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Official Unit List (Spyro Edition)

LordSpyro edited this page May 9, 2023 · 21 revisions

Custom Wars Tactics

CWT Unit Classes


Land Units

ID - Unit Name

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) ??? (???)
Cost (Build): ??? (???)
Movement (Class): ??? (???)
Fuel: ??
Vision (Extra): ??? (???)
Star Value (Points/50 Points = 1 Star Value): ??? Points (???)
Ability (Description): ??? (???)

Weapons

Slot Name Range Type Ammo
Weapon 1: ??? ??? ??? ???
Weapon 2: ??? ??? ??? ???

Special

INFT - Infantry

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Troops (Core) (Direct [AI], Land, Foot Soldier)
Cost (Build): 1,000 G. (Base/Factory)
Movement (Class): 3 (Foot/Infantry)
Fuel: 99
Vision (Extra): 2 (+3 on MNTN)
Star Value (Points/50 Points = 1 Star Value): 20 Points (0.4)
Ability (Description): Capture (Captures Neutral or Enemy Properties 1 point by current HP)

Weapons

Slot Name Range Type Ammo
Weapon 1: None
Weapon 2: Machine Gun 1-1 Direct Infinite

MECH - Mech or Mechanized Infantry

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Troops (Niche) (Direct [AI], Land, Foot Soldier)
Cost (Build): 3000 G. (Base/Factory)
Movement (Class): 2 (Mech)
Fuel: 70
Vision (Extra): 2 (+3 on MNTN)
Star Value (Points/50 Points = 1 Star Value): 20 Points (0.4)
Ability (Description): Capture (Captures Neutral or Enemy Properties 1 point by current HP)

Weapons

Slot Name Range Type Ammo
Weapon 1: Bazooka 1-1 Direct 3
Weapon 2: Machine Gun 1-1 Direct Infinite

BIKE - Bike or Motorbike

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Troops (Niche) (Direct [AI], Land, Vehicle Soldier, Bike)
Cost (Build): 3000 G. (Base/Factory)
Movement (Class): 5 (Mud Tire [Tire B])
Fuel: 70
Vision (Extra): 2
Star Value (Points/50 Points = 1 Star Value): 20 Points (0.4)
Ability (Description): Capture (Captures Neutral or Enemy Properties 1 point by current HP)

Weapons

Slot Name Range Type Ammo
Weapon 1: None
Weapon 2: Machine Gun 1-1 Direct Infinite

RECN - Recon

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Niche (Direct [AI], Scout, Land, Vehicle)
Cost (Build): 4000 G. (Base/Factory)
Movement (Class): 8 (Tire [Tire A])
Fuel: 80
Vision (Extra): 5
Star Value (Points/50 Points = 1 Star Value): 50 Points (1.0)

Weapons

Slot Name Range Type Ammo
Weapon 1: None
Weapon 2: Machine Gun 1-1 Direct Infinite

FTNK - Flame Tank (Flare)

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Niche (Direct [AI], Land, Vehicle, Incendiary Off-Tank)
Cost (Build): 5000 G. (Base/Factory)
Movement (Class): 5 (Treads/Tank)
Fuel: 60
Vision (Extra): 2
Star Value (Points/50 Points = 1 Star Value): 50 Points (1.0)
Ability (Description): Mortar Can launch Mortars to change the battlefield.

Weapons

Slot Name Range Type Ammo
Weapon 1: Special - Flare Mortar (Below) 1-5 Command 3 (Mortars)
Weapon 2: Incendiary Grenades 1-1 Direct Infinite

Special - Flare/Mortar

  • Uses the Mortar Command.
  • Creates a flame tile that reduces terrain stars to 0 and highlights {0~2} piercing vision spaces around said tile for all players
  • Flame tile is affected by weather

AAIR - Anti-Air (Tank)

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Core (Direct [AI], Land, Vehicle, Off-Tank)
Cost (Build): 8000 G. (Base/Factory)
Movement (Class): 6 (Tread/Tank)
Fuel: 60
Vision (Extra): 2
Star Value (Points/50 Points = 1 Star Value): 50 Points (1.0)

