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ReleaseNote v0.60.0(en)
PoChang007 edited this page Sep 16, 2020
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3 revisions
- commit: https://github.com/vrm-c/UniVRM/releases/tag/v0.60.0
- milestone: https://github.com/vrm-c/UniVRM/milestone/19?closed=1
- [closed] fix null in Renderer.sharedMaterials #557
- Added null checks for materials
- [closed] add BlendShapeClip Validation #556
- [closed] Export Dialog の更新 #550
- Export Dialog has been updated. Now VRM model's mesh size can be estimated based on your export settings
- [closed] 正規化するときは、
ExportRootに回転・拡大縮小
があってもよい。 #548- Allow rotation/scaling changes
- [closed] set name if name is null #549
- Automatically assign a name to a mesh If the mesh's name is null
- [closed]
is null
を== null
に修正 #547- Fixed a null-check bug
- [closed] 親をたどる時、非アクティブなTransformが取得できなくなっていたのを修正 #546 (faidra)
- Fixed an issue where the
Transform
of the inactive parent GameObject could not be obtained
- Fixed an issue where the
- [closed] 1.0 からバックポート。こっちで管理する。 #541
- Added HumanoidEditor in
MeshUtility
for UniVRM1.0 and UniVRM0.60~
- Added HumanoidEditor in
- [closed] activeInHierarchy が prefab にヒットする件 #540
- Fixed a bug where GameObjects containing SpringBone/FirstPerson settings would be recognized as inactive GameObjects when exporting a Prefab file directly from the Project window, not from the Scene