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LDDQU
LDDQU — Load Unaligned Integer 128 Bits
Opcode/ Instruction | Op/ En | 64/32-bit Mode | CPUID Feature Flag | Description |
F2 0F F0 /r LDDQU xmm1, mem | RM V/V | SSE3 | Load unaligned data from mem and return double quadword in xmm1. | |
VEX.128.F2.0F.WIG F0 /r VLDDQU xmm1, m128 | RM V/V | AVX | Load unaligned packed integer values from mem to xmm1. | |
VEX.256.F2.0F.WIG F0 /r VLDDQU ymm1, m256 | RM V/V | AVX | Load unaligned packed integer values from mem to ymm1. |
Op/En | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
RM | ModRM:reg (w) | ModRM:r/m (r) | NA | NA |
The instruction is functionally similar to (V)MOVDQU ymm/xmm, m256/m128 for loading from memory. That is: 32/16 bytes of data starting at an address specified by the source memory operand (second operand) are fetched from memory and placed in a destination register (first operand). The source operand need not be aligned on a 32/16-byte boundary. Up to 64/32 bytes may be loaded from memory; this is implementation dependent.
This instruction may improve performance relative to (V)MOVDQU if the source operand crosses a cache line boundary. In situations that require the data loaded by (V)LDDQU be modified and stored to the same location, use (V)MOVDQU or (V)MOVDQA instead of (V)LDDQU. To move a double quadword to or from memory locations that are known to be aligned on 16-byte boundaries, use the (V)MOVDQA instruction.
Implementation Notes
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If the source is aligned to a 32/16-byte boundary, based on the implementation, the 32/16 bytes may be loaded more than once. For that reason, the usage of (V)LDDQU should be avoided when using uncached or write-combining (WC) memory regions. For uncached or WC memory regions, keep using (V)MOVDQU.
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This instruction is a replacement for (V)MOVDQU (load) in situations where cache line splits significantly affect performance. It should not be used in situations where store-load forwarding is performance critical. If performance of store-load forwarding is critical to the application, use (V)MOVDQA store-load pairs when data is 256/128-bit aligned or (V)MOVDQU store-load pairs when data is 256/128-bit unaligned.
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If the memory address is not aligned on 32/16-byte boundary, some implementations may load up to 64/32 bytes and return 32/16 bytes in the destination. Some processor implementations may issue multiple loads to access the appropriate 32/16 bytes. Developers of multi-threaded or multi-processor software should be aware that on these processors the loads will be performed in a non-atomic way.
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If alignment checking is enabled (CR0.AM = 1, RFLAGS.AC = 1, and CPL = 3), an alignment-check exception (#AC) may or may not be generated (depending on processor implementation) when the memory address is not aligned on an 8-byte boundary.
In 64-bit mode, use of the REX.R prefix permits this instruction to access additional registers (XMM8-XMM15).
Note: In VEX-encoded versions, VEX.vvvv is reserved and must be 1111b otherwise instructions will #UD.
DEST[127:0] ← SRC[127:0]
DEST[MAXVL-1:128] (Unmodified)
DEST[127:0] ← SRC[127:0]
DEST[MAXVL-1:128] ← 0
DEST[255:0] ← SRC[255:0]
LDDQU:
__m128i _mm_lddqu_si128 (__m128i * p);
VLDDQU: __m256i _mm256_lddqu_si256 (__m256i * p);
None
See Exceptions Type 4; Note treatment of
#AC varies.
Source: Intel® Architecture Software Developer's Manual (May 2018)
Generated: 5-6-2018