Weapons

Slot Name Range Type Ammo
Weapon 1: Vulcan 1-1 Direct 6
Weapon 2: None

TANK - Tank

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Core (Land, Direct, Vehicle, Tank)
Cost (Build): 7000 G. (Base/Factory)
Movement (Class): 6 (Tread/Tank)
Fuel: 70
Vision (Extra): 3
Star Value (Points/50 Points = 1 Star Value): 50 Points (1.0)

Weapons

Slot Name Range Type Ammo
Weapon 1: Cannon 1-1 Direct 6
Weapon 2: Machine Gun 1-1 Direct Infinite

MDTK - Medium Tank

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Tech (Direct [AI], Land, Vehicle, Tank)
Cost (Build): 16000 G (Base/Factory)
Movement (Class): 5 (Tread/Tank)
Fuel: 50
Vision (Extra): 1
Star Value (Points/50 Points = 1 Star Value): 80 Points (1.6)

Weapons

Slot Name Range Type Ammo
Weapon 1: Cannon 1-1 Direct 5
Weapon 2: Machine Gun 1-1 Direct Infinite

NTNK - Neotank

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Tech (Direct [AI], Land, Vehicle, Tank)
Cost (Build): 22000 G. (Base/Factory)
Movement (Class): 6 (Tread/Tank)
Fuel: 99
Vision (Extra): 1
Star Value (Points/50 Points = 1 Star Value): 90 Points (1.8)

Weapons

Slot Name Range Type Ammo
Weapon 1: New Cannon 1-1 Direct 6
Weapon 2: Machine Gun 1-1 Direct Infinite

MTNK - Megatank

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Leader Niche (Direct [AI], Land, Vehicle, Tank)
Cost (Build): 28000 G. (Base/Factory)
Movement (Class): 4 (Tread/Tank)
Fuel: 50
Vision (Extra): 1
Star Value (Points/50 Points = 1 Star Value): 110 Points (2.2)

Weapons

Slot Name Range Type Ammo
Weapon 1: Megacannon 1-1 Direct 3
Weapon 2: Machine Gun 1-1 Direct Infinite

TDYR - Tank Destroyer

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Niche (Direct [AI], Land, Vehicle)
Cost (Build): 12000 G. (Base/Factory)
Movement (Class): 5 (Mud Tires [Tire B])
Fuel: 50
Vision (Extra): 2
Star Value (Points/50 Points = 1 Star Value): 60 Points (1.2)

Weapons

Slot Name Range Type Ammo
Weapon 1: AT Cannon 1-1 Direct 6
Weapon 2: None

ATNK - Anti-Tank

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Niche (Indirect [AI], Land, Vehicle)
Cost (Build): 11000 G. (Base/Factory)
Movement (Class): 4 (Mud Tire [Tire B])
Fuel: 50
Vision (Extra): 2
Star Value (Points/50 Points = 1 Star Value): 60 Points (1.2)

Weapons

Slot Name Range Type Ammo
Weapon 1: AT Cannon 1-3 Indirect 6
Weapon 2: None

ARTY - Artillery

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Core (Indirect [AI], Land, Vehicle)
Cost (Build): 6000 G. (Base/Factory)
Movement (Class): 5 (Tread/Tank)
Fuel: 50
Vision (Extra): 1
Star Value (Points/50 Points = 1 Star Value): 50 Points (1.0)

Weapons

Slot Name Range Type Ammo
Weapon 1: Cannon 2-3 Indirect 6
Weapon 2: None

RCKT - Rockets

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Tech (Indirect [AI], Land, Vehicle)
Cost (Build): 15000 G. (Base/Factory)
Movement (Class): 5 (Tire [Tire A])
Fuel: 50
Vision (Extra): 1
Star Value (Points/50 Points = 1 Star Value): 70 Points (1.4)

Weapons

Slot Name Range Type Ammo
Weapon 1: Rockets 3-5 Indirect 5
Weapon 2: None

MISS - Missiles

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Niche (Indirect [AI], Scout, Land, Vehicle)
Cost (Build): 12000 G (Base/Factory)
Movement (Class): 5 (Tire [Tire A])
Fuel: 50
Vision (Extra): 5
Star Value (Points/50 Points = 1 Star Value): 70 Points (1.4)

