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Official Unit List (Spyro Edition)
JakeSamiRulz edited this page May 9, 2023
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- Build: 1000 G. (Factory)
- Movement: 3 (Foot - Infantry)
- Fuel: 99
- Vision: 2 (+3 on Mountain - MNTN)
- Star Value: 20 {0.4}
- Primary: None
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Ability - Capture: Captures Neutral or Enemy Properties 1 point by current HP
- Build: 2500 G. (Factory)
- Movement: 5 (Bike - Tire B)
- Fuel: 70
- Vision: 2
- Star Value: [20] {0.4}
- Primary: None
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Ability - Capture: Captures Neutral or Enemy Properties 1 point by current HP
- Build: 3000 G. (Factory)
- Movement: 2 (Mech)
- Fuel: 70
- Vision: 2 (+3 on Mountain - MNTN)
- Star Value: 20 {0.4}
- Primary: {1~1} Bazooka [3 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Ability - Capture: Captures Neutral or Enemy Properties 1 point by current HP
- Build: 4000 G. (Factory)
- Movement: 8 (Tyre - Tire A)
- Fuel: 80
- Vision: 5
- Star Value: 50 {1.0}
- Primary: None
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 5000 G. (Factory)
- Movement: 5 (Tank - Treads)
- Fuel: 60
- Vision: 2
- Star Value: [50] {1.0}
- Primary: Special - Flare Mortar (Below)
- Secondary: {1~1} Flamethrower/Incendiary Gun [Infinite ammo]
- {1~5} Flare/Mortar [3 ammo]
- Creates a flame tile that reduces terrain stars to 0 and highlights {0~2} piercing vision spaces around said tile for all players
- Flame tile is affected by weather
- Build: 5000 G. (Factory)
- Movement: 6 (Tank - Tread)
- Fuel: 70
- Vision: 1
- Star Value: 40 {0.8}
- Primary: None
- Secondary: None
- Ability - Supply: At start of turn and/or as command, restores fuel and ammo to all owned units in a {1~1} range
- Ability - Load: Ability to pick up [Foot Soldier] units (1 capacity)
- Ability - Drop: Ability to drop [Foot Soldier] units on their legal terrain
- Ability: Special - Build (Below)
- Able to deploy temporary buildings at the cost of HP (can't kill unit)
- Unit Must be at 10 HP to start temporary structures
- Builds Temporary properties 1 point by current HP (affected by capture rates)
- HP is sapped from unit after structure is built
- Replaces materials from Advance Wars Days of Ruin/Dark Conflict
- Build: 6000 G. (Factory)
- Movement: 5 (Tank - Tread)
- Fuel: 50
- Vision: 3
- Star Value: 50 {1.0}
- Primary: {2~3} Cannon [6 ammo]
- Secondary: None
- Build: 7000 G. (Factory)
- Movement: 6 (Tank - Tread)
- Fuel: 70
- Vision: 3
- Star Value: 50 {1.0}
- Primary: {1~1} Cannon [6 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 8000 G. (Factory)
- Movement: 6 (Tank - Tread)
- Fuel: 60
- Vision: 3
- Star Value: 50 {1.0}
- Primary: {1~1} Vulcan [6 ammo]
- Secondary: None
- Build: 11000 G. (Factory)
- Movement: 4 (Bike - Tire B)
- Fuel: 50
- Vision: 2
- Star Value: [50] {1.0}
- Primary: {1~3} Flak Cannon [6 ammo]
- Secondary: None
- Build: 12000 G. (Factory)
- Movement: 5 (Tank - Tread)
- Fuel: 50
- Vision: 2
- Star Value: 80 {1.6}
- Primary: {1~1} Cannon [6 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 12000 G. (Factory)
- Movement: 5 (Tank - Tread)
- Fuel: 50
- Vision: 2
- Star Value: 80 {1.6}
- Primary: {1~1} Cannon [5 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 12000 G. (Factory)
