 2023
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Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Troops (Core) | (Direct [AI], Land, Foot Soldier) |
Cost (Build): | 1,000 G. | (Base/Factory) |
Movement (Class): | 3 | (Foot/Infantry) |
Vision (Extra): | 2 | (+3 on [MNTN] Mountains) |
Fuel (Extra): | 99 | |
Star Value (Points/50 Points = 1 Star Value): | 20 Points | (0.4) |
Ability (Description): | Capture | (Captures Neutral or Enemy Properties 1 point by current HP) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [NONE] None | |||
Weapon 2 [ID]: | [MGUN] Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Troops (Niche) | (Direct [AI], Land, Foot Soldier) |
Cost (Build): | 3000 G. | (Base/Factory) |
Movement (Class): | 2 | (Mech) |
Vision (Extra): | 2 | (+3 on [MNTN] Mountains) |
Fuel (Extra): | 70 | |
Star Value (Points/50 Points = 1 Star Value): | 20 Points | (0.4) |
Ability (Description): | Capture | (Captures Neutral or Enemy Properties 1 point by current HP) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [BZCN] Bazooka | 1-1 | Direct | 3 |
Weapon 2 [ID]: | [MGUN] Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Troops (Niche) | (Direct [AI], Land, Vehicle Soldier, Bike) |
Cost (Build): | 3000 G. | (Base/Factory) |
Movement (Class): | 5 | (Mud Tire [Tire B]) |
Vision (Extra): | 2 | |
Fuel (Extra): | 70 | |
Star Value (Points/50 Points = 1 Star Value): | 20 Points | (0.4) |
Ability (Description): | Capture | (Captures Neutral or Enemy Properties 1 point by current HP) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [NONE] None | |||
Weapon 2 [ID]: | [MGUN] Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Niche | (Direct [AI], Scout, Land, Vehicle) |
Cost (Build): | 4000 G. | (Base/Factory) |
Movement (Class): | 8 | (Tire [Tire A]) |
Vision (Extra): | 5 | |
Fuel (Extra): | 80 | |
Star Value (Points/50 Points = 1 Star Value): | 50 Points | (1.0) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [NONE] None | |||
Weapon 2 [ID]: | [MGUN] Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Niche | (Direct [AI], Land, Vehicle, Incendiary, Off-Tank) |
Cost (Build): | 5000 G. | (Base/Factory) |
Movement (Class): | 5 | (Treads/Tank) |
Vision (Extra): | 2 | |
Fuel (Extra): | 60 | |
Star Value (Points/50 Points = 1 Star Value): | 50 Points | (1.0) |
Ability (Description): | Napalm | (Can launch Napalm to change the battlefield.) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | Special - Napalm (Below) | 1-5 | Command | 3 (Napalm) |
Weapon 2 [ID]: | [BMGD] Incendiary Grenades | 1-1 | Direct | Infinite |
- Uses the Napalm Command.
- Creates a flame tile that reduces terrain stars to 0 and highlights {0~2} piercing vision spaces around said tile for all players
- Flame tile is affected by weather
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Core | (Direct [AI], Land, Vehicle, Off-Tank) |
Cost (Build): | 8000 G. | (Base/Factory) |
Movement (Class): | 6 | (Tread/Tank) |
Vision (Extra): | 2 | |
Fuel (Extra): | 60 | |
Star Value (Points/50 Points = 1 Star Value): | 50 Points | (1.0) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [VLCN] Vulcan | 1-1 | Direct | 6 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Core | (Land, Direct, Vehicle, Tank) |
Cost (Build): | 7000 G. | (Base/Factory) |
Movement (Class): | 6 | (Tread/Tank) |
Vision (Extra): | 3 | |
Fuel (Extra): | 70 | |
Star Value (Points/50 Points = 1 Star Value): | 50 Points | (1.0) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [BZCN] Cannon | 1-1 | Direct | 6 |
Weapon 2 [ID]: | [MGUN] Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Tech | (Direct [AI], Land, Vehicle, Tank) |
Cost (Build): | 16000 G | (Base/Factory) |
Movement (Class): | 5 | (Tread/Tank) |
Vision (Extra): | 1 | |
Fuel (Extra): | 50 | |
Star Value (Points/50 Points = 1 Star Value): | 80 Points | (1.6) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [BZCN] Cannon | 1-1 | Direct | 5 |
Weapon 2 [ID]: | [MGUN] Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Tech | (Direct [AI], Land, Vehicle, Tank) |
Cost (Build): | 22000 G. | (Base/Factory) |
Movement (Class): | 6 | (Tread/Tank) |