Weapons

Slot Name Range Type Ammo
Weapon 1: Missiles 3-6 Indirect 5
Weapon 2: None

PRNR - Piperunner

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Niche (Indirect [AI], Land, Vehicle, Pipe)
Cost (Build): 20000 G. (Base/Factory)
Movement (Class): 9 (Pipe/Piperunner)
Fuel: 99
Vision (Extra): 4
Star Value (Points/50 Points = 1 Star Value): 100 Points (2.0)

Weapons

Slot Name Range Type Ammo
Weapon 1: Pipe Cannon 2-5 Indirect 6
Weapon 2: None

APCR - Armored Personnel Carrier or Rig

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) Transport (Core) (Direct [AI], Land, Vehicle, Transport)
Cost (Build): 5000 G. (Base/Factory)
Movement (Class): 6 (Tread/Tank)
Fuel: 70
Vision (Extra): 1
Star Value (Points/50 Points = 1 Star Value): 40 Points (0.8)
Ability 1 (Description): Supply (At start of turn and/or as command, restores fuel and ammo to all owned units in a {1~1} range)
Ability 2 (Description): Load (Ability to pick up [Foot Soldier] units (1 capacity))
Ability 3 (Description): Drop (Ability to drop [Foot Soldier] units on their legal terrain)
Ability 4 (Description): Special - Build (Bottom)

Weapons

Slot Name Range Type Ammo
Weapon 1: None
Weapon 2: None

Special - Build

  • Able to deploy temporary buildings at the cost of HP (can't kill unit)
  • Unit Must be at 10 HP to start temporary structures
  • Builds Temporary properties 1 point by current HP (affected by capture rates)
  • HP is sapped from unit after structure is built
  • Replaces materials from Advance Wars Days of Ruin/Dark Conflict

Air Units

ID - Unit Name

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) ??? (???)
Cost (Build): ??? (???)
Movement (Class): ??? (???)
Fuel: ??
Vision (Extra): ??? (???)
Star Value (Points/50 Points = 1 Star Value): ??? Points (???)
Ability (Description): ??? (???)

TCTR - Transport Copter [Direct Air Copter Transport - Transport Core]

  • Build: 5000 G. (Airport)
  • Movement: 6 (Copter - Low Air)
  • Fuel: 99 (-2 Daily)
  • Vision: 1
  • Star Value: 50 {1.0}
  • Primary: None
  • Secondary: None
  • Ability - Load: Ability to pick up [Foot Soldier] units (1 capacity)
  • Ability - Drop: Ability to drop [Foot Soldier] units on their legal terrain

BCTR - Battle Copter [Direct Air Copter - Core]

  • Build: 9000 G. (Airport)
  • Movement: 6 (Copter - Low Air)
  • Fuel: 99 (-2 Daily)
  • Vision: 2
  • Star Value: 60 {1.2}
  • Primary: {1~1} Missiles [6 ammo]
  • Secondary: {1~1} Machine Gun [Infinite ammo]

DUST - Duster [Direct Air Biplane - Tech]

  • Build: 13000 G. (Airport)
  • Movement: 8 (Biplane - Mid Air)
  • Fuel: 99 (-5 Daily)
  • Vision: 4
  • Star Value: [70] {1.4}
  • Primary: {1~1} Machine Gun [9 ammo]
  • Secondary: None

SEAP - Striker Seaplane [Direct Air Biplane - Sea Niche]

  • Build: 15000 G. (Airport/Carrier)
  • Movement: 7 (Biplane - Mid Air)
  • Fuel: 40 (-5 Daily)
  • Vision: 4
  • Star Value: [80] {1.6}
  • Primary: {1~1} Mole Missiles [3 ammo]
  • Secondary: None
  • Ability: Can resupply on Seaports/Temporary Seaports

FGTR - Interceptor Fighter Jet [Direct Air Jetplane - Niche]

  • Build: 20000 G. (Airport)
  • Movement: 9 (Jetplane - High Air)
  • Fuel: 99 (-5 Daily)
  • Vision: 5
  • Star Value: 90 {1.8}
  • Primary: {1~1} Missiles [6 ammo]
  • Secondary: None

