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ReleaseNote v0.72.0(en)
PoChang007 edited this page Apr 13, 2021
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v0.72.0 (2021-04-13)
- commit: https://github.com/vrm-c/UniVRM/releases/tag/v0.72.0
- milestone: https://github.com/vrm-c/UniVRM/milestone/34?closed=1
This window will pop up if the ColorSpace setting in your Unity project is not Linear
.
- Removed
Resources
folder. https://github.com/vrm-c/UniVRM/issues/857
Added Enforce T-Pose
option in the fbx humanoid setting.
Before v0.72, multiple submeshes access Vertex index in the same vertex buffer in a Mesh.
Starting with v0.72, the vertex buffer can be divided so that each submesh can has its own vertex buffer (VRM-1 Standard).
- Note that if this option is applied, importing the VRM model (BlendShape data contained) with the previous UniVRM versions may fail
- vrm1 の Export インタフェースを整理 #866 (ousttrue)
- fix lookAtType migration #865 (ousttrue)
- UniVRM-0.72.0 #864 (ousttrue)
- GetBytesWithMime を VRMShaders に移動 #863 (ousttrue)
- Do not use the variadic max to avoid gc #862 (ousttrue)
- Feature10/vrm1 export #859 (ousttrue)
- Fix UPM submodule issue. #858 (Santarh)
- asmdef をUnity-2018仕様に修正 #856 (ousttrue)
- Remove unused references from asmdefs in VrmShaders. #855 (Santarh)
- Refactoring VRMShaders directory & asmdef #854 (Santarh)
- implement MigrationVrmLookAtAndFirstPerson. fix MigrateVector3 #853 (ousttrue)
- Update readme #850 (PoChang007)
- meta, expressionAvatar, expression の extract を復旧 #849 (ousttrue)
- Feature/update readme #848 (ousttrue)
- add export test #841 (ousttrue)