Vision (Extra): | 1 | |
Fuel (Extra): | 99 | |
Star Value (Points/50 Points = 1 Star Value): | 90 Points | (1.8) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [BZCN] New Cannon | 1-1 | Direct | 6 |
Weapon 2 [ID]: | [MGUN] Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Leader Niche or Honor | (Direct [AI], Land, Vehicle, Tank) |
Cost (Build): | 28000 G. | (Base/Factory) |
Movement (Class): | 4 | (Tread/Tank) |
Vision (Extra): | 1 | |
Fuel (Extra): | 50 | |
Star Value (Points/50 Points = 1 Star Value): | 110 Points | (2.2) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [BZCN] Megacannon | 1-1 | Direct | 3 |
Weapon 2 [ID]: | [MGUN] Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Niche | (Direct [AI], Land, Vehicle) |
Cost (Build): | 12000 G. | (Base/Factory) |
Movement (Class): | 5 | (Mud Tires [Tire B]) |
Vision (Extra): | 2 | |
Fuel (Extra): | 50 | |
Star Value (Points/50 Points = 1 Star Value): | 60 Points | (1.2) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [SHRP] AT Cannon | 1-1 | Direct | 6 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Niche | (Indirect [AI], Land, Vehicle) |
Cost (Build): | 11000 G. | (Base/Factory) |
Movement (Class): | 4 | (Mud Tire [Tire B]) |
Vision (Extra): | 2 | |
Fuel (Extra): | 50 | |
Star Value (Points/50 Points = 1 Star Value): | 60 Points | (1.2) |
Ability (Description): | Counter | (Can counterattack when attacked by a direct attack.) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [SHRP] AT Cannon | 1-3 | Indirect | 6 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Core | (Indirect [AI], Land, Vehicle) |
Cost (Build): | 6000 G. | (Base/Factory) |
Movement (Class): | 5 | (Tread/Tank) |
Vision (Extra): | 1 | |
Fuel (Extra): | 50 | |
Star Value (Points/50 Points = 1 Star Value): | 50 Points | (1.0) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [BZCN] Cannon | 2-3 | Indirect | 6 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Tech | (Indirect [AI], Land, Vehicle) |
Cost (Build): | 15000 G. | (Base/Factory) |
Movement (Class): | 5 | (Tire [Tire A]) |
Vision (Extra): | 1 | |
Fuel (Extra): | 50 | |
Star Value (Points/50 Points = 1 Star Value): | 70 Points | (1.4) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [MISL] Rockets | 3-5 | Indirect | 5 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Niche | (Indirect [AI], Scout, Land, Vehicle) |
Cost (Build): | 12000 G | (Base/Factory) |
Movement (Class): | 5 | (Tire [Tire A]) |
Vision (Extra): | 5 | |
Fuel (Extra): | 50 | |
Star Value (Points/50 Points = 1 Star Value): | 70 Points | (1.4) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [MISL] Missiles | 3-6 | Indirect | 5 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Niche | (Indirect [AI], Land, Vehicle, Pipe) |
Cost (Build): | 20000 G. | (Base/Factory) |
Movement (Class): | 9 | (Pipe/Piperunner) |
Vision (Extra): | 4 | |
Fuel (Extra): | 99 | |
Star Value (Points/50 Points = 1 Star Value): | 100 Points | (2.0) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [BZCN] Pipe Cannon | 2-5 | Indirect | 6 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Transport (Core) | (Direct [AI], Land, Vehicle, Transport) |
Cost (Build): | 5000 G. | (Base/Factory) |
Movement (Class): | 6 | (Tread/Tank) |
Vision (Extra): | 1 | |
Fuel (Extra): | 70 | |
Star Value (Points/50 Points = 1 Star Value): | 40 Points | (0.8) |
Ability 1 (Description): | Supply | (At start of turn and/or as command, restores fuel and ammo to all owned units in a {1~1} range) |
Ability 2 (Description): | Load | (Ability to pick up [Foot Soldier] units (1 capacity)) |
Ability 3 (Description): | Drop | (Ability to drop [Foot Soldier] units on their legal terrain) |
Ability 4 (Description): | Special - Build (Below Weapons) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [NONE] None | |||
Weapon 2 [ID]: | [NONE] None |
- Able to deploy temporary buildings at the cost of HP (can't kill unit)
- Unit Must be at 10 HP to start temporary structures
- Builds Temporary properties 1 point by current HP (affected by capture rates)
- HP is sapped from unit after structure is built
