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Official Unit List (Spyro Edition)
LordSpyro edited this page May 9, 2023
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Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | ??? | (???) |
Cost (Build): | ??? | (???) |
Movement (Class): | ??? | (???) |
Fuel: | ?? | |
Vision (Extra): | ??? | (???) |
Star Value (Points/50 Points = 1 Star Value): | ??? Points | (???) |
Ability (Description): | ??? | (???) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1: | ??? | ??? | ??? | ??? |
Weapon 2: | ??? | ??? | ??? | ??? |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Troops (Core) | (Land, Foot Soldier, [Direct]) |
Cost (Build): | 1,000 G. | (Base/Factory) |
Movement (Class): | 3 | (Foot/Infantry) |
Fuel: | 99 | |
Vision (Extra): | 2 | (+3 on MNTN) |
Star Value (Points/50 Points = 1 Star Value): | 20 Points | (0.4) |
Ability (Description): | Capture | (Captures Neutral or Enemy Properties 1 point by current HP) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1: | None | |||
Weapon 2: | Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Troops (Niche) | (Land, Foot Soldier, [Direct]) |
Cost (Build): | 3000 G. | (Base/Factory) |
Movement (Class): | 2 | (Mech) |
Fuel: | 70 | |
Vision (Extra): | 2 | (+3 on MNTN) |
Star Value (Points/50 Points = 1 Star Value): | 20 Points | (0.4) |
Ability (Description): | Capture | (Captures Neutral or Enemy Properties 1 point by current HP) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1: | Bazooka | 1-1 | Direct | 3 |
Weapon 2: | Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Troops (Niche) | (Land, Vehicle Soldier, [Direct]) |
Cost (Build): | 3000 G. | (Base/Factory) |
Movement (Class): | 5 | (Mud Tire [Tire B]) |
Fuel: | 70 | |
Vision (Extra): | 2 | |
Star Value (Points/50 Points = 1 Star Value): | 20 Points | (0.4) |
Ability (Description): | Capture | (Captures Neutral or Enemy Properties 1 point by current HP) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1: | None | |||
Weapon 2: | Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Niche | (Land, Direct, Vehicle) |
Cost (Build): | 4000 G. | (Base/Factory) |
Movement (Class): | 8 | (Tire [Tire A]) |
Fuel: | 80 | |
Vision (Extra): | 5 | |
Star Value (Points/50 Points = 1 Star Value): | 50 Points | (1.0) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1: | None | |||
Weapon 2: | Machine Gun | 1-1 | Direct | Infinite |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Niche | (Land, Direct, Vehicle, Incendiary Off-Tank) |
Cost (Build): | 5000 G. | (Base/Factory) |
Movement (Class): | 5 | (Treads/Tank) |
Fuel: | 60 | |
Vision (Extra): | 2 | |
Star Value (Points/50 Points = 1 Star Value): | 50 Points | (1.0) |
Ability (Description): | Mortar | Can launch Mortars to change the battlefield. |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1: | Special - Flare Mortar (Below) | 1-5 | Command | 3 (Mortars) |
Weapon 2: | Incendiary Grenades | 1-1 | Direct | Infinite |
- Uses the Mortar Command.
- Creates a flame tile that reduces terrain stars to 0 and highlights {0~2} piercing vision spaces around said tile for all players
- Flame tile is affected by weather
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Core | (Land, Direct, Vehicle, Off-Tank) |
Cost (Build): | 8000 G. | (Base/Factory) |
Movement (Class): | 6 | (Tread/Tank) |
Fuel: | 60 | |
Vision (Extra): | 2 | |
Star Value (Points/50 Points = 1 Star Value): | 50 Points | (1.0) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1: | Vulcan | 1-1 | Direct | 6 |
Weapon 2: | None |
Name | Info/Value | (Extra Info/Values) |
---|---|---|
Competitive Name (Tags) | Core | (Land, Direct, Vehicle, Tank) |
Cost (Build): | 7000 G. | (Base/Factory) |
Movement (Class): | 6 | (Tread/Tank) |
Fuel: | 70 | |
Vision (Extra): | 3 | |
Star Value (Points/50 Points = 1 Star Value): | 50 Points | (1.0) |
Slot | Name | Range | Type | Ammo |
---|---|---|---|---|
Weapon 1: | Cannon | 1-1 | Direct | 6 |
Weapon 2: | Machine Gun | 1-1 | Direct | Infinite |
- Build: 5000 G. (Factory)
- Movement: 6 (Tank - Tread)
- Fuel: 70
- Vision: 1
