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ReleaseNote v0.60.0(en)

PoChang007 edited this page Sep 16, 2020 · 3 revisions

Full Changelog

Major Changes

Exporter

  • [closed] fix null in Renderer.sharedMaterials #557
    • Added null checks for materials
  • [closed] add BlendShapeClip Validation #556
  • [closed] Export Dialog の更新 #550
    • Export Dialog has been updated. Now VRM model's mesh size can be estimated based on your export settings
  • [closed] 正規化するときは、 ExportRootに回転・拡大縮小 があってもよい。 #548
    • Allow rotation/scaling changes

Importer

  • [closed] set name if name is null #549
    • Automatically assign a name to a mesh If the mesh's name is null

Others

  • [closed] is null== null に修正 #547
    • Fixed a null-check bug
  • [closed] 親をたどる時、非アクティブなTransformが取得できなくなっていたのを修正 #546 (faidra)
    • Fixed an issue where the Transform of the inactive parent GameObject could not be obtained
  • [closed] 1.0 からバックポート。こっちで管理する。 #541
    • Added HumanoidEditor in MeshUtility for UniVRM1.0 and UniVRM0.60~
  • [closed] activeInHierarchy が prefab にヒットする件 #540
    • Fixed a bug where GameObjects containing SpringBone/FirstPerson settings would be recognized as inactive GameObjects when exporting a Prefab file directly from the Project window, not from the Scene
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