Releases: lge-ros2/cloisim
CLOiSim-4.5.3
Build Environment
Linux & Windows
- Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
- Memory: 128.0 GiB
- Graphics: NVIDIA Corporation [GeForce RTX 3090]
- OS: Linux/Ubuntu 22.04.4 LTS (64-bit)
Changes
Major
- Upgrade Unity editor version: 2022.3.28f1 (LTS)
- SDF.Import: Change sequence of importing visual
- Visual -> Geometry -> Plugins -> AfterVisual -> Material
- Modify AfterImportVisual() to add Renderes
- Modify Implement.Geometry() -> adding MeshRender removed
Minor
- SDF.Parser: Add spllit option when it parse pose, point or color in SDF format
- SDF.Parser: Fix OgerMaterial to parse multiple pass in technique
- SDF.Parser: Replace tab to space when parsing pose/vector/Quaternion/color in SDF format
- SDF.Import: add protetion code for null shape in SDF.Import.Collision
- SDF.Import: Change method name in SDF.Import.Base
- SDF.Implement: Modify Material and Material.Ogre
- Separate Implement Material class
- Move the functionality related to Ogre in SDF.Implement.Visual into Implement.Material
- Move applying material in Import.Material into Implement.Material
- Refactroing Material.Ogre
- SDF2Unity: Add new function -> Point(SDF.Vector2), Size(SDF.Vector2)
Bug fix
- SDF.Implement: Fix UV in ProceduralMehs.CreatePlane() function
What's Changed
Full Changelog: 4.5.2...4.5.3
Version matching for this release
-
ros2-humble
- cloisim_ros: humble-3.5.0
- cloi_common_interfaces: humble-3.0.0
-
ros2-foxy (
foxy
will not support the latest version of CLOiSim, backporting is not planned) -
resources
For binary release version, just run './run.sh' script after extract compressed file.
CLOiSim-4.5.2
Build Environment
Linux & Windows
- Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
- Memory: 128.0 GiB
- Graphics: NVIDIA Corporation [GeForce RTX 3090]
- OS: Linux/Ubuntu 22.04.4 LTS (64-bit)
Changes
Bug fix
- Sensor.SegmentationCamera: Fix segmentation shader
- Sensor.SegmentationCamera: Update and refresh segmentaion tag after copy-n-paste an object
- Sensor.SegmentationCamera: Bug fixed in OptimizeMesh() in SDf.Implement.Visual
What's Changed
- Merge from 'develop' into 'main' for CLOiSim-4.5.2 by @hyunseok-yang in #282
Full Changelog: 4.5.1...4.5.2
Version matching for this release
-
ros2-humble
- cloisim_ros: humble-3.5.0
- cloi_common_interfaces: humble-3.0.0
-
ros2-foxy (
foxy
will not support the latest version of CLOiSim, backporting is not planned) -
resources
For binary release version, just run './run.sh' script after extract compressed file.
CLOiSim-4.5.1
Build Environment
Linux & Windows
- Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
- Memory: 128.0 GiB
- Graphics: NVIDIA Corporation [GeForce RTX 3090]
- OS: Linux/Ubuntu 22.04.4 LTS (64-bit)
Changes
Major
- Upgrade Unity editor version: 2022.3.27f1 (LTS)
- SDF.Parser: Parse Polyline for geometry
- SDF.Implement: Possible to generate mesh for Polyline
Minor
- SDF: Separate material and color file
- UI: minor code modified in RuntimeGizmo
Bug fix
- SDF.Import: passing Plugin Parameter value to device,
- event timing problem, disable object tempory before pass the values
What's Changed
Full Changelog: 4.5.0...4.5.1
Version matching for this release
-
ros2-humble
- cloisim_ros: humble-3.5.0
- cloi_common_interfaces: humble-3.0.0
-
ros2-foxy (
foxy
will not support the latest version of CLOiSim, backporting is not planned) -
resources
For binary release version, just run './run.sh' script after extract compressed file.
CLOiSim-4.5.0
Build Environment
Linux & Windows
- Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
- Memory: 128.0 GiB
- Graphics: NVIDIA Corporation [GeForce RTX 3090]
- OS: Linux/Ubuntu 22.04.4 LTS (64-bit)
Changes
Major
- Upgrade Unity editor version: 2022.3.25f1 (LTS)
- UI: World can be saved through WorldSaver
- UI: Feature introduced to copy or paste objects
- UI: Camera Movment Key is changed or turning motion is added
- UI: Object following/unfollowing key is introduced
Minor
- SDF.Import: set pose to null in default before parse
- SDF.Implement: Separate Road generation code
- SDF: Refactoring SDF2Unity, Unity2SDF
- General: Rename feature, AddModel -> ModelImporter
Bug fix
- General: fix wrong object deleteion
- SDF.Implement: fix spline configuration for road
What's Changed
- Saving world by @hyunseok-yang in #277
- Saving_world by @hyunseok-yang in #278
- Merge from 'develop' into 'main' for CLOiSim-4.5.0 by @hyunseok-yang in #279
Full Changelog: 4.4.1...4.5.0
Version matching for this release
-
ros2-humble
- cloisim_ros: humble-3.5.0
- cloi_common_interfaces: humble-3.0.0
-
ros2-foxy (
foxy
will not support the latest version of CLOiSim, backporting is not planned) -
resources
For binary release version, just run './run.sh' script after extract compressed file.