BMBR - Bomber [Direct Air Jetplane = Tech]

  • Build: 20000 G. (Airport)
  • Movement: 7 (Jetplane - High Air)
  • Fuel: 99 (-5 Daily)
  • Vision: 3
  • Star Value: 90 {1.8}
  • Primary: {1~1} Bombs [6 ammo]
  • Secondary: None

STLH - Stealth [Direct Air Jetplane - Niche]

  • Build: 22000 G. (Airport)
  • Movement: 6 (Jetplane - High Air)
  • Fuel: 60 (-5 Daily [-8 while hidden])
  • Vision: 4
  • Star Value: 100 {2.0}
  • Primary: {1~1} Omni-Missile [6 ammo]
  • Secondary: None
  • Ability: Special - Hide (Below)
  • Ability - Appear: Reverts all changes from 'Special - Hide' ability

Special - Hide

  • Can only be seen by adjacent enemy or sitting on enemy property
  • Can only be attacked by other [Jetplane - High Air] units
  • Increases daily fuel usage by 3 (-8 daily fuel total)

BKBM - Blackbomb Nuke [Direct Air Nuke - Niche]

  • Build: 25000 G. (Airport)
  • Movement: 9 (Biplane - Mid Air)
  • Fuel: 45 (-5 Daily)
  • Vision: 1
  • Star Value: 30 {0.6}
  • Primary: None
  • Secondary: None
  • Ability: Special - Explode (Below)

Special - Explode

  • Unit destroys itself damaging all units in a {0~3} radius by 5HP
  • Explosion is non-lethal (can't kill units)

Sea Units

ID - Unit Name

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) ??? (???)
Cost (Build): ??? (???)
Movement (Class): ??? (???)
Fuel: ??
Vision (Extra): ??? (???)
Star Value (Points/50 Points = 1 Star Value): ??? Points (???)
Ability (Description): ??? (???)

GNBT - Patrol Gunboat [Direct Sea Transport - Transport Core]

  • Build: 6000 G. (Seaport)
  • Movement: 7 (Naval Transport - Lander)
  • Fuel: 99 (-1 Daily)
  • Vision: 2
  • Star Value: [50] {1.0}
  • Primary: {1~1} Anti-Ship Missile [1 ammo]
  • Secondary: {1~1} Chain Gun [Infinite ammo]
  • Ability - Load: Ability to pick up [Foot Soldier] units (1 capacity)
  • Ability - Drop: Ability to drop [Foot Soldier] units on their legal terrain
  • Ability - Capture: Captures Neutral or Enemy Properties 1 point by current HP

BKBT - Blackboat [Direct Sea Transport - Transport Core]

  • Build: 7500 G. (Seaport)
  • Movement: 7 (Naval Transport - Lander)
  • Fuel: 60 (-1 Daily)
  • Vision: 1
  • Star Value: 50 {1.0}
  • Primary: None
  • Secondary: None
  • Ability - Load: Ability to pick up [Foot Soldier] units (2 capacity)
  • Ability - Drop: Ability to drop [Foot Soldier] units on their legal terrain
  • Ability - Repair: Restores fuel, ammo, and 1 HP to a single owned unit in {1~1} range
  • Ability: Special - Build (Below)

Special - Build

  • Able to deploy temporary buildings at the cost of HP (can't kill unit)
  • Unit Must be at 10 HP to start temporary structures
  • Builds Temporary properties 1 point by current HP (affected by capture rates)
  • HP is sapped from unit after structure is built
  • Replaces materials from Advance Wars Days of Ruin/Dark Conflict

LNDR - Lander [Direct Sea Transport - Transport Core]

  • Build: [9000 G.] 10000 G. (Seaport)
  • Movement: 6 (Naval Transport - Lander)
  • Fuel: 99 (-1 Daily)
  • Vision: 1
  • Star Value: 60 {1.2}
  • Primary: None
  • Secondary: None
  • Ability - Load: Ability to pick up [Land] units (2 capacity)
  • Ability - Drop: Ability to drop [Land] units on their legal terrain

CRUS - Cruiser [Direct Sea Ship - Sea Core]