- Star Value: 40 {0.8}
- Primary: None
- Secondary: None
- Ability - Supply: At start of turn and/or as command, restores fuel and ammo to all owned units in a {1~1} range
- Ability - Load: Ability to pick up [Foot Soldier] units (1 capacity)
- Ability - Drop: Ability to drop [Foot Soldier] units on their legal terrain
- Ability: Special - Build (Below)
- Able to deploy temporary buildings at the cost of HP (can't kill unit)
- Unit Must be at 10 HP to start temporary structures
- Builds Temporary properties 1 point by current HP (affected by capture rates)
- HP is sapped from unit after structure is built
- Replaces materials from Advance Wars Days of Ruin/Dark Conflict
- Build: 6000 G. (Factory)
- Movement: 5 (Tank - Tread)
- Fuel: 50
- Vision: 3
- Star Value: 50 {1.0}
- Primary: {2~3} Cannon [6 ammo]
- Secondary: None
- Build: 7000 G. (Factory)
- Movement: 6 (Tank - Tread)
- Fuel: 70
- Vision: 3
- Star Value: 50 {1.0}
- Primary: {1~1} Cannon [6 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 11000 G. (Factory)
- Movement: 4 (Bike - Tire B)
- Fuel: 50
- Vision: 2
- Star Value: [50] {1.0}
- Primary: {1~3} Flak Cannon [6 ammo]
- Secondary: None
- Build: 12000 G. (Factory)
- Movement: 5 (Tank - Tread)
- Fuel: 50
- Vision: 2
- Star Value: 80 {1.6}
- Primary: {1~1} Cannon [6 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 12000 G. (Factory)
- Movement: 5 (Tank - Tread)
- Fuel: 50
- Vision: 2
- Star Value: 80 {1.6}
- Primary: {1~1} Cannon [5 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 12000 G. (Factory)
- Movement: 4 (Tyre - Tire A)
- Fuel: 50
- Vision: 5
- Star Value: 70 {1.4}
- Primary: {3~6} Missiles [5 ammo]
- Secondary: None
- Build: 15000 G. (Factory)
- Movement: 5 (Tyre - Tire A)
- Fuel: 50
- Vision: 3
- Star Value: 70 {1.4}
- Primary: {3~5} Rockets [5 ammo]
- Secondary: None
- Build: 16000 G. (Factory)
- Movement: 6 (Tank - Tread)
- Fuel: 99
- Vision: 2
- Star Value: 90 {1.8}
- Primary: {1~1} New Cannon [6 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 20000 G. (Factory)
- Movement: 9 (Pipeline - Pipe)
- Fuel: 99
- Vision: 4
- Star Value: 100 {2.0}
- Primary: {2~5} Pipe Cannon [6 ammo]
- Secondary: None
- Build: 22000 G. (Factory)
- Movement: 5 (Tank - Tread)
- Fuel: 50
- Vision: 1
- Star Value: 100 {2.1}
- Primary: {1~1} Battle Cannon [4 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 28000 G. (Factory)
- Movement: 4 (Tank - Tread)
- Fuel: 50
- Vision: 1
- Star Value: 110 {2.2}
- Primary: {1~1} Mega Cannon [3 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 5000 G. (Airport)
- Movement: 6 (Copter - Low Air)
- Fuel: 99 (-2 Daily)
- Vision: 1
- Star Value: 50 {1.0}
- Primary: None
- Secondary: None
- Ability - Load: Ability to pick up [Foot Soldier] units (1 capacity)
- Ability - Drop: Ability to drop [Foot Soldier] units on their legal terrain
- Build: 9000 G. (Airport)
- Movement: 6 (Copter - Low Air)
- Fuel: 99 (-2 Daily)
- Vision: 2
- Star Value: 60 {1.2}
- Primary: {1~1} Missiles [6 ammo]
- Secondary: {1~1} Machine Gun [Infinite ammo]
- Build: 13000 G. (Airport)
- Movement: 8 (Biplane - Mid Air)
- Fuel: 99 (-5 Daily)
- Vision: 4
- Star Value: [70] {1.4}
- Primary: {1~1} Machine Gun [9 ammo]
- Secondary: None
- Build: 15000 G. (Airport/Carrier)
- Movement: 7 (Biplane - Mid Air)
- Fuel: 40 (-5 Daily)
- Vision: 4
- Star Value: [80] {1.6}
- Primary: {1~1} Mole Missiles [3 ammo]
- Secondary: None
- Ability: Can resupply on Seaports/Temporary Seaports
- Build: 20000 G. (Airport)
- Movement: 9 (Jetplane - High Air)
- Fuel: 99 (-5 Daily)
- Vision: 5
- Star Value: 90 {1.8}
- Primary: {1~1} Missiles [6 ammo]
- Secondary: None
- Build: 20000 G. (Airport)
- Movement: 7 (Jetplane - High Air)
- Fuel: 99 (-5 Daily)
- Vision: 3
- Star Value: 90 {1.8}
- Primary: {1~1} Bombs [6 ammo]
- Secondary: None
- Build: 22000 G. (Airport)
- Movement: 6 (Jetplane - High Air)
- Fuel: 60 (-5 Daily [-8 while hidden])
- Vision: 4
- Star Value: 100 {2.0}
- Primary: {1~1} Omni-Missile [6 ammo]
- Secondary: None
- Ability: Special - Hide (Below)
- Ability - Appear: Reverts all changes from 'Special - Hide' ability