- Replaces materials from Advance Wars Days of Ruin/Dark Conflict
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Niche | (Direct [AI], Air, Jet) |
Cost (Build): | 18000 G | (Airport) |
Movement (Class): | 9 | (Jet/High Air) |
Vision (Extra): | 2 | |
Fuel (Extra): | 99 | (-5 Daily) |
Star Value (Points/50 Points = 1 Star Value): | 90 Points | (1.8) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [MISL] Missiles | 1-1 | Direct | 6 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Tech | (Direct [AI], Air, Jet) |
Cost (Build): | 20000 G. | (Airport) |
Movement (Class): | 7 | (Jet/High Air) |
Vision (Extra): | 2 | |
Fuel (Extra): | 99 | (-5 Daily) |
Star Value (Points/50 Points = 1 Star Value): | 90 Points | (1.8) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [BOMB] Bombs | 1-1 | Direct | 6 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Niche | (Direct [AI], Air, Jet) |
Cost (Build): | 22000 G. | (Airport) |
Movement (Class): | 6 | (Jet/High Air) |
Vision (Extra): | 4 | |
Fuel (Extra): | 60 | (-5 Daily [-8 Hidden]) |
Star Value (Points/50 Points = 1 Star Value): | 100 Points | (2.0) |
Ability 1 (Description): | Special - Hide (Below Weapons)_ | |
Ability 2 (Description): | Appear | (Reverts all changes from 'Special - Hide' ability) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [MISL] Omni-Missiles | 1-1 | Direct | 6 |
Weapon 2 [ID]: | [NONE] None |
- Can only be seen by adjacent enemy or sitting on enemy property
- Can only be attacked by other [Jetplane - High Air] units
- Increases daily fuel usage by 3 (-8 daily fuel total)
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Tech | (Direct [AI], Scout, Air, Biplane) |
Cost (Build): | 13000 G. | (Airport) |
Movement (Class): | 7 | (Biplane/Mid Air) |
Vision (Extra): | 5 | |
Fuel (Extra): | 99 | (-5 Daily) |
Star Value (Points/50 Points = 1 Star Value): | 70 Points | (1.4) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [MGUN] Twin Machine Guns | 1-1 | Direct | 9 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Sea (Niche) | (Direct [AI], Air, Biplane) |
Cost (Build): | 15000 G | (Carrier Only) |
Movement (Class): | 8 | (Biplane/Mid Air) |
Vision (Extra): | 4 | |
Fuel (Extra): | 40 | (-5 Daily) |
Star Value (Points/50 Points = 1 Star Value): | 70 Points | (1.4) |
Ability (Description): | Sea Resupply | (Can resupply on Seaports/Temporary Seaports) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1: [ID] | [BMGD] Bombs | 1-1 | Direct | 3 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Niche | (Direct, Air, Nuke) |
Cost (Build): | 25000 G. | (Airport) |
Movement (Class): | 9 | (Biplane/Mid Air) |
Vision (Extra): | 1 | |
Fuel (Extra): | 45 | (-5 Daily) |
Star Value (Points/50 Points = 1 Star Value): | 30 Points | (0.6) |
Ability (Description): | Special - Explode (Below Weapon) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [NONE] None | |||
Weapon 2 [ID]: | [NONE] None |
- Unit destroys itself damaging all units in a {0~3} radius by 5HP
- Explosion is non-lethal (can't kill units)
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Core | (Direct [AI], Air, Copter) |
Cost (Build): | 9000 G. | (Airport) |
Movement (Class): | 6 | (Copter/Low Air) |
Vision (Extra): | 3 | |
Fuel (Extra): | 99 | (-2 Daily) |
Star Value (Points/50 Points = 1 Star Value): | 60 Points | (1.2) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [MISL] Missiles | 1-1 | Direct | 6 |
Weapon 2 [ID]: | [MGUN] Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Transport (Core) | (Direct [AI], Copter, Transport) |
Cost (Build): | 5000 G. | (Airport) |
Movement (Class): | 6 | (Copter/Low Air) |
Vision (Extra): | 2 | |
Fuel (Extra): | 99 | (-2 Daily) |
Star Value (Points/50 Points = 1 Star Value): | 50 Points | (1.0) |
Ability 1 (Description): | Load | (Ability to pick up [Foot Soldier] units [1 capacity]) |
Ability 2 (Description): | Drop | (Ability to drop [Foot Soldier] units on their legal terrain |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [NONE] None | |||
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Sea (Tech) | (Indirect [AI], Sea, Ship) |
Cost (Build): | 25000 G | (Seaport) |