  • Build: [14000 G.] 16000 G. (Seaport)
  • Movement: 6 (Ship - Sea)
  • Fuel: 99 (-1 Daily)
  • Vision: 5
  • Star Value: 80 {1.6}
  • Primary: {1~1} Missiles [9 ammo]
  • Secondary: {1~1} Anti-Air Gun [Infinite ammo]
  • Ability - Load: Ability to pick up [Copter] units (2 capacity)
  • Ability - Supply: Restores fuel and ammo to loaded [Copter] units
  • Ability - Drop: Ability to drop [Copter] units on their legal terrain

SUBM - Submarine [Direct Sea Sub Ship Recon - Sea Niche]

  • Build: [18000 G.] 20000 G. (Seaport)
  • Movement: 6 (Ship - Sea)
  • Fuel: 70 (-1 Daily [-5 while hidden])
  • Vision: 5
  • Star Value: 90 {1.8}
  • Primary: {1~1} Torpedo [6 ammo]
  • Secondary: None
  • Ability: Special - Dive (Below)
  • Ability - Surface: Reverts all changes from 'Special - Dive' ability

Special - Dive

  • Can only be seen by adjacent enemy or sitting on enemy property
  • Can only be attacked by Direct Sea (and Striker) units
  • Increases daily fuel usage by 4 (-5 daily fuel total)

DSYR - Destroyer [Indirect Ballistic Sea Ship - Sea Core]

  • Build: [22000 G.] 25000 G. (Seaport)
  • Movement: 5 (Ship - Sea)
  • Fuel: 50 (-1 Daily)
  • Vision: 3
  • Star Value: 100 {2.0}
  • Primary: {3~5} Cannon [3 ammo]
  • Secondary: None

BSHP - Battleship [Indirect Sea Ship = Sea Tech]

  • Build: [25000 G.] 28000 G. (Seaport)
  • Movement: 5 (Ship - Sea)
  • Fuel: 99 (-1 Daily)
  • Vision: 2
  • Star Value: 110 {2.2}
  • Primary: {2~6} Cannon [6 ammo]
  • Secondary: None

ACAR - Aircraft Carrier [Indirect Sea Ship - Sea Niche]

  • Build: [25000 G.] 28000 G. (Seaport)
  • Movement: 5 (Ship - Sea)
  • Fuel: 99 (-1 Daily)
  • Vision: 4
  • Star Value: 110 {2.2}
  • Primary: {3~8} Missiles [6 ammo]
  • Secondary: None
  • Ability - Load: Ability to pick up [Air] units (2 capacity)
  • Ability - Supply: Repairs 2HP and restores fuel and ammo to loaded [Air] units
  • Ability - Drop: Ability to drop [Air] units on their legal terrain
  • Ability - Launch: Ability to launch [Air] units from this unit allowing them to perform their actions
  • Ability - Build: Able to build [SEAP - Strikers] for 1/2 cost

Campaign

ID - Unit Name

Name Info/Value (Extra Info/Values)
Competitive Name (Tags) ??? (???)
Cost (Build): ??? (???)
Movement (Class): ??? (???)
Fuel: ??
Vision (Extra): ??? (???)
Star Value (Points/50 Points = 1 Star Value): ??? Points (???)
Ability (Description): ??? (???)

OOZM - Oozium-238 [Direct Land Slime - Campaign Niche]

  • Build: N/A (11000 G. - Factory)
  • Movement: 1 (Slime - Oozium)
  • Fuel: 99
  • Vision: 1
  • Star Value: 150 {3.0}
  • Primary: None
  • Secondary: None
  • Ability - Consume: Destroys any unit it moves onto
  • Ability - Immunity: Immune to Commander Damage Effects, Commander Healing Effects, and Missile Silos

WTNK - War Heavy-tank [Direct Land Vehicle Tank - Tech]

  • Build: 22000 G. (Factory)
  • Movement: 5 (Tank - Tread)
  • Fuel: 50
  • Vision: 1
  • Star Value: 100 {2.1}
  • Primary: {1~1} Battle Cannon [4 ammo]
  • Secondary: {1~1} Machine Gun [Infinite ammo]
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