- Movement: 4 (Tyre - Tire A)
- Fuel: 50
- Vision: 5
- Star Value: 70 {1.4}
- Primary: {3~6} Missiles [5 ammo]
- Secondary: None
- Build: 15000 G. (Factory)
- Movement: 5 (Tyre - Tire A)
- Fuel: 50
- Vision: 3
- Star Value: 70 {1.4}
- Primary: {3~5} Rockets [5 ammo]
- Secondary: None
- Build: 16000 G. (Factory)
- Movement: 6 (Tank - Tread)
- Fuel: 99
- Vision: 2
- Star Value: 90 {1.8}
- Primary: {1~1} New Cannon [6 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 20000 G. (Factory)
- Movement: 9 (Pipeline - Pipe)
- Fuel: 99
- Vision: 4
- Star Value: 100 {2.0}
- Primary: {2~5} Pipe Cannon [6 ammo]
- Secondary: None
- Build: 22000 G. (Factory)
- Movement: 5 (Tank - Tread)
- Fuel: 50
- Vision: 1
- Star Value: 100 {2.1}
- Primary: {1~1} Battle Cannon [4 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 28000 G. (Factory)
- Movement: 4 (Tank - Tread)
- Fuel: 50
- Vision: 1
- Star Value: 110 {2.2}
- Primary: {1~1} Mega Cannon [3 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 5000 G. (Airport)
- Movement: 6 (Copter - Low Air)
- Fuel: 99 (-2 Daily)
- Vision: 1
- Star Value: 50 {1.0}
- Primary: None
- Secondary: None
- Ability - Load: Ability to pick up [Foot Soldier] units (1 capacity)
- Ability - Drop: Ability to drop [Foot Soldier] units on their legal terrain
- Build: 9000 G. (Airport)
- Movement: 6 (Copter - Low Air)
- Fuel: 99 (-2 Daily)
- Vision: 2
- Star Value: 60 {1.2}
- Primary: {1~1} Missiles [6 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 13000 G. (Airport)
- Movement: 8 (Biplane - Mid Air)
- Fuel: 99 (-5 Daily)
- Vision: 4
- Star Value: [70] {1.4}
- Primary: {1~1} Machine Gun [9 ammo]
- Secondary: None
- Build: 15000 G. (Airport/Carrier)
- Movement: 7 (Biplane - Mid Air)
- Fuel: 40 (-5 Daily)
- Vision: 4
- Star Value: [80] {1.6}
- Primary: {1~1} Mole Missiles [3 ammo]
- Secondary: None
- Ability: Can resupply on Seaports/Temporary Seaports
- Build: 20000 G. (Airport)
- Movement: 9 (Jetplane - High Air)
- Fuel: 99 (-5 Daily)
- Vision: 5
- Star Value: 90 {1.8}
- Primary: {1~1} Missiles [6 ammo]
- Secondary: None
- Build: 20000 G. (Airport)
- Movement: 7 (Jetplane - High Air)
- Fuel: 99 (-5 Daily)
- Vision: 3
- Star Value: 90 {1.8}
- Primary: {1~1} Bombs [6 ammo]
- Secondary: None
- Build: 22000 G. (Airport)
- Movement: 6 (Jetplane - High Air)
- Fuel: 60 (-5 Daily [-8 while hidden])
- Vision: 4
- Star Value: 100 {2.0}
- Primary: {1~1} Omni-Missile [6 ammo]
- Secondary: None
- Ability: Special - Hide (Below)
- Ability - Appear: Reverts all changes from 'Special - Hide' ability
- Can only be seen by adjacent enemy or sitting on enemy property
- Can only be attacked by other [Jetplane - High Air] units
- Increases daily fuel usage by 3 (-8 daily fuel total)
- Build: 25000 G. (Airport)
- Movement: 9 (Biplane - Mid Air)
- Fuel: 45 (-5 Daily)
- Vision: 1
- Star Value: 30 {0.6}
- Primary: None
- Secondary: None
- Ability: Special - Explode (Below)
- Unit destroys itself damaging all units in a {0~3} radius by 5HP
- Explosion is non-lethal (can't kill units)
- Build: 6000 G. (Seaport)
- Movement: 7 (Naval Transport - Lander)
- Fuel: 99 (-1 Daily)
- Vision: 2
- Star Value: [50] {1.0}
- Primary: {1~1} Anti-Ship Missile [1 ammo]
- Secondary: {1~1} Chain Gun [Infinite ammo]
- Ability - Load: Ability to pick up [Foot Soldier] units (1 capacity)
