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ReleaseNote v0.58.0(en)

PoChang007 edited this page Aug 24, 2020 · 4 revisions

Full Changelog

Major Changes

Texture with Large Size

  • [closed] In Editor, resized exporting texture if MasSize setting value is smaller than original image size. #503
    • Fixed an issue where a large texture (e.g. 4096x4096) in the model fails to export as a smaller size texture (e.g. set to 1024x1024 by Texture Importer Settings -> MaxSize) in v0.56

BlendShapeKey

https://vrm.dev/en/docs/univrm/programming/univrm_use_blendshape/

  • [closed] Refactor BlendShapeKey && BlendShapePreset.Unknown 以外のプリセットは独自の Name を持てない仕様に変更 #501
    • Presets other than BlendShapeKey and BlendShapePreset.Unknown will not have their own unique Name

Invalid SpringBone Setting

  • [closed] * implement SpringBone validation #474 #510
    • The warning message will be given if invalid SpringBone configurations (multiple SpringBones use the same GameObject as their RootBones) are found during export validation
    • See https://github.com/vrm-c/UniVRM/issues/474

Export Dialog

We re-designed the interface of the export dialog. Export functions are pretty much the same.

Check out the details here.

  • [closed] エクスポートダイアログをScriptableWizardからEditorWindowで作り直し #505
  • [closed] add language support in export dialog #512

Others

  • [closed] NO_ACTIVE_MESH の判定方法を変更 #513
    • The way to identify active mesh is changed
  • [closed] BlendShape AccumulateValue will not be over 100 #497
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