CLOiSim-4.4.1
Build Environment
Linux & Windows
- Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
- Memory: 128.0 GiB
- Graphics: NVIDIA Corporation [GeForce RTX 3090]
- OS: Linux/Ubuntu 22.04.4 LTS (64-bit)
Changes
Major
- Upgrade Unity editor version: 2022.3.22f1 (LTS)
- SDF.Implement: Implement submesh
- SDF.Implement: able to parse OgreMaterial and implement
- SDF.Parser: Parsing submesh for geometry/mesh/submesh
- Upgrade Plugin Libraries
- AssimpNet: 4.1.0 -> 5.0.0-beta1
- protobuf-net: 3.2.26 -> 3.2.30
- protobuf-net.Core: 3.2.26 -> 3.2.30
- General: Enable shadow for ObjectSpawning
Minor
- SDF.Import: Move handling articulation body function to SDF.Helper.Mode from After SDf.ImportModel()
- SDF.Parser: Parsing SDF.Link>velocity_decay
- Sensor.Device: Modify Camera Data Module
- Set step size 3 for Unknown pixel format
- SDF2Unity: Separate SDF2Unity.Mesh and SDF2Unity.Material
- create new class SDF2Unity.Material.XXXXX
- modify spec/emission control for material
- General: Move initial Props in ObjectSpawning to DontDestroy Scene
Bug fix
- SDF.Implement: Fix mesh loader
- Fix texture path during load mesh in Assimp
- Handling null obejct by Assimp mesh Loader
- Fix Mesh optimization functions
- Fix material for speed Tree
- Fix Shader properties for URP Simple Lit
- remove obsolete properties
- remove keyword not overridable
- change '_Color' to '_BaseColor'
- change '_MainTex' to '_BaseMap'
- Fix mesh orientation
- SDF.Implement: Bug fixed in SDF.Parser.Joint
- SDF.Parser: Modfiy SDF versions in SDF.Root
- SDF.Parser: Apply clamp for parameters in SDF.collision.surface
- SDF.Parser: fix FromString() in SDF.Parser.Material.Color
What's Changed
- Fix/assimp/mesh/rotation by @hyunseok-yang in #275
- Merge from 'develop' into 'main' for CLOiSim-4.4.1 by @hyunseok-yang in #276
Full Changelog: 4.4.0...4.4.1
Version matching for this release
-
ros2-humble
- cloisim_ros: humble-3.5.0
- cloi_common_interfaces: humble-3.0.0
-
ros2-foxy (
foxy
will not support the latest version of CLOiSim, backporting is not planned) -
resources
For binary release version, just run './run.sh' script after extract compressed file.
CLOiSim-4.4.0
Build Environment
Linux & Windows
- Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
- Memory: 128.0 GiB
- Graphics: NVIDIA Corporation [GeForce RTX 3090]
- OS: Linux/Ubuntu 22.04.3 LTS (64-bit)
Changes
Major
- Upgrade Unity editor version: 2022.3.21f1 (LTS)
- Sensor.Device: New segmentation camera added
- Sensor.Device: Camera module architecture modified
- General: separated render pipeline, shader and material for segmentation camera are added
- Core.Module: SegmentationManager and SegmentationTag is added to manage labels
Minor
- Sensor.Device: Protection code added in Device::PushDeviceMessage()
Bug fix
What's Changed
- Add new sensor model/semantic cam by @hyunseok-yang in #273
- Merge from 'develop' into 'main' for CLOiSim-4.4.0 by @hyunseok-yang in #274
Full Changelog: 4.3.0...4.4.0
Version matching for this release
-
ros2-humble
- cloisim_ros: humble-3.5.0
- cloi_common_interfaces: humble-3.0.0
-
ros2-foxy (
foxy
will not support the latest version of CLOiSim, backporting is not planned) -
resources
For binary release version, just run './run.sh' script after extract compressed file.
CLOiSim-4.3.0
Build Environment
Linux & Windows
- Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
- Memory: 128.0 GiB
- Graphics: NVIDIA Corporation [GeForce RTX 3090]
- OS: Linux/Ubuntu 22.04.3 LTS (64-bit)
Changes
Major
- Upgrade Unity editor version: 2022.3.19f1 (LTS)
- SDF: Parse and import /
- Intorduce Terrain Tool packages
- SDF: Parse and import /
- New Road Generator implemented
- OgreMaterial Parser implemented to read texture and color information
Minor
Bug fix
- SDF.Implement: fix Joint anchor position
What's Changed
- Update README.md by @hyunseok-yang in #269
- Apply heightmap by @hyunseok-yang in #270
- Road generator by @hyunseok-yang in #271
- Merge from 'develop' into 'main' for CLOiSim-4.3.0 by @hyunseok-yang in #272
Full Changelog: 4.2.3...4.3.0
Version matching for this release
-
ros2-humble
- cloisim_ros: humble-3.4.3
- cloi_common_interfaces: humble-3.0.0
-
ros2-foxy (
foxy
will not support the latest version of CLOiSim, backporting is not planned) -
resources
For binary release version, just run './run.sh' script after extract compressed file.