- Ability - Drop: Ability to drop [Foot Soldier] units on their legal terrain
- Ability - Capture: Captures Neutral or Enemy Properties 1 point by current HP
- Build: 7500 G. (Seaport)
- Movement: 7 (Naval Transport - Lander)
- Fuel: 60 (-1 Daily)
- Vision: 1
- Star Value: 50 {1.0}
- Primary: None
- Secondary: None
- Ability - Load: Ability to pick up [Foot Soldier] units (2 capacity)
- Ability - Drop: Ability to drop [Foot Soldier] units on their legal terrain
- Ability - Repair: Restores fuel, ammo, and 1 HP to a single owned unit in {1~1} range
- Ability: Special - Build (Below)
- Able to deploy temporary buildings at the cost of HP (can't kill unit)
- Unit Must be at 10 HP to start temporary structures
- Builds Temporary properties 1 point by current HP (affected by capture rates)
- HP is sapped from unit after structure is built
- Replaces materials from Advance Wars Days of Ruin/Dark Conflict
- Build: [9000 G.] 10000 G. (Seaport)
- Movement: 6 (Naval Transport - Lander)
- Fuel: 99 (-1 Daily)
- Vision: 1
- Star Value: 60 {1.2}
- Primary: None
- Secondary: None
- Ability - Load: Ability to pick up [Land] units (2 capacity)
- Ability - Drop: Ability to drop [Land] units on their legal terrain
- Build: [14000 G.] 16000 G. (Seaport)
- Movement: 6 (Ship - Sea)
- Fuel: 99 (-1 Daily)
- Vision: 5
- Star Value: 80 {1.6}
- Primary: {1~1} Missiles [9 ammo]
- Secondary: {1~1} Anti-Air Gun [Infinite ammo]
- Ability - Load: Ability to pick up [Copter] units (2 capacity)
- Ability - Supply: Restores fuel and ammo to loaded [Copter] units
- Ability - Drop: Ability to drop [Copter] units on their legal terrain
- Build: [18000 G.] 20000 G. (Seaport)
- Movement: 6 (Ship - Sea)
- Fuel: 70 (-1 Daily [-5 while hidden])
- Vision: 5
- Star Value: 90 {1.8}
- Primary: {1~1} Torpedo [6 ammo]
- Secondary: None
- Ability: Special - Dive (Below)
- Ability - Surface: Reverts all changes from 'Special - Dive' ability
- Can only be seen by adjacent enemy or sitting on enemy property
- Can only be attacked by Direct Sea (and Striker) units
- Increases daily fuel usage by 4 (-5 daily fuel total)
- Build: [22000 G.] 25000 G. (Seaport)
- Movement: 5 (Ship - Sea)
- Fuel: 50 (-1 Daily)
- Vision: 3
- Star Value: 100 {2.0}
- Primary: {3~5} Cannon [3 ammo]
- Secondary: None
- Build: [25000 G.] 28000 G. (Seaport)
- Movement: 5 (Ship - Sea)
- Fuel: 99 (-1 Daily)
- Vision: 2
- Star Value: 110 {2.2}
- Primary: {2~6} Cannon [6 ammo]
- Secondary: None
- Build: [25000 G.] 28000 G. (Seaport)
- Movement: 5 (Ship - Sea)
- Fuel: 99 (-1 Daily)
- Vision: 4
- Star Value: 110 {2.2}
- Primary: {3~8} Missiles [6 ammo]
- Secondary: None
- Ability - Load: Ability to pick up [Air] units (2 capacity)
- Ability - Supply: Repairs 2HP and restores fuel and ammo to loaded [Air] units
- Ability - Drop: Ability to drop [Air] units on their legal terrain
- Ability - Launch: Ability to launch [Air] units from this unit allowing them to perform their actions
- Ability - Build: Able to build [SEAP - Strikers] for 1/2 cost
- Build: N/A (11000 G. - Factory)
- Movement: 1 (Slime - Oozium)
- Fuel: 99
- Vision: 1
- Star Value: 150 {3.0}
- Primary: None
- Secondary: None
- Ability - Consume: Destroys any unit it moves onto
- Ability - Immunity: Immune to Commander Damage Effects, Commander Healing Effects, and Missile Silos
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