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ReleaseNote v0.58.0(en)
PoChang007 edited this page Aug 24, 2020
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4 revisions
- commit: https://github.com/vrm-c/UniVRM/releases/tag/v0.58.0
- milestone: https://github.com/vrm-c/UniVRM/milestone/17?closed=1
- [closed] In Editor, resized exporting texture if MasSize setting value is smaller than original image size. #503
- Fixed an issue where a large texture (e.g. 4096x4096) in the model fails to export as a smaller size texture (e.g. set to 1024x1024 by
Texture Importer Settings
->MaxSize
) in v0.56
- Fixed an issue where a large texture (e.g. 4096x4096) in the model fails to export as a smaller size texture (e.g. set to 1024x1024 by
https://vrm.dev/en/docs/univrm/programming/univrm_use_blendshape/
- [closed] Refactor BlendShapeKey && BlendShapePreset.Unknown 以外のプリセットは独自の Name を持てない仕様に変更 #501
- Presets other than BlendShapeKey and BlendShapePreset.Unknown will not have their own unique
Name
- Presets other than BlendShapeKey and BlendShapePreset.Unknown will not have their own unique
- [closed] * implement SpringBone validation #474 #510
- The warning message will be given if invalid SpringBone configurations (multiple SpringBones use the same GameObject as their RootBones) are found during export validation
- See https://github.com/vrm-c/UniVRM/issues/474
We re-designed the interface of the export dialog. Export functions are pretty much the same.
Check out the details here.