Movement (Class): | 5 | (Ship/Sea) |
Vision (Extra): | 2 | |
Fuel (Extra): | 99 | (-1 Daily) |
Star Value (Points/50 Points = 1 Star Value): | 110 Points | (2.2) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [BZCN] Cannon | 2-6 | Indirect | 6 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Sea (Niche) | (Indirect [AI], Sea, Ship) |
Cost (Build): | 22000 G. | (Seaport) |
Movement (Class): | 5 | (Ship/Sea) |
Vision (Extra): | 4 | |
Fuel (Extra): | 99 | (-1 Daily) |
Star Value (Points/50 Points = 1 Star Value): | 110 Points | (2.2) |
Ability 1 (Description): | Load: | (Ability to pick up [Air] units (2 capacity)) |
Ability 2 (Description): | Supply | (Repairs 2HP and restores fuel and ammo to loaded [Air] units) |
Ability 3 (Description): | Drop | (Ability to drop [Air] units on their legal terrain) |
Ability 4 (Description): | Launch | (Ability to launch [Air] units from this unit allowing them to perform their actions) |
Ability 5 (Description): | Build | (Able to build [SEAP - Seaplanes] for 1/2 cost) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [MISL] Missiles | 3-8 | Indirect | 6 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Sea (Core) | (Indirect [AI], Ballistic, Sea, Ship) |
Cost (Build): | 20000 G. | (Seaport) |
Movement (Class): | 6 | (Ship/Sea) |
Vision (Extra): | 3 | (Piercing vision) |
Fuel (Extra): | 80 | (-1 Daily) |
Star Value (Points/50 Points = 1 Star Value): | 90 Points | (1.8) |
Ability (Description): | Spotlight | (Vision has piercing vision so can see dived and hidden units in its vision range) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [MISL] Cruise Missiles | 3-5 | Indirect | 3 |
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Sea (Core) | (Direct [AI], Sea, Ship) |
Cost (Build): | 14000 G. | (Seaport) |
Movement (Class): | 6 | (Ship/Sea) |
Vision (Extra): | 3 | |
Fuel (Extra): | 99 | (-1) |
Star Value (Points/50 Points = 1 Star Value): | 80 Points | (1.6) |
Ability 1 (Description): | Load | (Ability to pick up [Copter] units (2 capacity)) |
Ability 2 (Description): | Supply | (Restores fuel and ammo to loaded [Copter] units) |
Ability 3 (Description): | Drop | (Ability to drop [Copter] units on their legal terrain) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [MISL] Anti-Sub Missiles | 1-1 | Direct | 9 |
Weapon 2 [ID]: | [VLCN] Anti-Air Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Sea (Niche) | (Direct [AI], Scout, Sea, Ship, Sub) |
Cost (Build): | 18000 G. | (Seaport) |
Movement (Class): | 5 | (Ship/Sea) |
Vision (Extra): | 5 | |
Fuel (Extra): | 60 | (-1 Daily [-5 while hidden]) |
Star Value (Points/50 Points = 1 Star Value): | 90 Points | (1.8) |
Ability 1 (Description): | Special - Dive (Below Weapon) | |
Ability 2 (Description): | Surface | (Reverts all changes from 'Special - Dive' ability) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [TORP] Torpedoes | 1-1 | Direct | 6 |
Weapon 2 [ID]: | [NONE] None |
- Can only be seen by adjacent enemy or sitting on enemy property
- Can only be attacked by Direct Sea (and Striker) units
- Increases daily fuel usage by 4 (-5 daily fuel total)
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Transport (Niche) | (Direct [AI], Sea, Transport) |
Cost (Build): | 6000 G. | (Seaport) |
Movement (Class): | 7 | (Transport) |
Vision (Extra): | 2 | |
Fuel (Extra): | 99 | |
Star Value (Points/50 Points = 1 Star Value): | 50 Points | (1.0) |
Ability 1 (Description): | Load | (Ability to pick up [Foot Soldier] units (1 capacity)) |
Ability 2 (Description): | Drop | (Ability to drop [Foot Soldier] units on their legal terrain) |
Ability 3 (Description): | Capture | (Captures Neutral or Enemy Properties 1 point by current HP) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [MISL] Missile | 1-1 | Direct | 1 |
Weapon 2 [ID]: | [MGUN] Boat Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Transport (Niche) | (Direct [AI], Sea, Transport) |
Cost (Build): | 7500 G. | (Seaport) |
Movement (Class): | 7 | (Transport) |
Vision (Extra): | 1 | |
Fuel (Extra): | 60 | (-1 Daily) |
Star Value (Points/50 Points = 1 Star Value): | 50 Points | (1.0) |