CLOiSim-4.2.3
Build Environment
Linux & Windows
- Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
- Memory: 128.0 GiB
- Graphics: NVIDIA Corporation [GeForce RTX 3090]
- OS: Linux/Ubuntu 22.04.3 LTS (64-bit)
Changes
Major
- Upgrade Unity editor version: 2022.3.16f1 (LTS)
- SensorDevice: new battery model added (simple model)
- Physics: Change Physics parameter -> Friction Type: Two Directional Friction Type
Minor
- UI: Add shortcut key for AddModel (F3)
- UI: Modify physic paramaeter and deploying offset for Spawning Object
- CLOiSimPlugin.Micom: allocate battery object
- SDF.Implement: Apply default joint friction for Articulation Body joint
Bug fix
- SensorDevice.Contact: modify handling contacts
- CLOiSimPlugin.Micom: Modify UpdateBumper()
- SensorDevice.Micom:
- Modify Reset()
- Call Reset() when Articulation is created
- Call SetJointVelocity(0) in Reset()
- Apply rolling mean filtering for odom translation/angular velocity in Odometry
- Remove rolling mean filter for GetAngularVelocity
- Remove RapidChangeContorl in Motor Module
- Add function that checks rotation direction check in MotorControl module
- Check real object rotation velocity to check rotation of direction changes
- SensorDevice.Module.Articulation, Odometry:
- Modify CalculationOdometry() in Odometry module.
- Implement GetDriveAxis()
- apply SetDriveTarget(), SetDriveTargetVelocity()
What's Changed
- Fix wheel odometry by @hyunseok-yang in #267
- Merge from 'develop' into 'main' for CLOiSim-4.2.3 by @hyunseok-yang in #268
Full Changelog: 4.2.2...4.2.3
Version matching for this release
-
ros2-humble
- cloisim_ros: humble-3.4.3
- cloi_common_interfaces: humble-3.0.0
-
ros2-foxy (
foxy
will not support the latest version of CLOiSim, backporting is not planned) -
resources
For binary release version, just run './run.sh' script after extract compressed file.
CLOiSim-4.2.2
Build Environment
Linux & Windows
- Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
- Memory: 128.0 GiB
- Graphics: NVIDIA Corporation [GeForce RTX 3090]
- OS: Linux/Ubuntu 22.04.3 LTS (64-bit)
Changes
Major
- Device.Module.Motor
- PID control module
- Modify Rapid direction change control
- Change Stop scheme in motor
- Remove velocity compenstator
Minor
- GUI: Stop changing props menu during modify scale factor
- CLOiSimPlugin.Common: Support replacing "{parts_name}" in element of SDF file for"request_ros2" message
- Common.DeviceHelper: Modify GlobalClock to support fixedSimTime , add SetTime() function
Bug fix
- CLOiSimPlugin.Actor: Fix uncreated navMesh area for actors
- CLOiSimPlugin.Micom: Modfiy to get value in <plugin/imu> to enable IMU odometry calculation
- Device.LidarSensor: Fix timing -> set captured time before request async GPU readback (texture capturing)
- Device.Motor: Bug fix in wheel odometry calculation / apply rolling mean filtering
What's Changed
- Merge from 'develop' into 'main' for CLOiSim-4.2.2 by @hyunseok-yang in #266
Full Changelog: 4.2.1...4.2.2
Version matching for this release
-
ros2-humble
- cloisim_ros: humble-3.4.3
- cloi_common_interfaces: humble-3.0.0
-
ros2-foxy (
foxy
will not support the latest version of CLOiSim, backporting is not planned) -
resources
For binary release version, just run './run.sh' script after extract compressed file.
CLOiSim-4.2.1
Build Environment
Linux & Windows
- Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
- Memory: 128.0 GiB
- Graphics: NVIDIA Corporation [GeForce RTX 3090]
- OS: Linux/Ubuntu 22.04.3 LTS (64-bit)
Changes
Major
- Upgrade Unity editor version: 2022.3.14f1 (LTS)
Minor
Bug fix
- Devices.Modules: Fix JointState and Articulation for Motor Control
- fix wrong direction/orientation
What's Changed
- Merge from 'develop' into 'main' for CLOiSim-4.2.1 by @hyunseok-yang in #265
Full Changelog: 4.2.0...4.2.1
Version matching for this release
-
ros2-humble
- cloisim_ros: humble-3.4.3
- cloi_common_interfaces: humble-3.0.0
-
ros2-foxy (
foxy
will not support the latest version of CLOiSim, backporting is not planned) -
resources
For binary release version, just run './run.sh' script after extract compressed file.