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ReleaseNote v0.77.0(ja)
ousttrue edited this page Jun 17, 2021
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v0.77.0 (2021-06-16)
- commit: https://github.com/vrm-c/UniVRM/releases/tag/v0.77.0
- milestone: https://github.com/vrm-c/UniVRM/milestone/39?closed=1
- https://vrm.dev/docs/univrm/programming/univrm_api_history/
- https://vrm.dev/docs/univrm/programming/runtime_import/
- DisposeOnGameObjectDestroyed を整理する #1018
- UnityObjectDestoyer 改め RuntimeGltfInstance #1021 (ousttrue)
- MToon 1.0: Backfaces have flipped normals when double sided. #1022
Closed issues:
- BaseColor of URP/Lit shader not exported to glb/gltf #988
- Does the importer work with Unity URP? #740
- Using UniVRM with Universal Render Pipeline #683
- サポートシェーダーの整理 #496
- When unity URP will be supported? #387
- 作業ミス。エディタで保存されてなかった #1045 (ousttrue)
- 最近の UnitTest #1044 (ousttrue)
- null check #1043 (ousttrue)
- [vrm1]ScriptableObjectの構成を見直し #1042 (ousttrue)
- Fix MToon migration tests #1041 (Santarh)
- Disable "AutoReferenced" in all asmdefs. #1040 (Santarh)
- null check #1037 (ousttrue)
- aim constraint Yaw, Pitch freeze #1036 (ousttrue)
- Refactoring mtoon 1.0 alpha #1034 (Santarh)
- avoid editor error if not playing #1033 (ousttrue)
- new EditorGUI.DisabledScope(false) は GUI.enabled = true という意味ではないぽい #1032 (ousttrue)
- VRM10Controllerの変数管理を修正 #1031 (ousttrue)
- Fix failing extracting vrm meta file in vrm 1.0 (rarely) #1030 (Santarh)
- remove gameobject after prefab created. #1029 (ousttrue)
- Fix tiny bug #1028 (Santarh)
- とりあえず Exception 回避 #1027 (ousttrue)
- Use MToon10 in VRM1.0 implementation. #1024 (Santarh)
- JsonSchema を更新 #1023 (ousttrue)
- fix mesh == null #1020 (ousttrue)
- Fix10/nullcheck #1019 (ousttrue)
- サンプルの動作を確認 #1017 (ousttrue)
- Add a test case for exporting nodes contains null mesh #1016 (oocytanb)
- Implements vrmc_materials_mtoon inspector #1015 (Santarh)
- IAnimationImporter を廃止 #1014 (ousttrue)