- Can only be seen by adjacent enemy or sitting on enemy property
- Can only be attacked by other [Jetplane - High Air] units
- Increases daily fuel usage by 3 (-8 daily fuel total)
- Build: 25000 G. (Airport)
- Movement: 9 (Biplane - Mid Air)
- Fuel: 45 (-5 Daily)
- Vision: 1
- Star Value: 30 {0.6}
- Primary: None
- Secondary: None
- Ability: Special - Explode (Below)
- Unit destroys itself damaging all units in a {0~3} radius by 5HP
- Explosion is non-lethal (can't kill units)
- Build: 6000 G. (Seaport)
- Movement: 7 (Naval Transport - Lander)
- Fuel: 99 (-1 Daily)
- Vision: 2
- Star Value: [50] {1.0}
- Primary: {1~1} Anti-Ship Missile [1 ammo]
- Secondary: {1~1} Chain Gun [Infinite ammo]
- Ability - Load: Ability to pick up [Foot Soldier] units (1 capacity)
- Ability - Drop: Ability to drop [Foot Soldier] units on their legal terrain
- Ability - Capture: Captures Neutral or Enemy Properties 1 point by current HP
- Build: 7500 G. (Seaport)
- Movement: 7 (Naval Transport - Lander)
- Fuel: 60 (-1 Daily)
- Vision: 1
- Star Value: 50 {1.0}
- Primary: None
- Secondary: None
- Ability - Load: Ability to pick up [Foot Soldier] units (2 capacity)
- Ability - Drop: Ability to drop [Foot Soldier] units on their legal terrain
- Ability - Repair: Restores fuel, ammo, and 1 HP to a single owned unit in {1~1} range
- Ability: Special - Build (Below)
- Able to deploy temporary buildings at the cost of HP (can't kill unit)
- Unit Must be at 10 HP to start temporary structures
- Builds Temporary properties 1 point by current HP (affected by capture rates)
- HP is sapped from unit after structure is built
- Replaces materials from Advance Wars Days of Ruin/Dark Conflict
- Build: [9000 G.] 10000 G. (Seaport)
- Movement: 6 (Naval Transport - Lander)
- Fuel: 99 (-1 Daily)
- Vision: 1
- Star Value: 60 {1.2}
- Primary: None
- Secondary: None
- Ability - Load: Ability to pick up [Land] units (2 capacity)
- Ability - Drop: Ability to drop [Land] units on their legal terrain
- Build: [14000 G.] 16000 G. (Seaport)
- Movement: 6 (Ship - Sea)
- Fuel: 99 (-1 Daily)
- Vision: 5
- Star Value: 80 {1.6}
- Primary: {1~1} Missiles [9 ammo]
- Secondary: {1~1} Anti-Air Gun [Infinite ammo]
- Ability - Load: Ability to pick up [Copter] units (2 capacity)
- Ability - Supply: Restores fuel and ammo to loaded [Copter] units
- Ability - Drop: Ability to drop [Copter] units on their legal terrain
- Build: [18000 G.] 20000 G. (Seaport)
- Movement: 6 (Ship - Sea)
- Fuel: 70 (-1 Daily [-5 while hidden])
- Vision: 5
- Star Value: 90 {1.8}
- Primary: {1~1} Torpedo [6 ammo]
- Secondary: None
- Ability: Special - Dive (Below)
- Ability - Surface: Reverts all changes from 'Special - Dive' ability
- Can only be seen by adjacent enemy or sitting on enemy property
- Can only be attacked by Direct Sea (and Striker) units
- Increases daily fuel usage by 4 (-5 daily fuel total)
- Build: [22000 G.] 25000 G. (Seaport)
- Movement: 5 (Ship - Sea)
- Fuel: 50 (-1 Daily)
- Vision: 3
- Star Value: 100 {2.0}
- Primary: {3~5} Cannon [3 ammo]
- Secondary: None
- Build: [25000 G.] 28000 G. (Seaport)
- Movement: 5 (Ship - Sea)
- Fuel: 99 (-1 Daily)
- Vision: 2
- Star Value: 110 {2.2}
- Primary: {2~6} Cannon [6 ammo]
- Secondary: None
- Build: [25000 G.] 28000 G. (Seaport)
- Movement: 5 (Ship - Sea)
- Fuel: 99 (-1 Daily)
- Vision: 4
- Star Value: 110 {2.2}
- Primary: {3~8} Missiles [6 ammo]
- Secondary: None
- Ability - Load: Ability to pick up [Air] units (2 capacity)
- Ability - Supply: Repairs 2HP and restores fuel and ammo to loaded [Air] units
- Ability - Drop: Ability to drop [Air] units on their legal terrain
- Ability - Launch: Ability to launch [Air] units from this unit allowing them to perform their actions
- Ability - Build: Able to build [SEAP - Strikers] for 1/2 cost
- Build: N/A (11000 G. - Factory)
- Movement: 1 (Slime - Oozium)
- Fuel: 99
- Vision: 1
- Star Value: 150 {3.0}
- Primary: None
- Secondary: None
- Ability - Consume: Destroys any unit it moves onto
- Ability - Immunity: Immune to Commander Damage Effects, Commander Healing Effects, and Missile Silos
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