Ability 1 (Description): | Load | (Ability to pick up [Foot Soldier] units (2 capacity)) |
Ability 2 (Description): | Drop | (Ability to drop [Foot Soldier] units on their legal terrain) |
Ability 3 (Description): | Repair | (Restores fuel, ammo, and 1 HP to a single owned unit in {1~1} range) |
Ability 4 (Description): | Special - Build (Below Weapons) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [NONE] None | |||
Weapon 2 [ID]: | [NONE] None |
- Able to deploy temporary buildings at the cost of HP (can't kill unit)
- Unit Must be at 10 HP to start temporary structures
- Builds Temporary properties 1 point by current HP (affected by capture rates)
- HP is sapped from unit after structure is built
- Replaces materials from Advance Wars Days of Ruin/Dark Conflict
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Transport (Core) | (Direct [AI], Sea, Transport) |
Cost (Build): | 10000 G | (Seaport) |
Movement (Class): | 6 | (Transport) |
Vision (Extra): | 1 | |
Fuel (Extra): | 99 | (-1 Daily) |
Star Value (Points/50 Points = 1 Star Value): | 60 Points | (1.2) |
Ability 1 (Description): | Load | (Ability to pick up [Land] units (2 capacity)) |
Ability 2 (Description): | Drop | (Ability to drop [Land] units on their legal terrain) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [NONE] None | |||
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Campaign (Nice) | (Direct [AI], Land, Slime) |
Cost (Build): | --- | (11000 G. in Base/Factory, HQ, or Lab) |
Movement (Class): | 1 | (Slim/Oozium) |
Vision (Extra): | 1 | |
Fuel (Extra): | Infinite | |
Star Value (Points/50 Points = 1 Star Value): | 150 Points | (3.0) |
Ability 1 (Description): | Consume | (Destroys any unit it moves onto) |
Ability 2 (Description): | Immunity | (Immune to Commander Damage Effects, Commander Healing Effects, and Missile Silos ) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [NONE] None | |||
Weapon 2 [ID]: | [NONE] None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Campaign (Core) | (Direct [AI], Land, Vehicle) |
Cost (Build): | 5500 G. | (Base/Factory) |
Movement (Class): | 6 | (Mud Tire [Tire B]) |
Vision (Extra): | 4 | |
Fuel (Extra): | 70 | |
Star Value (Points/50 Points = 1 Star Value): | 50 Points | (1.0) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [BZAT] TOW Missile | 1-1 | Direct | 1 |
Weapon 2 [ID]: | [MGUN] Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Campaign (Tech) | (Land, Direct, Vehicle, Tank) |
Cost (Build): | 12000 G. | (Base/Factory) |
Movement (Class): | 5 | (Tread/Tank) |
Vision (Extra): | 2 | |
Fuel (Extra): | 50 | |
Star Value (Points/50 Points = 1 Star Value): | 70 Points | (1.4) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [CANN] Cannon | 1-1 | Direct | 5 |
Weapon 2 [ID]: | [MGUN] Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Campaign (Tech) | (Land, Direct, Vehicle, Tank) |
Cost (Build): | 22000 G. | (Base/Factory) |
Movement (Class): | 4 | (Tread/Tank) |
Vision (Extra): | 2 | |
Fuel (Extra): | 50 | |
Star Value (Points/50 Points = 1 Star Value): | 100 Points | (2.0) |
Ability (Description): | Counter | (Can counterattack when attacked by a direct attack.) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [CANN] HT Cannon | 1-2 | Indirect | 5 |
Weapon 2 [ID]: | [MGUN] Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Campaign (Core) | (Direct [AI], Air, Copter) |
Cost (Build): | 9000 G. | (Copter/Low Air) |
Movement (Class): | 6 | |
Vision (Extra): | 2 | |
Fuel (Extra): | 99 | (-2 Daily) |
Star Value (Points/50 Points = 1 Star Value): | 60 Points | (1.2) |
Ability (Description): | ??? | (???) |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Campaign (Niche) | (Direct [AI], Scout, Air, Jet) |
Cost (Build): | 20000 G. | (Airport) |
Movement (Class): | 9 | (Jet/High Air) |
Vision (Extra): | 5 | |
Fuel (Extra): | 99 | |
Star Value (Points/50 Points = 1 Star Value): | 90 Points | (1.8) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1 [ID]: | [TORP] Mole Missiles | 1-1 | Direct | 6 |
Weapon 2 [ID]: | [NONE] None |
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